rektasaurus
Squire
I think he was talking about sp tournaments not a legit tournament like nabb
You have to aim your parry directly at the weapon head or it wont work.
Its the potential bannerlord has that has vets so passionate and constantly being negative, we can see the flaws and potential but taleworlds doesnt seem too. Its just frustrating that this could have been absolutely amazing but its been released in this horrid state.
And nobody asked for your opinion, either. But it's almost like that's what this forum is for: voicing opinions. This trashcan argument of "iT's THeiR GaMe tHEy caN dO wHaTeveR thEy wAnT" isn't even an argument at all, it's a deflection. And even if it was an argument, nobody is disputing the statement anyway.Nobody asked for Mount & Blade or Warband and yet we got it. This is their game. They design it as they see fit, just as they did with M&B and Warband. You're not entitled to whatever game it is that you think you deserve. Go make your own game if you're not happy with this one. Nobody forced you to buy a game that they spent a significant portion of their lives making.
~90% of the problems that are currently in the game have been in the game for over a year now. And despite all of them being reported, and the majority of them being discussed or debated at length: they're still in the game. Terrible design decisions that the majority of people dislike, despise, or prefer previous iterations/systems permeate the entire game, and whoever is making the decisions (regarding multiplayer) at TaleWorlds is sitting in their ivory tower with zero clue as to what is actually wrong with the game. If that wasn't the case, these problems would be fixed by now. But they aren't. The months and years drag on and almost everything is still a poorly designed, broken mess. And the worst part is that it doesn't have to be.I can almost assure you that the developers are probably much more intensely aware of the criticism of Bannerlord than any of us are
that's what this forum is for: voicing opinions.
Ok, but that's a total of 100% of problems you've had with the game since you started playing. Again, what problems specifically and what alternatives do you suggest?~90% of the problems that are currently in the game have been in the game for over a year now.
It is not fun.
Infantry is too slow and the devs want to make them slower.
For example, there's been complaints that movement speed is too high (before this new patch). People spinning and doing 180's. With this new patch, there's been the proclamation that it's only infantry speed that has been reduced. Do we know this? Was movement speed too high overall? What is the reasoning behind a reduction in heavy infantry speed specifically?
Mount&Blade was never about multiplayer.With the main difference between Warband and Bannerlord being that 1 year after release nobody will be playing Bannerlord. If Taleworlds would rather have an empty game that they had the final say in instead of a popular multiplayer that had input from the community that is their problem and not ours. Some of the changes in the beta build need to be reverted ASAP or thats the nail in the coffin. I have no idea how some of the changes even get devised unless whoever the primary force behind them is has just been completely cut off from all sources of input.
Dude I can’t stand this train of thought like Mp doesn’t matter. It does, Mp used to be huge, just look at Nw warband and all its mods. If it wasn’t about Mp me and the boys wouldn’t be playing together for 6-8 years in one game. 15-20k numbers is so pathetic for a game with this much hype, it’s actually incredible.Mount&Blade was never about multiplayer.
You can just see the figures for BL, some 10-20k players worldwide average, while only 200 or so are in MP.
Vast majority is single player. And 10-20k isn't empty at all.
Now regarding your feedback in the OP, I agree that the combat system is a bit too wonky to favour some realism with slower movement and everything, but I agree with @WOLFGEIST too, it's their game and they make it how they see fit.
"Woah after conquering the world playing multiplayer should be a breeze!Mount&Blade was never about multiplayer.
You can just see the figures for BL, some 10-20k players worldwide average, while only 200 or so are in MP.
Vast majority is single player. And 10-20k isn't empty at all.
Now regarding your feedback in the OP, I agree that the combat system is a bit too wonky to favour some realism with slower movement and everything, but I agree with @WOLFGEIST too, it's their game and they make it how they see fit.
If MP wasn't important, TW wouldn't have even wasted resources on developing it. It's incredibly short-sighted to think that because MP wasn't as popular as SP in Warband that it shouldn't be improved on and made more successful in the sequel.Mount&Blade was never about multiplayer.
These numbers don't mean the concept of M&B MP is unwanted by the community, only that Bannerlord's execution is seriously lacking. I think TW could have found a middleground that would have appealed to both Warband veterans and newcomers, but what we currently have does neither, so the numbers aren't surprising.You can just see the figures for BL, some 10-20k players worldwide average, while only 200 or so are in MP.
Vast majority is single player. And 10-20k isn't empty at all.
