I give in....

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Mydrall

Regular
Ok. I have been trying to figure this one out for days....I just can't do it.

I am working on a new town type that upgrades solely based on population. Name changes, icon gets bigger. This part works nicely, no trouble there. I am also, obviously, able to direct the player to different scenes based on population. IE, if it has been upgraded to a bigger town, the player  goes to a different, bigger scene.

The trouble I am having is creating these scenes. I have the base scene, the one for the smallest town type. I when to module_scenes.py, copied the base scene five times, and then placed five different towns on the map and associated them with the respective scene. My theory was that I could then go into edit mode and modify the scenes as I wanted. What happened, is when I entered the scene, it gave me an error message about not finding objects for the scene. I am also not sure that the landscape was rendered right. It is hard to tell without the buildings.

SO obviously I am missing something big here. I thought that maybe there was another file that defined what objects go where on what map that I hadn't edited. but I couldn't figure out which one it was....

Any help would be appreciated

-Rhider
 
If I remember correctly you have to have every scene referenced in module_game_menus,module_parties,module_scripts, module_map_icons and of course module_scenes.
 
Interesting... the idea you are working on is similar with wickedshot's Custom settlements mod, only yours is with towns. Hope you succeed man, good luck.
 
Alright.

Here's what you need to do:
It says "cannot find scene objects" because it can't find the appropriate .sco file.

What you need to do, is just find the name of your scene, then duplicate and rename some .sco files in the SceneObject folder.
Or, you could just start from scratch, then save. Both methods work.
 
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