I need help, type rgl_log

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I'm making a mod for mount&blade 0.960, and i made a new item (with material, texture, i've edited the module file of the mod folder, everything ok), but when the game is loading (loading/processing Ini) I get an error: "attempt to reregister body bo_small_round_tower_roof_a".

So please  :arrow: reply, if you know how to fix this error
              :arrow: reply... something
Thanks
 
you have two bo_small_round_tower_roof_a  meshes, somewhere.

screen shot and post the actual rgl. also, post what you added to meshes, and the changes to the mod files.

but i'm thinking you have two of the same mesh names. maw
 
Thanks. (but)
The error always appears after " Loading Resource  fireball_mat-" (it's a material). And it doesn't appears when I erase the "load_resource = fireball_tex-", "load_resource = fireball_mat-" and "load_resource = fireball_mesh-".
However thanks
 
go through the mesh file, sort it first, and look for the mesh that's reregistering. delete it. should end that rgl. maw
 
it means your mod cannot locate the file called fireball_tex.

when you create a mesh, yoiu need the mesh, the texture, and the material.

the material is a dds file, and is placed in the mod' Textures directory.

then the material needs to be added to a brf file, in the Resource directory of your mod. if you open a brf file (or create a new one), there are tabs at the top that start out Mesh, Mat, Tex, Col, Skel, and Shader.

you need to add a texture in the tex section, address the texture to a material in the material section, then import a mesh and assign the material to the mesh in the mesh section.

open up some of the m&b brf files in CommonRes to see how it works. maw
 
Thanks :oops:

But the error were some magically created files, Represented at the col tab__ :wink:
I get it working by perseverance.
Thanks for your time again.
 
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