I just don't get TW priorities.

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With those types of armor, yes. Or every looter in the existence is Hulk and can throw rocks fast enough to hurt you even though you wear a really decent armor. I don't have a problem with getting rocked in the head and dying or running towards the looters and eating a rock in the torso and dying.
Ok so do you advocate you running around with heavy armor that looters cant barely hurt and you can just farm them all day long without risk ? Which i barely feel there is any with wearing an heavy armor at it is now facing 30 looters throwing rocks at me. I mean if you want to stir the balance you have to think of other factors to that TW needs to fix with this, Because i can smell alot of cheesing going on with this being implemented and AI with T1 units not having a chance against your solid 140 army which you trained in almost no time
 
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I agree that blunt damage penetrates too much armor, but the way current armor works is passable. Which is all the game needs considering the state it is in other areas. Changing the armor formula would require re-balancing the singleplayer troop trees and the units in mp as well, which isn't the type of time the devs have I'd assume. I remember asking a dev on discord a couple of months ago whenever they have any plans to rework how armor works and they answered with a definitive no.
 
Why do you want to enforce increased armor values on everybody while there is a setting ingame already that provides what you want? Why not modify the damage to player to fit what you expect armor to provide?

If you get hit in the head with a stone, as large as the looters throw, even with helmet, the force out of it will likely make your brain hit your skull, causing a concussion, if you get hit on the side with a mace or axe, there is a good chance it will crack a rib. Armor is not a magic force field that will protect you against everything, there are layers that are supposed to reduce impact, like the metal layer that is meant to protect you against piercing and lacerations, a padding inside that is supposed to prevent blunt force trauma.
 
by the way, will we ever be able to buy high tier armor? A lot of time since the release and I cannot believe that it is still not possible to buy high tier armor. Seriously, will we ever able to do not have to steal your spouses’ armor?
 
Ok so do you advocate you running around with heavy armor that looters cant barely hurt and you can just farm them all day long without risk ? Which i barely feel there is any with wearing an heavy armor at it is now facing 30 looters throwing rocks at me. I mean if you want to stir the balance you have to think of other factors to that TW needs to fix with this, Because i can smell alot of cheesing going on with this being implemented and AI with T1 units not having a chance against your solid 140 army which you trained in almost no time
As I said. I don't fight myself. And in the early game I go full archer army so I destroy looters. It just doesn't make sense at all.
 
Ok so do you advocate you running around with heavy armor that looters cant barely hurt and you can just farm them all day long without risk ? Which i barely feel there is any with wearing an heavy armor at it is now facing 30 looters throwing rocks at me. I mean if you want to stir the balance you have to think of other factors to that TW needs to fix with this, Because i can smell alot of cheesing going on with this being implemented and AI with T1 units not having a chance against your solid 140 army which you trained in almost no time

You have yet to play realistic battle mod, it is much harder to kill an individual soldier in combat in that mod. Your points again are irrelevant.
 
It's no secret that there is some sort of disconnect between what the community expects and what TW delivers when it comes to updates. I do believe that a good chunk of it is due to differences in vision and to technical/organizational priorities that are difficult to fully understand when you're an outsider.

But there definitely is one point at least where I really don't even understand TW's rhyme or reason, and it's armours.
Armours being far too inefficient and blunt tearing through anything in a weird fashion are two of the most ancient and recurring complaints. They are absolutely central to the core and gameplay loop of the game (as they affect fighting and gearing), so it's not like if they were of secondary importance or rarely used. And yet, it's been months without any significant change, despite both being completely broken.

More puzzling, though, is that TW did a big pass over most units armour rating lately. Seemingly trying to balance units between factions on this point. And this is really something I can't get : how can you balance armour on units when the armour mechanics themselves aren't working ? The whole balance pass has no meaning if the working of armour change later.
So logic would dictate that you FIRST makes armour formula work, and THEN you balance armour ratings.

Help us understand, TW, please, because it's certainly not making sense from here.
Why has something so crucial as armours not being looked at for so long ?
Why is there balance passes made when the mechanics on which the balance relies aren't yet working ?
@Callum @mexxico @armagan ? Could we get some light on what is the method here ? And possibly what are the plans about it ?

Good points. Apart from one very active developer I feel we don't get a clear picture of TW'S overarching vision. That's a shame. Talking about SP here, I don't know much about what happens on the MP side.

And of course, armor should be looked at.
 
Please show me :smile:

"This mod makes combat more realistic. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor. All units defend themselves more, units with shields actually use the shields." There's nothing about tank armor in here.
 
While my armor protects me fine in combat. I've noticed my companions, fully armored, usually take the same # of hits from the ai in a tournament to drop vs. Un armored guys. I have a few guys wearing top of the line gear and a recruit will mirk them.
 
Why do you want to enforce increased armor values on everybody while there is a setting ingame already that provides what you want? Why not modify the damage to player to fit what you expect armor to provide?

