OldeDogge
Recruit

Busy having that 'first working mod' moment!
Finally worked out how to get a weapon in game, functioning and usable. HAd a real issue working through the tutorials as they are not consistant with a single method of working. This is a problem when tutorials evolve rather than all happen at once
I spent ages playing with the item editor only to realise that the python mod approach over-writes item_kinds1 and wipes aout anything you do there....
I ended up using the python approach as it was easy to add the weapon to the start list so I didn;t have to spend ages wondering if my item was going to turn up in a shop sometime.
Overall, though, everything you need to know to get the basics right is there...just takes some time to pull it all together!
Hooray!
Now to try and write all this up so I don't forget it.....
Finally worked out how to get a weapon in game, functioning and usable. HAd a real issue working through the tutorials as they are not consistant with a single method of working. This is a problem when tutorials evolve rather than all happen at once
I spent ages playing with the item editor only to realise that the python mod approach over-writes item_kinds1 and wipes aout anything you do there....
I ended up using the python approach as it was easy to add the weapon to the start list so I didn;t have to spend ages wondering if my item was going to turn up in a shop sometime.
Overall, though, everything you need to know to get the basics right is there...just takes some time to pull it all together!
Hooray!
Now to try and write all this up so I don't forget it.....