Many of the people complaining have been playing since the start of the alpha/beta. There was a lot of good feedback from almost a year ago now that TW has still not acted upon. Most of the future plans for MP currently seem unrelated to the issues stopping people from playing MP or are vague to the point that they could improve or worsen the game.Keep in mind that the game is far from finished, we simply don't know how it is going to be then. Seriously, TW plans so far really sounnd promising and in our interest, I don't get all this hate and "they don't listen to us!!!".. They have thousands of things to do and people are complaining why THAT ONE suggestion isn't implemented yet, thats rediculous.
This is one of the largest problems right now, we have no idea what TW's vision is with MP. Ultimately, it's entirely their right to make the game as they see fit, but if no one plays it or it's quickly killed by a mod then all their hardwork would have been for nothing.we simply don't know how it is going to be then
As I said, most of the changes that fix the game DO NOT take time, especially when it’s your daily job to work on this. Clearly the only things we got for MP, made by a fully MP committed team, were: a supposedly nerf on menavlion (still one hits everything on horse tho), 2/3 new maps that crash all the time, new loading screens and that’s pretty much it. 4 months. In all honesty that should have been a week of work, not 4 months.Keep in mind that the game is far from finished, we simply don't know how it is going to be then. Seriously, TW plans so far really sounnd promising and in our interest, I don't get all this hate and "they don't listen to us!!!".. They have thousands of things to do and people are complaining why THAT ONE suggestion isn't implemented yet, thats rediculous.
I agree but that doesnt matter until its released. I can tell you I'm baking you the most amazing cake you'll ever taste. It'll be top 3 moments in your entire life, hell in the history of mankind when you get to eat the cake, but until you get it, I'm just making you expect more and more and making it impossible to deliver.Keep in mind that the game is far from finished, we simply don't know how it is going to be then. Seriously, TW plans so far really sounnd promising and in our interest, I don't get all this hate and "they don't listen to us!!!".. They have thousands of things to do and people are complaining why THAT ONE suggestion isn't implemented yet, thats rediculous.
Many of the people complaining have been playing since the start of the alpha/beta. There was a lot of good feedback from almost a year ago now that TW has still not acted upon. Most of the future plans for MP currently seem unrelated to the issues stopping people from playing MP or are vague to the point that they could improve or worsen the game.
This is one of the largest problems right now, we have no idea what TW's vision is with MP. Ultimately, it's entirely their right to make the game as they see fit, but if no one plays it or it's quickly killed by a mod then all their hardwork would have been for nothing.
Mount&Blade was never about multiplayer.
You can just see the figures for BL, some 10-20k players worldwide average, while only 200 or so are in MP.
Vast majority is single player. And 10-20k isn't empty at all.
Now regarding your feedback in the OP, I agree that the combat system is a bit too wonky to favour some realism with slower movement and everything, but I agree with @WOLFGEIST too, it's their game and they make it how they see fit.
Mount&Blade was never about multiplayer.
You can just see the figures for BL, some 10-20k players worldwide average, while only 200 or so are in MP.
Vast majority is single player. And 10-20k isn't empty
You can't forgive Taleworlds' lack of new content in favor of bug fixes while ignoring the fact that is was their own incompetence that made the game so buggy and crash-prone that they needed to spend the first 3-4 months of EA so far fixing it.Believe it or not, allmost all of this time, they were taking care of bugs, crashes and things that prevent players from having a smooth game experience.
Taleworlds listening to 5/1000 suggestions is not impressive. Personally, I'm not going to congratulate them for potentially fixing server crashes that have been happening since the beta, that it's taken this long is already unacceptable but we can all move on from that if it's fixed now. I also don't think the player count is so low because of no report or clan system, even though those things are not unwanted. The combat and perk changes could improve the game, but TW has made several head scratching balance changes already so it could realistically go either way since we don't have any concrete details. Ultimately though, combat parameter changes and perk balancing is just polishing a turd that is rotten in it's core, and there's no signs that TW is going to fix that.Every single thing in their plans has been suggested by players on this forum, what more do you want?
The past year of beta and EA where they didn't implement the vast majority of suggestions or listen to feedback, those threads that seem tone-deaf to what the community wants (hint: they made a vol. 2 because vol. 1 pissed people off). Even just looking at these forums it's clear the community is unhappy and don't believe TW are capable of fixing MP because TW has not given them any reason to think that. Many of the most vocal beta testers are gone, which isn't surprising considering how their detailed feedback was shunned by the developers. Virtually all my friends who played in the beta or bought the game at release have stopped playing and are now eagerly awaiting the release of modding tools because they think TW is a lost cause and that modders will do a better job creating the game they actually want to play.Based on everything they wrote (plans, blogs etc.) they know what we want and have similar interests, what makes you doubt that?