Marajah
Regular
So, new patch hit, I checked it out after some time away from the game and decided to give it a go to see what's new and what wasn't.
A single perk in the reworked thievery tree caught my eye: Thieves Honor - Bandit type troops never defect from your party / Bandit units in the formation you control deal 2% more damage (Party leader / Captain)
Bandit type troops NEVER defect from your party. NEVER, like ever. Oh, the possibilities!
This was going to be a post about tips to get the ultimate bandit horde going, about how to best counter the penalties from being above troop limit, maximizing damage, auto-resolves, smoothing out the grinding, etc... and the glorious sight of drowning those pesky khuzaits in looter stone rain.
Instead it's 1 more salty post about how something doesn't work in the game. After 1 day and a half of grinding I found out the perk doesn't work. Your thieves still have no honor and will just leave to do w/e in broken Calradia. Don't bother with it. Lvling up roguery is an endless cycle of auto-resolve -> running to the nearest town -> selling prisoners -> repeat. Raiding still gives neglectful xp and the other ways mentioned in-game to lvl roguery up still don't work.
I suppose at least archers are finally in a good spot and that's something?
A single perk in the reworked thievery tree caught my eye: Thieves Honor - Bandit type troops never defect from your party / Bandit units in the formation you control deal 2% more damage (Party leader / Captain)
Bandit type troops NEVER defect from your party. NEVER, like ever. Oh, the possibilities!
This was going to be a post about tips to get the ultimate bandit horde going, about how to best counter the penalties from being above troop limit, maximizing damage, auto-resolves, smoothing out the grinding, etc... and the glorious sight of drowning those pesky khuzaits in looter stone rain.
Instead it's 1 more salty post about how something doesn't work in the game. After 1 day and a half of grinding I found out the perk doesn't work. Your thieves still have no honor and will just leave to do w/e in broken Calradia. Don't bother with it. Lvling up roguery is an endless cycle of auto-resolve -> running to the nearest town -> selling prisoners -> repeat. Raiding still gives neglectful xp and the other ways mentioned in-game to lvl roguery up still don't work.
I suppose at least archers are finally in a good spot and that's something?