Plate and lamellar armor were designed specifically to deflect arrows. Look at the video you posted. Hits in the middle deflected with just a tiny dent.
Look at what you linked - it contradicts what you said:
Hits in the weak spot (in this case the chain mail area that was not covered by plate) penetrated the armor but hits in the middle just bounced right off. The middle of the chestpiece is not a flat spot. It's the spot where armor was the strongest. Armor was designed specifically with this deflection in mind. Hence, my assertion that hits to the middle of the chest by enemy arrows should not do that much damage. Hits to the weak spots are where the player should take more damage.
It doesn't contradict, it supports what I said. The rounded breastplate, thicker in the least rounded center, deflected arrows with minor damage when said arrows hit the angled areas and left dents in the flatter area, the first arrow missed the plate and penetrated the chainmail underneath.
The armorer that made the plate said the center was thicker because the angle was flatter then the rest of the plate. If that plate was totally flat, there would be less deflections with scratches and more dents, like the ones that hit it around the center.
There are no plates like that in game, only mails, scales and lamellar.
Blunt damage doesn't kill by penetrating. It kills by transferring blunt trauma - which is damage to the target anyways. Penetrating armor is only the means to the end in the case of cut and pierce damage - to kill the target. Blunt bypasses this whole process.
Cut was pretty much useless against armor if it hit in the strong spot and especially later medieval armor was highly resistant.
Yes, this is exactly what I said. And as I said previously, if TW went and increased effectiveness against cutting damage you would see a riot from people claiming swords were useless against armor (which they should.).
Yep - a lot of people seem to be missing this. We want the enemy's high tier units to also be able to withstand our low tier units. Armor works both ways.
This is as much a solution as placing something underneath the leg of a table that is shorter than the others. Sure, it would prevent the table from rocking with weight shifts, but it is in no way a definite solution to the problem. The combat AI needs to be reworked not to be suicidal so there is actually a difference in skill rather than armor and weapon.
It's interesting that you tell me I haven't read the article/your posts properly, and then you go and say something like that; because you wouldn't have said it if you'd read my post and the article correctly.
My stance is that in Bannerlord, high quality armor should block almost all of the damage from a low quality bow and unskilled archer; and that low quality armor should block hardly any damage from a high quality bow and highly skilled archer.
But I never said that mail should be "impervious" in Bannerlord.
Again, I am not saying mail can't be pierced at all. What I am saying is
it takes a powerful bow+archer to pierce good mail. And that would explain why in some accounts, archers could go right through mail, while in other accounts they had little to no effect. For example,
"Every Norman foot-soldier wore a vest of thick felt and a coat of mail so dense and strong that our arrows made no impression on them... I saw some with from one to ten arrows sticking in them, and still advancing at their ordinary pace without leaving the ranks." So, why could they not be hurt in that example, but then pierced in another example? Because evidently, the quality of the mail was different, and the quality of the bows was different.
Another statement backs this up:
"Abu Bakr Muhammad ibn al-Walid al-Tartushi, wrote in the 11th century that elite archers were capable of piercing mail." This would have not been a statement worth making if anyone could do that! So, evidently, it took an elite archer to pierce good mail.
And I haven't said that you said it. I said that the article suggests that mail was impervious.
It is not evident that the quality of the mail was superior, we are missing important information, like what type of bow was used, that was the range, were the arrows shot in an arc.
And I agree, archer skill and bow should matter. I started a new game yesterday and was hitting looters in the head for 86-94 damage, not enough to kill then with a single hit, and in the body for 30-40 damage. When I faced Sea Raiders, the damage was even lower as they had better equipment, so I had to hit the in the head at least twice, with about 55 bow skill and a steppe bow.
Low tier arches won't murder everything in their path, the only way they are somewhat effective is in large numbers. But if you use Fian as the standard, then yeah, they will murder everything in their path with the volume of arrows they can output and the quality of their bows and skill.
