H.
Regular

Hey Folks,
First post as I have just joined but I have been watching the forums (kind of like a cyber voyeur but one of the friendly ones) for a little while now and just had a fairly intensive 3 days playing Floris Exp again after a break.
I feel it is only right to say a big thanks to the team behind the Floris, not only for the work done but the continuation of that work and the prompt support you give to members of the forum.
My post will be broken up into a number of sections which highlight what I already do and then the questions I have about that area, this way you understand where I am at in game and play style wise. In most cases I am after ideas and opinions, not hard fact answers. I have read a lot of what is on the forum but definitly not all and I hope the use of spoilers is correct so people are not presented with a wall of words.
Background:
I never played M&B or any of the official releases, saw a friend playing this mod, decided it was right up there with sliced bread on the awesome shelf and wanted in on the action. When out and purchased the game just so I could play the Floris mod. So, Floris is my base line for M&B, I have been playing it now for about 4 months on and off. Usually play the first 100 days at about 100 – 115% difficulty before I push it up more as I found I was getting insta-killed too often early on. I have my battle limit set at 250 units, playing on an old laptop that does not allow me to push the gfx or battle sizes, I have used vanilla M&B dust particles and have most things are set on low for hardware reasons as well. I have never used the birds eye tactics options that I have read about, I usually just use the group selection keys and then the “F1” etc options to control them and just ride around putting the groups where I want them.
Character & Companions:
Troops and Tactics:
Towns, Income and Kingdom:
Random and Mod Questions:
For anyone that has got this far and read my post I thank you very much and look forward to the feedback for my questions.
If you look at what I have written and am sitting there wondering how the hell I got to this point, by all means point it out to me, I understand that I have come to the game/mod late and do not have the background knowledge the players who spent time on the vanilla M&B will have.
Regards,
H.
First post as I have just joined but I have been watching the forums (kind of like a cyber voyeur but one of the friendly ones) for a little while now and just had a fairly intensive 3 days playing Floris Exp again after a break.
I feel it is only right to say a big thanks to the team behind the Floris, not only for the work done but the continuation of that work and the prompt support you give to members of the forum.
My post will be broken up into a number of sections which highlight what I already do and then the questions I have about that area, this way you understand where I am at in game and play style wise. In most cases I am after ideas and opinions, not hard fact answers. I have read a lot of what is on the forum but definitly not all and I hope the use of spoilers is correct so people are not presented with a wall of words.
Background:
I never played M&B or any of the official releases, saw a friend playing this mod, decided it was right up there with sliced bread on the awesome shelf and wanted in on the action. When out and purchased the game just so I could play the Floris mod. So, Floris is my base line for M&B, I have been playing it now for about 4 months on and off. Usually play the first 100 days at about 100 – 115% difficulty before I push it up more as I found I was getting insta-killed too often early on. I have my battle limit set at 250 units, playing on an old laptop that does not allow me to push the gfx or battle sizes, I have used vanilla M&B dust particles and have most things are set on low for hardware reasons as well. I have never used the birds eye tactics options that I have read about, I usually just use the group selection keys and then the “F1” etc options to control them and just ride around putting the groups where I want them.
Character & Companions:
I usually aim to start with at least 3 in Leadership and Prisoner Management. Once I start levelling I look to get 12 Str & Agi then just pump Int. I usually focus on my char on providing the following skills – Training, Surgery and Path-Finding. The rest are provided by my companions, usually the ones that have been turned into archers.
For my companions I turn them into either Cav or Archers. Cav are just designed to be a tank like, usually with pole arm, shield, 1 hand (blunt) and throwing. Archers are usually crossbow orientated and as soon as they get to 12 Agi and Str, they are then either Intel or Agi based to provide the party skills I need.
I have settled on the following companions:
Borcha
Ymira
Rolf
Mathald
Floris
Bunduk
Katrin
Nizar
Artimenner
Nadia
Sajjad
Edwyn
In addition to the companions I have also been using the “Stat Units” such as Hunters and Priests to help out with my skills. They do take up room but the instant boost seems like a worthwhile trade off.
