I need some advice from someone who knows how to make mods

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Jacob

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I really wanna make a mod for mount and blade but i have no i dea where to start. I dont know what to do, what programs to download or how to use them. Basically what i want ot do is add new stuff to the game like new items but it seems like everything just gets re-textured. If anyone can tell me where to start, how to use the programs or whatever (preferably free programs) please post.
 
Well, you can do some stuff just by using the editor. Thats basically change the stats and characteristics of items, people, horses. At the moment you have to go to troops.txt to change their names yourself. Its not hard to find the names.

The mod tools will be out within two weeks and maybe withing just a few days, ive heard, and that will make things a little easier but rather than learn the item/npc script youll still be better off using the editor or a new version of it compatible with those changes.

As far as changes to the quests (conversation.txt) you can do that now but its messy as we dont quite know all the codes yet. Its kind of a pain. Its unclear how much this will change, if at all, when the tools are out. Most likely Armagan will just give us the list of operations that make things happen.

New textures for the models can only be added via a mod at the moment, the hugemod. If you have a texture you want in game without using this mod, you just have to replace an existing one. Putting new textures into the mod is a pain for noo8 and might be irrelevant soon anyway.

New models arent possible at the moment.

So, those are your constraints. Id say follow the example of the two major TCs right now and wait to see how the mod tools shake out before doing any major coding. Its just a pain and probably be redundant soon anyway. They are mostly just making models and textures right now and waiting for the tools to enter them into the game.

This is the editor
http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=1971

I think if you want to make a new item you should open your item_kinds1.txt and copy the line of an item that is the general kind you want to make. Then paste it to the bottom of the list and rename it whatever you want. Now you can use the editor to change its stats. The first entry is the name, second is the model/texture to use.
 
Well, Armagan said he won't be releasing GUI tools, which is okay, since it makes anything Effidian or I release worth while. As far as adding newly textured items, unless you're fairly proficient with a hex editor and can do some good guesswork with the errors, I wouldn't bother. Same goes for editing *most* of the files, such as conversation.txt. There's information on it, and if you can understand that, you should be okay. If not, just wait for the rest of the tools to come out.
 
For modelling and texturing I would advise 3d max, photoshop.

They are both hard to learn with lots of abilities (I assume, I yet know about %10 of all that 3d max can offer to me :) ) but easy to use :)
 
when is the game expected to be completed? just wondering, rough estimate? And how can i make new items since it was said that people are aking them and waiting to put them in the game when the tools come out, is that right? i just want a program to make them not to add them to the game yet i suppose.
 
:oops: i just realized you meant models, not actual items.
i don't know what you mean by warrider, though. are you talking about a charecter, or a horse, or what?
 
The only references I know of to warrider are

1) the avatar pics section
2) warrider damage (taken out in .632)

However after doing a quick search, Warrider apparently the old name for Mount & Blade (which I find funny because the poll indicated more people liked the name Warrider).
 
I would take this opportunity to mention how awesome Blender is for modeling. Having had some experience with 3DSMax and LW, I have to say that Blender is amazingly robust and professional for a peice of FREE software. Check it out.
 
I can imagine, though I never saw it back then. Any peice of FREE software this robust must have experienced quite an evolution indeed.

Did I mention it was FREE?

Disclaimer: I am in not involved in developing the Blender project in any way, shape or form. I'm simply a fan boy.
 
Grud, I can tell you, it didn't look anything like that back then. It had similar interface, but it was a pain to get started with, and it wasn't nearly so...well, so professional, back then. It looked like free software back then, not like now. I have 3DSMax, but I think I'll check it out for some of the cool game features and such.

*n00854180t is impressed.
 
Heck, now I have to learn a new modelling program? And there is maia too...

Now can someone tell me which should I prefer between this blender, 3d max, maia if I want to do modelling and animation for games and mods?
And why? Thanks (it would help alot if you gave your opinion for learning %10 of 3d max was frustrating enough...Don't want to start a new one without any idea)
 
Maia? you mean Maya? well, i'd prefer lightwave 3d. it's one of the most professional, but 3Ds max is better. had you every seen finding nemo? :P
 
Sina said:
Now can someone tell me which should I prefer between this blender, 3d max, maia if I want to do modelling and animation for games and mods?
And why?
Well for me it's helps that Blender is legaly free, but I understand that many have no problem sailing the hazy grey seas of software piracy. Having said that I think it's more of a feel issue. Most games these days are using relatively low poly counts which any of the above mentioned packages can handle. I like the renderer in LW the most but that has no bearing on game development since everything will be rendered by the game engine anyway. So what it comes down to is what you're most comfortable with. I would say that 3DSMax would be the most imposing to learn of all of them but if you do put in the time investment it can pay off.
Whatever your tastes are, you know?
 
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