It's no secret that there is some sort of disconnect between what the community expects and what TW delivers when it comes to updates. I do believe that a good chunk of it is due to differences in vision and to technical/organizational priorities that are difficult to fully understand when you're an outsider.
But there definitely is one point at least where I really don't even understand TW's rhyme or reason, and it's armours.
Armours being far too inefficient and blunt tearing through anything in a weird fashion are two of the most ancient and recurring complaints. They are absolutely central to the core and gameplay loop of the game (as they affect fighting and gearing), so it's not like if they were of secondary importance or rarely used. And yet, it's been months without any significant change, despite both being completely broken.
More puzzling, though, is that TW did a big pass over most units armour rating lately. Seemingly trying to balance units between factions on this point. And this is really something I can't get : how can you balance armour on units when the armour mechanics themselves aren't working ? The whole balance pass has no meaning if the working of armour change later.
So logic would dictate that you FIRST makes armour formula work, and THEN you balance armour ratings.
Help us understand, TW, please, because it's certainly not making sense from here.
Why has something so crucial as armours not being looked at for so long ?
Why is there balance passes made when the mechanics on which the balance relies aren't yet working ?
@Callum @mexxico @armagan ? Could we get some light on what is the method here ? And possibly what are the plans about it ?
But there definitely is one point at least where I really don't even understand TW's rhyme or reason, and it's armours.
Armours being far too inefficient and blunt tearing through anything in a weird fashion are two of the most ancient and recurring complaints. They are absolutely central to the core and gameplay loop of the game (as they affect fighting and gearing), so it's not like if they were of secondary importance or rarely used. And yet, it's been months without any significant change, despite both being completely broken.
More puzzling, though, is that TW did a big pass over most units armour rating lately. Seemingly trying to balance units between factions on this point. And this is really something I can't get : how can you balance armour on units when the armour mechanics themselves aren't working ? The whole balance pass has no meaning if the working of armour change later.
So logic would dictate that you FIRST makes armour formula work, and THEN you balance armour ratings.
Help us understand, TW, please, because it's certainly not making sense from here.
Why has something so crucial as armours not being looked at for so long ?
Why is there balance passes made when the mechanics on which the balance relies aren't yet working ?
@Callum @mexxico @armagan ? Could we get some light on what is the method here ? And possibly what are the plans about it ?