Questions:
1. I have found that surgery is key to my ability to maintain an army and I am a little bit precious about all of my units apart from the man hunters. Do I just need to get used to losing more of my army each battle or should I be working hard to maintain my units?
2. I already use 1 of each “stat unit” to help with my skills, is it worth going to the next level, such as 5 of them for a +2 to the stat? Do others even use stat units?
3. I have all my companions equipped with blunt 1-hand weapons for extra income from prisoners but I have noticed that the blunt weapons seem to do less damage than the swords. Is the trade off worth it? Will is slow down their levelling as they will be doing less damage?
For my companions I turn them into either Cav or Archers. Cav are just designed to be a tank like, usually with pole arm, shield, 1 hand (blunt) and throwing. Archers are usually crossbow orientated and as soon as they get to 12 Agi and Str, they are then either Intel or Agi based to provide the party skills I need.
I have settled on the following companions:
Borcha
Ymira
Rolf
Mathald
Floris
Bunduk
Katrin
Nizar
Artimenner
Nadia
Sajjad
Edwyn
In addition to the companions I have also been using the “Stat Units” such as Hunters and Priests to help out with my skills. They do take up room but the instant boost seems like a worthwhile trade off.
Questions:
1. I have found that surgery is key to my ability to maintain an army and I am a little bit precious about all of my units apart from the man hunters. Do I just need to get used to losing more of my army each battle or should I be working hard to maintain my units?
2. I already use 1 of each “stat unit” to help with my skills, is it worth going to the next level, such as 5 of them for a +2 to the stat? Do others even use stat units?
3. I have all my companions equipped with blunt 1-hand weapons for extra income from prisoners but I have noticed that the blunt weapons seem to do less damage than the swords. Is the trade off worth it? Will is slow down their levelling as they will be doing less damage?
Troops and Tactics:
I usually start in the Swadia area as I like the flat areas to ride round on and kill looters. Also I find the Swadia archers quite quick to upgrade. The location between Nords and Rhodok means I can make use of the offensive and defensive infantry respectively.
My usual start method is to get enough troops together to be able to take out some forest bandits who have taken some man hunters prisoner. I then use the man hunters to boost my prisoner management skill and harvest the forest bandits for prisoners. Once I have levelled up a little and have an income sorted I start to collect companions and the troops I want. Given a choice I usually collect the following troops:
Infantry – Mixture of Offensive (Nord Vaering line) and Defensive (Rhodok Condottiero line)
Archers – I start with Swadia Longbowmen line and then later switch to Vaegir Sokoliniy Glaz
Cavalry – I usually use man hunters upgraded to 1 level below slaver chief for the first while then move onto the heavy cavalry from Swadia.
I have found that bandits are not only a great source of man hunters but also units to stock my castles. At day 200ish there are bandit parties with 200+ prisoners, often levels 5, 6 and 7 and 50+ man hunters. And if you can fight 400 – 500 bandits with 120 units then the XP and kudos are quite nice. When fighting bandits, or any other large force that charges, I try and find a bit of land where there is a slight rise so that the enemy cannot fire from afar at my infantry, but as soon at the crest the rise they get hit with my arches. They will often not be in 1 big blob and have thinned out a bit so the arches have time to pick them off as needed with my infantry taking most of the hits on their shields. Then surge Inf and Cav forward to kill them all, being them back into line and wait for the next wave. If I am fighting armies with Cav in them I do the same thing but just as the cav crest I usually send my own Cav out in front to stall/engage them within the range of my arches and it also slows them to the point they don’t just plough through my infantry line into my archers.
Questions:
4. Is my army make up similar to others? Or am I a filthy heathen for mixing the different factions together?
5. Heavy Cav – I have been spending a lot of time at war with the Sarranid and Khergit recently and have come to really respect their heavy cav units. So what I want to know is, given that only about 30% of any battle is spent using lance charging and the rest is in melee, which is the better choice do you think for Heavy Cav?
