I love it when a plan comes together!

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OldeDogge

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Busy having that 'first working mod' moment!

Finally worked out how to get a weapon in game, functioning and usable. HAd a real issue working through the tutorials as they are not consistant with a single method of working. This is a problem when tutorials evolve rather than all happen at once :smile:

I spent ages playing with the item editor only to realise that the python mod approach over-writes item_kinds1 and wipes aout anything you do there....
I ended up using the python approach as it was easy to add the weapon to the start list so I didn;t have to spend ages wondering if my item was going to turn up in a shop sometime.

Overall, though, everything you need to know to get the basics right is there...just takes some time to pull it all together!

chopj.jpg


Hooray!

Now to try and write all this up so I don't forget it.....
 
OldeDogge 说:
I spent ages playing with the item editor only to realise that the python mod approach over-writes item_kinds1 and wipes aout anything you do there....
Oh yes that was the first big problem I encountered as well. :lol:
 
Added a couple more to make sure I have things down pat, and all went well. None of my stuff sems to show up in shops to start with, or for as long as I was prepared to wait for testing...so there might be some flag I haven't set, or else I need to put a much bigger number in the value to make the places stock it.

I also need to play with the textures a bit. As it was a tet I didn;t put in specular or bump maps...just a basic texture....so I can play with that and make hte blades look much more shiny where the edges have been sharpened etc.

Next job is to make shileds and helmets, and hten move onto armour etc. where the models need to be rigged. More reading needed to get my head around those things...then in with both feet!
 
OldeDogge 说:
Added a couple more to make sure I have things down pat, and all went well. None of my stuff sems to show up in shops to start with, or for as long as I was prepared to wait for testing...so there might be some flag I haven't set, or else I need to put a much bigger number in the value to make the places stock it.
So long as it has the itp_merchandise flag, it should show up in shops.
 
itp_merchandise is in there....may just have been unlucky and not had it show. I plan to play the thing a bit longer tonight and see if they pop up anywhere.
 
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