The goal is to make armor work both ways. Enemy higher tier units will also be harder to kill.


Decreasing the difficulty is not the goal here.
 
"This mod makes combat more realistic. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor. All units defend themselves more, units with shields actually use the shields." There's nothing about tank armor in here.

The last time I tried this mod, the AI was acting worse than vanilla and archers were even more broken than they were before 1.5.3. Maybe I should give it a try again but 2 months ago or so, I found this mod not good to be honest.
 
Where have i said that LOL Now thats in your own head... and derailing you said ? were discussing armor here arent we ?
Not just "armour", we were *trying to* discuss and undertand TW PRIORITIES. That's in the f***ing TITLE.
Instead you've once again hijacked the thread like you spam half the forum, and most of it is now wasted in answering your inane "look at me" flood that drown any attempt at discussing the core of the subject.
Why do you want to enforce increased armor values on everybody while there is a setting ingame already that provides what you want? Why not modify the damage to player to fit what you expect armor to provide?
Hu... because armour affects EVERYONE and not just the player ?
I remember asking a dev on discord a couple of months ago whenever they have any plans to rework how armor works and they answered with a definitive no.
THAT is the core of the subject : it shows a severe disconnect between what TW aims and what the community expects, and regardless they should INFORM us so we can know what is subject to discussion, what is wasted time and maybe try to understand the reasoning of their decision.

As it stands, a main subject that is very, very often talked about is not addressed in an audible and official manner, even though you seem to imply they DO have made a decision, and if this decision stands, it is not explained.

That's what I've been asking in this thread : TW please explain and communicate, because we're pretty lost here.
 
The goal is to make armor work both ways. Enemy higher tier units will also be harder to kill.


Decreasing the difficulty is not the goal here.
Yeah we have seen that working when they buffed armor the last time ^^ All i see now is slower units that works like pinjatas.. And we as players tanking even more as we both know are killing more units in general can now kill even more because of survivability

Not just "armour", we were *trying to* discuss and undertand TW PRIORITIES. That's in the f***ing TITLE.
Instead you've once again hijacked the thread like you spam half the forum, and most of it is now wasted in answering your inane "look at me" flood that drown any attempt at discussing the core of the subject.

Wow someone got sour for debating 30th armor buff and fix thread made again :wink: Hijacking pfff come in and debate instead
 
More puzzling, though, is that TW did a big pass over most units armour rating lately. Seemingly trying to balance units between factions on this point. And this is really something I can't get : how can you balance armour on units when the armour mechanics themselves aren't working ? The whole balance pass has no meaning if the working of armour change later.
So logic would dictate that you FIRST makes armour formula work, and THEN you balance armour ratings.

I'm gonna join the armor-is-fine bandwagon here. Please don't assume everyone thinks like you.
Maybe you guys should explain exactly what do you expect from armor mechanics. This is a game and it tries to emulate combat with a multi-directional fighting system, a health pool to assess damage and armor to flat out mitigate such damage. I think it does a good job.
 
The last time I tried this mod, the AI was acting worse than vanilla and archers were even more broken than they were before 1.5.3. Maybe I should give it a try again but 2 months ago or so, I found this mod not good to be honest.

It needs adjustments, but it is a step in the right direction. Battles should not last 20 seconds.
 
Not just "armour", we were *trying to* discuss and undertand TW PRIORITIES. That's in the f***ing TITLE.
Instead you've once again hijacked the thread like you spam half the forum, and most of it is now wasted in answering your inane "look at me" flood that drown any attempt at discussing the core of the subject.

Hu... because armour affects EVERYONE and not just the player ?

THAT is the core of the subject : it shows a severe disconnect between what TW aims and what the community expects, and regardless they should INFORM us so we can know what is subject to discussion, what is wasted time and maybe try to understand the reasoning of their decision.

As it stands, a main subject that is very, very often talked about is not addressed in an audible and official manner, even though you seem to imply they DO have made a decision, and if this decision stands, it is not explained.

That's what I've been asking in this thread : TW please explain and communicate, because we're pretty lost here.

To be fair, armors have got a buff some days ago, so it is not like if devs would be completely ignoring this matter. Maybe the armor buff has to been enough but something has been changed and improved concerning armor protection.
 
It needs adjustments, but it is a step in the right direction. Battles should not last 20 seconds.
Would love you to provide some footage so we can see how much better and harder the mods make it
 
I sort of agree with the armour not requiring a buff. From everything I have experienced, any thing that seems off mostly stems from the speed bonuses.
Also trying to extend battle time by buffing armour seems silly, fixing the AI would be a better approach.

Also yes TW needs to come out and just clarify what the direction of the game is going to be. I feel like people think this game is going to be so much more indepth then it ever will be. If TW would at least clear that up we could provide feedback that's more in line with their vision.
 
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