I just don't get TW priorities.

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It is not wrong for piercing weapons being good against armor at all. I am just saying that MAYBE these weapons are fulfilling too good their role.

And yes, I totally prefer the Bannerlord armor mechanic over Warband armor mechanic. A heavy armored guy being immortal against 200 looters is something that I really dislike about Warband.

So I have said before, I do not find armor in Bannerlord useless but I am not against another small buff like the top tier armors got in 1.5.4.

I understand your point, some tweaks could be made to the damage multipliers to reduce the effectiveness of blunt and piercing in an attempt to make it agreeable to the greatest amount of people possible, maybe even create a menu option for that, but there will never be a "one size fits all" kind of setting.


Edit:
Show me a game of Warband against 200 looters being immortal ? Because i remember me sweating against a lot of peasants in my hvy armor last time i played

Dude, will you give it a rest? Every time someone posts something you disagree you go mental telling them they must be lying. That statement was clearly a figure of speech meant to exaggerate something to prove a point.
 
Yes it was an exaggeration, being more realistic, I remember that I had not issues to fight against 5 looters at the same time in Warband, mostly because the did pretty low damage on my plate armor and because I did not got knocked back after receiving a hit, so I was able to attack without problems. In Bannerlord I cannot even kill 3 looters at the same time, except if I have high Athletic skill and make some circles.
 
Yes it was an exaggeration, being more realistic, I remember that I had not issues to fight against 5 looters at the same time in Warband, mostly because the did pretty low damage on my plate armor and because I got not knocked back after receiving a hit, so I was able to attack without problems. In Bannerlord I cannot even kill 3 looters at the same time, except if I have high Athletic skill and make some circles.
Don't know if warband had it, a so called stun time? Bannerlord defnitley has it
 
Yes it was an exaggeration, being more realistic, I remember that I had not issues to fight against 5 looters at the same time in Warband, mostly because the did pretty low damage on my plate armor and because I got not knocked back after receiving a hit, so I was able to attack without problems. In Bannerlord I cannot even kill 3 looters at the same time, except if I have high Athletic skill and make some circles.

This is part of the issue, it only takes about 3 hits from a looter and you are down. It should be more like 10 from a low level unit like that with farmer's tools.
 
Dude, will you give it a rest? Every time someone posts something you disagree you go mental telling them they must be lying. That statement was clearly a figure of speech meant to exaggerate something to prove a point.
Well if you like people throwing out missinformation all the time to get what they want its your way of progress i guess..But i can clearly see this hurting this game so yeah i take it seriously when people lie to get their points made...ex like Steve here :wink: Because its a difference saying youre imortal against looters in that game when its not then to say you could take couple of hits more.

But sure if you want to balance a game out from cheesing be my guest
 
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This is part of the issue, it only takes about 3 hits from a looter and you are down. It should be more like 10 from a low level unit like that with farmer's tools.
Yep, it belittles the entire gear progression when you spend 30,000 or however much on new armour and you feel no better protection against the literal worst units in the game.
 
Well if you like people throwing out missinformation all the time to get what they want its your way of progress i guess..But i can clearly see this hurting this game so yeah i take it seriously when people lie to get their points made...ex like Steve here :wink: Because its a difference saying youre imortal against looters in that game when its not then to say you could take couple of hits more.

But sure if you want to balance a game out from cheesing be my guest

So, now I have a secret agenda to make armors OP? Cmon... I am one of the few people here saying that armors are decent now.

Armors being much more effective in Warband is a fact, and I just made sometimes exaggerations in order to let clearer my point, not to lie people and get what I want.
 
Yep, it belittles the entire gear progression when you spend 30,000 or however much on new armour and you feel no better protection against the literal worst units in the game.
Nope it was 7 hits on highest difficulty settings including 5 headshots and not with the top armor to i just checked it out so stop wasting my time with this nonsense
 
Well if you like people throwing out missinformation all the time to get what they want its your way of progress i guess..But i can clearly see this hurting this game so yeah i take it seriously when people lie to get their points made...ex like Steve here :wink: Because its a difference saying youre imortal against looters in that game when its not then to say you could take couple of hits more.

But sure if you want to balance a game out from cheesing be my guest

Only it is not misinformation, it is a figure of speech, what his statement means is that Warband armor was much more resilient when compared to Bannerlord, to a point of ridiculousness

And there you are again, accusing me and others of stuff you made up in your mind while all you provided to this whole thread can be summarized to either "I want the game to be harder" or "You are lying".

Yep, it belittles the entire gear progression when you spend 30,000 or however much on new armour and you feel no better protection against the literal worst units in the game.

You can reduce the damage you receive via settings.

And no, don't give me the "what about troops" reply. Troops die because the combat AI was dumbed down based on complaints of people that were getting their asses handed down to them by lords and elite troops, especially early on when they joined tournaments with low skill and crap gear expecting to be a medieval John Wick. All of the troops behave pretty much the same, trying to murder whatever is in front of them with complete disregard for personal safety. It is ridiculous for a single entity to charge at overwhelming odds instead of going on the defensive and countering whatever they could, or simply running away.
 
All I know is there needs to be a way to slow down battles and one of the simplest is to increase armors protection. It doesn't need to stop all damage but as you get better armor it should afford you better protection otherwise wtf is the use in it?
There also should be a difference between fighting a T1 unit vs a T5 unit. I remember in WB about the only time I felt comfortable going against those high level guys was when I was equally equipped but I've seen too many T1 or 2 guys be able to solo a tier T5 unit. The ai is nearly brain dead at times.
 
