I present to you, dirty knights..

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hmm ok i have been quite busy lately and i havent gotten around to working with the textures lately but i got a picture of the plate armor and some parts are undone like the chain mail the bracers and the leggings and those will be fixed soon.. meanwhile feast your eyes upon the plate armor..

http://photobucket.com/albums/y282/mulaeeh/?action=view&current=231231231.jpg
 
well, the best would be if it came depending on the amount of enemies you had slain betwen each visit towns, so you clean your suit when visiting a town etc etc
 
that has to be coded... my mod is plainly just textures but man i would love to have that blood splash code half life 2 has its excellent... depending on how heavy the blow is the more blood spurts out... and you get blood patches depending on where the damage was inflicted.. and blood actually leaded that means that it takes some time before the blood spurts from the body onto the wall or body... and doesnt get there instantly... the best part is that random blood patches are generated on the entity that gets the blood on itself.. a wall or the person that killed him... and thats why its perfect... if i slash a guy a certain way in m&b the blood would fall in a realistic manner onto me instead of having a texture with blood on that is the same way all the time
 
yea, excactly. but then again its just a indy game, made by only 2 or so people as far as i remember, so there resources are limited which is far enough and the game is great it just lacks some graphical stuff, which means even my 3D card can run it ^^ that the programming then isnt that good so it requires quite a few system resources is then a whole other story
 
KO3AK 说:
Thank you for the mod...
Lol, if the OP is still even around here he'd read that post and think like "No problem I guess, I can't even remember that one :shock:"
 
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