So this thread feels out of place in General, but it doesn't quite fit the guidelines for threads in the Support forum.
Basically, what it says on the tin. I've got an ever-growing list of bugs and issues, but I'm having a hard time figuring out if I should report them, because I'm running an old version and also running a few mods. Whenever I find an issue, I try to see if I can reproduce it in unmodded version, but some of them only show up late in the game, and I don't have time to run a second, unmodded campaign all the way to late-game just to bug-hunt. I'm not getting paid for this, and I'm already spending a lot of time bug-hunting (and not at all enjoying it).
So, can someone who is interested in shooting down bugs and plays the latest version (or at least the latest stable version) unmodded confirm/deny that the following issues still exist in unmodded, up-to-date version? (Strikethrough indicates that the issue has been confirmed to occur on latest version and has been reported.)
* Crash when talking to {character in another party in player's army} who is outside of a settlement while player is inside settlement.
* Companions & lords leading parties in player's army are placed into wrong formations in battle (with effectively no way to correct it).
* Delayed companion/lord death when retreating (if a character is killed in battle, and the player retreats and disengages prior to winning that fight, that character's death does not occur until the end of the next fight, or until a certain amount of time has passed on the campaign map).
* Some NPCs who apparently died before the start of the campaign keep aging after death (and some are referred to in the present tense in encyclopedia).
* Parties of player's clan can be used to add cohesion to army for free, by removing and re-adding them to army.
* When taking upgrade-ready troops from another clan member's party, they do not show as ready-to-upgrade until after another troop has been upgraded, or until the party screen has been closed and reopened at least once.
* When the last adult member of a clan dies, all members of that clan under 18 years of age also die (are "lost").
* Encyclopedia doesn't remember scroll state between pages (that is, if I hit the back button, it snaps up to the top of the list, rather than to the page where I accessed the second page from).
* Encyclopedia filters reset every time it is re-opened.
* Unable to open encyclopedia pages of characters in player's army via the army window.
* Unable to sort prisoners in list.
* Cannot modify groups in the pre-battle phase that occurs when in army (a window shows you which groups are being led by which character, but there's no way to alter them).
* When the character's weapon is seen against water in the background terrain (not the battlefield itself), a mirage is created.
* Axes and maces make a sword-drawing sound when drawn, rather than the wooden-shaft sound which e.g. javelins make when drawn.
* Large chunks of dirt fly up from characters' feet when walking indoors in keeps, even on marble floors. It's most noticeable when they are ascending spiral staircases, but it happens in general.
* Troop persistence only partially works; once you take them prisoner and recruit them, they take a new appearance. Also, even before that point, when the face persistence is working, their gear changes between battles.
There are more that I've found, but I got disheartened by the bureaucratic nature of the bug reporting system (proper bug-hunting needs more communication between testers and developers, and form-letter responses are demoralizing for testers who are volunteering their time) and thus stopped adding bugs to my list for a while. If this thread is a success, however, I'll start adding them as I (re)discover them.
Basically, what it says on the tin. I've got an ever-growing list of bugs and issues, but I'm having a hard time figuring out if I should report them, because I'm running an old version and also running a few mods. Whenever I find an issue, I try to see if I can reproduce it in unmodded version, but some of them only show up late in the game, and I don't have time to run a second, unmodded campaign all the way to late-game just to bug-hunt. I'm not getting paid for this, and I'm already spending a lot of time bug-hunting (and not at all enjoying it).
So, can someone who is interested in shooting down bugs and plays the latest version (or at least the latest stable version) unmodded confirm/deny that the following issues still exist in unmodded, up-to-date version? (Strikethrough indicates that the issue has been confirmed to occur on latest version and has been reported.)
* Crash when talking to {character in another party in player's army} who is outside of a settlement while player is inside settlement.
* Companions & lords leading parties in player's army are placed into wrong formations in battle (with effectively no way to correct it).
* Some NPCs who apparently died before the start of the campaign keep aging after death (and some are referred to in the present tense in encyclopedia).
* Parties of player's clan can be used to add cohesion to army for free, by removing and re-adding them to army.
* When taking upgrade-ready troops from another clan member's party, they do not show as ready-to-upgrade until after another troop has been upgraded, or until the party screen has been closed and reopened at least once.
* When the last adult member of a clan dies, all members of that clan under 18 years of age also die (are "lost").
* Encyclopedia doesn't remember scroll state between pages (that is, if I hit the back button, it snaps up to the top of the list, rather than to the page where I accessed the second page from).
* Encyclopedia filters reset every time it is re-opened.
* Unable to open encyclopedia pages of characters in player's army via the army window.
* Unable to sort prisoners in list.
* Cannot modify groups in the pre-battle phase that occurs when in army (a window shows you which groups are being led by which character, but there's no way to alter them).
* When the character's weapon is seen against water in the background terrain (not the battlefield itself), a mirage is created.
* Axes and maces make a sword-drawing sound when drawn, rather than the wooden-shaft sound which e.g. javelins make when drawn.
* Troop persistence only partially works; once you take them prisoner and recruit them, they take a new appearance. Also, even before that point, when the face persistence is working, their gear changes between battles.
There are more that I've found, but I got disheartened by the bureaucratic nature of the bug reporting system (proper bug-hunting needs more communication between testers and developers, and form-letter responses are demoralizing for testers who are volunteering their time) and thus stopped adding bugs to my list for a while. If this thread is a success, however, I'll start adding them as I (re)discover them.
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