Tiwaz
Recruit

Okay, so I've added a new town in the "module_parties.py" file:
I was following someones guide to do this. You might notice it says "fac_kingdom_6" ... I added a new faction (Pokemon, lol) to the "module_factions.py" file:
Anyways! It shows up on the map, everything is as it should be, but the merchants are all messed up... The arms merchant is "tavern keeper" or something like that, and the armor merchant is the weapons merchant, the horse merchant is also blank (traveller?) and I forget what the goods merchant showed up as...
So if someone could point me to the right place to fix these that'd be great!
Thanks!
Tiwaz
Edit: Also, I don't know how to add lords to the game, so nobody owns it (when I visit, it acts as if I own it) and if I play long enough Swadians usually just capture the town...
("town_15","Yalen", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.1, 16.5),[], 135),
("town_16","Dhirim", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(20.7, 18.6),[], 135),
("town_17","Ichamur", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(51, -4,[], 135),
("town_18","Narra", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-22.6, -82),[], 135),
("new_town","Pewter City", icon_camp|pf_town, no_menu, pt_none, fac_kingdom_6,0,ai_bhvr_hold,0,(-1, -1),[], 170),
# Aztaq_Castle
# Malabadi_Castle
("castle_1","Culmarr_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-69.2, 31.3),[],50),
("castle_2","Malayurg_Castle",icon_castle_b|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(33.6, -45.6),[],75),
I was following someones guide to do this. You might notice it says "fac_kingdom_6" ... I added a new faction (Pokemon, lol) to the "module_factions.py" file:
("kingdom_4", "Kingdom of Nords", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
("kingdom_5", "Kingdom of Rhodoks", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DDDD),
("kingdom_6", "Kingdom of Pokemon", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xff0000),
## ("kingdom_1_rebels", "Swadian rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
## ("kingdom_2_rebels", "Vaegir rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
Anyways! It shows up on the map, everything is as it should be, but the merchants are all messed up... The arms merchant is "tavern keeper" or something like that, and the armor merchant is the weapons merchant, the horse merchant is also blank (traveller?) and I forget what the goods merchant showed up as...
So if someone could point me to the right place to fix these that'd be great!
Thanks!
Tiwaz
Edit: Also, I don't know how to add lords to the game, so nobody owns it (when I visit, it acts as if I own it) and if I play long enough Swadians usually just capture the town...