6. Archers – I have found in the last few games that I have discounted Rhodok crossbowmen because they have to stop to reload which means they have to be micro managed to get them to the fire positions when battling lords that do not rush. I have moved to Vaegir archers as they seem to do a bit more damage than Swadia ones. My question is then, melee wise, is it worth going with a sword or blunt when up again cav units that have broken through the Inf line?
7. How else do you defeat large groups tactically if there are no hills or rises conveniently placed and you do not have a whole army of level 6+ units?
My usual start method is to get enough troops together to be able to take out some forest bandits who have taken some man hunters prisoner. I then use the man hunters to boost my prisoner management skill and harvest the forest bandits for prisoners. Once I have levelled up a little and have an income sorted I start to collect companions and the troops I want. Given a choice I usually collect the following troops:
Infantry – Mixture of Offensive (Nord Vaering line) and Defensive (Rhodok Condottiero line)
Archers – I start with Swadia Longbowmen line and then later switch to Vaegir Sokoliniy Glaz
Cavalry – I usually use man hunters upgraded to 1 level below slaver chief for the first while then move onto the heavy cavalry from Swadia.
I have found that bandits are not only a great source of man hunters but also units to stock my castles. At day 200ish there are bandit parties with 200+ prisoners, often levels 5, 6 and 7 and 50+ man hunters. And if you can fight 400 – 500 bandits with 120 units then the XP and kudos are quite nice. When fighting bandits, or any other large force that charges, I try and find a bit of land where there is a slight rise so that the enemy cannot fire from afar at my infantry, but as soon at the crest the rise they get hit with my arches. They will often not be in 1 big blob and have thinned out a bit so the arches have time to pick them off as needed with my infantry taking most of the hits on their shields. Then surge Inf and Cav forward to kill them all, being them back into line and wait for the next wave. If I am fighting armies with Cav in them I do the same thing but just as the cav crest I usually send my own Cav out in front to stall/engage them within the range of my arches and it also slows them to the point they don’t just plough through my infantry line into my archers.
Questions:
4. Is my army make up similar to others? Or am I a filthy heathen for mixing the different factions together?
5. Heavy Cav – I have been spending a lot of time at war with the Sarranid and Khergit recently and have come to really respect their heavy cav units. So what I want to know is, given that only about 30% of any battle is spent using lance charging and the rest is in melee, which is the better choice do you think for Heavy Cav?
6. Archers – I have found in the last few games that I have discounted Rhodok crossbowmen because they have to stop to reload which means they have to be micro managed to get them to the fire positions when battling lords that do not rush. I have moved to Vaegir archers as they seem to do a bit more damage than Swadia ones. My question is then, melee wise, is it worth going with a sword or blunt when up again cav units that have broken through the Inf line?
7. How else do you defeat large groups tactically if there are no hills or rises conveniently placed and you do not have a whole army of level 6+ units?
Towns, Income and Kingdom:
I usually rely on income from prisoners early in the game and invest in enterprises in most of the towns before I join a faction if I can. Then once I join a faction I sit around the edges of the battles and wait for a town to be taken by the opposition within the bounds of my own faction. I then swoop in and take it, usually with lots and lots of archers and plenty of man hunters with their big shields. I then dump all my soldiers in the down and go madly recruiting for level 1 units to train into basic archers. I normally try for a town first, If I can get about 300 kudos and do not claim a castle I normally manage to get it. I usually do not invest in land until later on as I don’t like to be tied to a single town early game.
In my last two games I have tried to build up lots of troops in the town I take and then swap it for a town farther out. In my current game I swapped Veluca for Shiraz and have now acquired the two castles next to it and 1 of the fiefs all while still with the Rhodok faction. The idea being that I can then quit the faction and have a strong starting point. I have not actually got to the point of starting my own kingdom yet, I get to the point where I have a good army and restart thinking I can do it better next time.
I have also used the TweakMB to increase the chance of a fief and town increasing prosperity on the arrival of villagers or a caravan but also increased the loss of prosperity for being raided, sieged and looted. I just liked the idea that the better you look after your own the more you gain. To do this I have ended up using man hunters put into patrols from my towns and castles. They seem to be quite effective and keeping smaller lords and bandits out of my area.
