I have implemented it. HP bars on heads!

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rubik

Squire
It will be updated in the next version of my MOD:
http://forums.taleworlds.com/index.php/topic,111808.0.html

Sorry for including chinese characters in the following screenshot.

54726830201007172032282088479864293_000_640.jpg



Hell difficult! Enemies have 3 times of HP, allies have 2 times of HP.
54726830201007181426187673226734027_000_640.jpg
 
rubik 说:
It will be updated in the next version of my MOD:
http://forums.taleworlds.com/index.php/topic,111808.0.html

Sorry for including chinese characters in the following screenshot.

54726830201007172032282088479864293_000_640.jpg
Just wow! Nice feature! Great work here.
 
Nice. Is there a range limit or do you see the health bar of someone on the other side of the map?
 
Very cool.

I see from the screenshot that the bars don't scale with distance though, so it must look fairly ridiculous when an enemy is 200m away with a giant red thing above their heads?
 
I'd prefer if they'd just disappear instead when they're far away.

Otherwise you can just scan the horizon for red health bars and easily spot ambushes, hiding archers etc.
 
Kittenhuffer 说:
I'd prefer if they'd just disappear instead when they're far away.

Otherwise you can just scan the horizon for red health bars and easily spot ambushes, hiding archers etc.

Also, are they visible through map props & buildings? That would be quite detrimental on multiplayer maps like Village.
 
if this allows enemies to see me hiding in a bush when they normally wouldnt I am completely against this mod and it should be labeled as a cheat.

If it only works in singleplayer then i'm all for it.
 
It only works in singleplayer of course. you can also disable/enable the display of the HP bars for both sides separately and decide the distance limit for showing the HP bars.
 
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