The battle maps are small, archers will really start to grind everything into dust when both sides are interlocked in melee and nobody is holding shields anymore, or have their unprotected sides or back facing the archers. Mainly because their targets are so close and because they don't have to arc their arrows.
Let's address those.
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Video 1: In this video, Tod's high-powered crossbow penetrates medium-quality mail with no thick felt padding beneath; I already agreed that should be possible. My stance is that low-powered crossbows/bows should take many shots to kill someone wearing high-quality double linked mail with thick felt padding beneath (as the Norman Crusaders were described to wear during the 3rd Crusade). It's important to note Tod himself says his video isn't meant to be proof of anything. And even if you ignore that, it's also noteworthy that the flesh-cutter and plate-cutter bolts actually bounce right off the mail! Only the bodkin bolt can go through, and my stance is that it too would be caught if a thicker padding was worn beneath that mail.
He said that they weren't definitive proof as there isn't enough information available to determine that the piece of mail used is 100% accurate as to what was used. You can tell the piece is riveted, the rings overlap to reduce gap size, which is way better than Hollywood linked rings.
The penetration from that bodkin would be enough to puncture the lung, and when your chest cavity fills with air and your lungs can't inflate anymore, you are dead in a horrible way.
Like I said before, I agree that archer skill and bow should matter, I don't expect to go around killing chainmail troops with my Steppe Bow and 55 bow skill, but to see a Fian, Palatine Guard or Sharpshooter having to put 2-3 arrows/bolts at 15 meters, sometimes even a headshot isn't enough.
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Video 2: There is a thin doublet beneath the mail here, but again, no thick padding, which served to catch any arrows that penetrated a short distance through mail.
Yeah, only it wasn't a short distance, the full tip is in, plus a part of the shaft.
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Video 3: You will note in the video that the arrows do not penetrate all the way through the shield. This is why medieval soldiers held the shield
out in front of them, not right on the body (which is awkward anyway). Shields also often had bosses to protect the hand from arrows that did go through the shield.
They do penetrate a good distance, of course they wouldn't go clean through, nor do I say that shields were held "right on the body". I added it as a "bonus" because there were posts quite sometime back talking about shield effectiveness, while some people said shields were fine as is, other said they should break more easily or that the arrows wouldn't pierce through.
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Video 4: Though I wasn't really making claims about lamellar, either way this kind of supports my stance. The lamellar armor resists the heavy crossbow at close range.
Somebody else made about plates, which are not in game, closest we have to plated armors is lamellar. And even though it didn't pierce through the armor and the padding underneath, the bolts bent the plates and hit the padding hard enough to say it would cause damage to the person wearing it, maybe cracking a rib, maybe just a really painful impact, which is represented in game by damage reduction based on armor rating.
Now I will provide some video counter-examples, which also address your questions about the force, the angle, and the distance.
Even at the ideal range, low-powered bows can do little against mail with thick layers of padding underneath, just bouncing right off in most cases. If they do penetrate, the padding catches the head so it cannot injure. Only as the bow becomes more powerful, can it penetrate both mail and padding.
This is what I am saying should occur in Bannerlord. In gameplay terms, a low-powered bow, in the hands of an untrained archer, should only be dealing 1 blunt damage to someone wearing high-quality, double-linked mail with padding beneath. Because in real life, that untrained archer would not penetrate, just bruise. But a high tier archer against high tier armor should take, say, 10 or less shots to kill.
It is not just about penetration, the game has no internal injury system, the game has no armor penetration mechanics, the best it can do is provide damage reduction with calculations based on armor values and assumed secondary protections, like how thick is the padding underneath and what it is composed of. There can be no penetration but enough force to cause internal injuries, broken bones.
I don't really see how those two videos you linked were any better, if anything they were less strict in material usage (carbon fiber shafts, modern arrow tips, packing blanket) and in target quality (loose mail hanging from hog, or hard mannequin with no leeway to move back and absorb impact, which was considered for the testing in the Arrow vs Armour video) and there was a disparity in results when comparing the man shaped target he used previously versus the hog.