Questions:
8. Once I have industry in all the towns what is the next best way to make money? Land? If I own the town where I have land do I still have to manually collect the rent?
9. If I do own a town and a castle or two, but the king will not give me another and I revolt, do I get to keep them all? Or do I lose it all and have to start from scratch?
10. Filling up the garrisons of castles and towns can take some time, I have been using hired prisoners from bandits that I have defeated and sometimes hiring large patrols and sending them direct to a town. What are other people doing to achieve this?
11. I read a post about the AI only looking at the total number of defenders, not their level, so having a whole hoard of level 1 units would be an effective deterrent, and have only 300ish decent units at the top to defend it if attacked. Is it worth spending the time and money training these guys to level 2 or 3?
12. Sigmond (spelling?) has been hired to hand out in my town, does he train any of my guys like my constable? Or is he just there for the freelancers?
In my last two games I have tried to build up lots of troops in the town I take and then swap it for a town farther out. In my current game I swapped Veluca for Shiraz and have now acquired the two castles next to it and 1 of the fiefs all while still with the Rhodok faction. The idea being that I can then quit the faction and have a strong starting point. I have not actually got to the point of starting my own kingdom yet, I get to the point where I have a good army and restart thinking I can do it better next time.
I have also used the TweakMB to increase the chance of a fief and town increasing prosperity on the arrival of villagers or a caravan but also increased the loss of prosperity for being raided, sieged and looted. I just liked the idea that the better you look after your own the more you gain. To do this I have ended up using man hunters put into patrols from my towns and castles. They seem to be quite effective and keeping smaller lords and bandits out of my area.
Questions:
8. Once I have industry in all the towns what is the next best way to make money? Land? If I own the town where I have land do I still have to manually collect the rent?
9. If I do own a town and a castle or two, but the king will not give me another and I revolt, do I get to keep them all? Or do I lose it all and have to start from scratch?
10. Filling up the garrisons of castles and towns can take some time, I have been using hired prisoners from bandits that I have defeated and sometimes hiring large patrols and sending them direct to a town. What are other people doing to achieve this?
11. I read a post about the AI only looking at the total number of defenders, not their level, so having a whole hoard of level 1 units would be an effective deterrent, and have only 300ish decent units at the top to defend it if attacked. Is it worth spending the time and money training these guys to level 2 or 3?
12. Sigmond (spelling?) has been hired to hand out in my town, does he train any of my guys like my constable? Or is he just there for the freelancers?
Random and Mod Questions:
13. What is the benefit of having lots of honor? Lots being 100+.
14. I guess this is for WindyPlains and the Floris team – In silver stage there is the introduction of the gaoler and quartermaster options as well as some weapon auto-loot options. How hard and/or likely is it that these will be introduced into Floris 2.6? Is there realistically likely to be a Floris 2.6 given the break the devs are having and the silver stage project that is now separate?
15. The M&B community seems well alive with new mods and plenty of chatter. Without sounding rude, is Floris still going strong or now slowly fading away? Or is it just a quiet dev period? I really enjoy the game but I now have growing commitments away from computer games and have finite amount of time to invest in them. I just don’t want to jump on the party train only to realise that it is just getting into the station.
14. I guess this is for WindyPlains and the Floris team – In silver stage there is the introduction of the gaoler and quartermaster options as well as some weapon auto-loot options. How hard and/or likely is it that these will be introduced into Floris 2.6? Is there realistically likely to be a Floris 2.6 given the break the devs are having and the silver stage project that is now separate?
15. The M&B community seems well alive with new mods and plenty of chatter. Without sounding rude, is Floris still going strong or now slowly fading away? Or is it just a quiet dev period? I really enjoy the game but I now have growing commitments away from computer games and have finite amount of time to invest in them. I just don’t want to jump on the party train only to realise that it is just getting into the station.
For anyone that has got this far and read my post I thank you very much and look forward to the feedback for my questions.
If you look at what I have written and am sitting there wondering how the hell I got to this point, by all means point it out to me, I understand that I have come to the game/mod late and do not have the background knowledge the players who spent time on the vanilla M&B will have.
Regards,
H.