Only it is not misinformation, it is a figure of speech, what his statement means is that Warband armor was much more resilient when compared to Bannerlord, to a point of ridiculousness

And there you are again, accusing me and others of stuff you made up in your mind while all you provided to this whole thread can be summarized to either "I want the game to be harder" or "You are lying".



You can reduce the damage you receive via settings.

And no, don't give me the "what about troops" reply. Troops die because the combat AI was dumbed down based on complaints of people that were getting their asses handed down to them by lords and elite troops, especially early on when they joined tournaments with low skill and crap gear expecting to be a medieval John Wick. All of the troops behave pretty much the same, trying to murder whatever is in front of them with complete disregard for personal safety. It is ridiculous for a single entity to charge at overwhelming odds instead of going on the defensive and countering whatever they could, or simply running away.

You can reduce the damage your character receives, but then you are unbalanced when compared to other NPCs. It's not so much my character I am concerned about, but the fact that elite units will lose to looters when there is 3 against one. I one and two hit almost every NPC in the game, I can hardly tell any differences in them.
 
Only it is not misinformation, it is a figure of speech, what his statement means is that Warband armor was much more resilient when compared to Bannerlord, to a point of ridiculousness

And there you are again, accusing me and others of stuff you made up in your mind while all you provided to this whole thread can be summarized to either "I want the game to be harder" or "You are lying".

Ah so you say when someone is saying that youre being imortal with heavy armor in warband against looters is just a figure of speech got it
Can clearly see where we get facts for our progression with that type of mindset

 
Ah so you say when someone is saying that youre being imortal with heavy armor in warband against looters is just a figure of speech got it
Can clearly see where we get facts for our progression with that type of mindset



I have not Warband installed but I remember that looters were able to do 0-5 damage most of the time and I was able to killing tons of them without problems. Plus if you make some research, you will find that it is something that I actually dislike about Warband and I disagree with one heavy armored guy killing a lot of looters by himself without problems.

Anyway, a lot of people have played Warband here and can confirm that looters were doing 0 damage most of the time if you wear the heaviest available armor in the game.
 
Nope it was 7 hits on highest difficulty settings including 5 headshots and not with the top armor to i just checked it out so stop wasting my time with this nonsense
Tested it, died in 4 hits with some of the highest tier armour on. Realistic settings.

giphy.gif
 
You can reduce the damage your character receives, but then you are unbalanced when compared to other NPCs. It's not so much my character I am concerned about, but the fact that elite units will lose to looters when there is 3 against one. I one and two hit almost every NPC in the game, I can hardly tell any differences in them.

Yes, I understand that, but I don't think buffing armors is what would make a difference here, the same 3 looters will spam attacks non stop, while the elite unit will also try spamming non stop, the looters would have a greater volume of attacks and the elite unit would keep flinching from 3-4 damage becoming a metal piñata until its death.

What I think that would actually make a difference is improving combat AI, making the elite unit more skilled and reacting better and faster to its own situation, defending and attacking efficiently while the looters, being less skilled, would have greater reaction times and have a harder time landing hits on their enemy.

Edit:
Tested it, died in 4 hits with some of the highest tier armour on. Realistic settings.

giphy.gif

See this? They don't even try to spread around their enemy, they just zerg rush, the ones in the back would keep trying to hit over their allies, and with no collision you would keep getting hit over and over.

Ah so you say when someone is saying that youre being imortal with heavy armor in warband against looters is just a figure of speech got it
Can clearly see where we get facts for our progression with that type of mindset

Either you have a really hard time understanding what you read or you are simply a troll.

You are not contributing to anything. You are antagonizing people who disagree with you.
 
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Tested it, died in 4 hits with some of the highest tier armour on. Realistic settings.

giphy.gif

The weakest unit in the game should not wipe high armor out like that. I think we can all agree on this. The worst armor in the game is two hits. There has to be a bigger gap in these, there is no use in buying any middle tier armor, you go from two hits to three hits by a looter and you are down.

@Highest of all Landers Good point, the looter speed with their weapons are quite fast.
 
You are not contributing to anything.
Sure whatever you say...Its like trying to conversate with Ostricheses covering their heads in the sand that theres a wolf behind them...But its sad to see that TW buys this kind of behavior to
 
The weakest unit in the game should not wipe high armor out like that. I think we can all agree on this. The worst armor in the game is two hits. There has to be a bigger gap in these, there is no use in buying any middle tier armor, you go from two hits to three hits by a looter and you are down.

@Highest of all Landers Good point, the looter speed with their weapons are quite fast.

Sure, for the sake of gameplay, have averages like 2-3 from low tier, 4-5 from mid tier and 6-8 from high tier. Even though I disagree with it, it is not something that would completely ruin the experience for me.

Getting attacked by multiple opponents is (and should be) a death sentence, even if they were slower, you are unlikely to parry one and have enough time to reply, there is a queue of people trying to murder you.

Sure whatever you say...Its like trying to conversate with Ostricheses covering their heads in the sand that theres a wolf behind them...But its sad to see that TW buys this kind of behavior to

Yeah, sure, everybody here disagrees with you because they are out to get you, you are clearly the absolute truth personified and there is this huge conspiracy in another part of the forum, where you are the only person not allowed, that we plot on how can we disagree with you next.
 
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Strange then


If you insist on posting and reposting your own gameplay videos as evidence, then at least turn the damage feed on, so people can see what kind of damage is being dealt. Otherwise, they prove nothing

But its sad to see that TW buys this kind of behavior to

Obviously, TW is NOT buying it since players are still complaining about weak armor
 
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