Mydrall
Regular

Ok. I have been trying to figure this one out for days....I just can't do it.
I am working on a new town type that upgrades solely based on population. Name changes, icon gets bigger. This part works nicely, no trouble there. I am also, obviously, able to direct the player to different scenes based on population. IE, if it has been upgraded to a bigger town, the player goes to a different, bigger scene.
The trouble I am having is creating these scenes. I have the base scene, the one for the smallest town type. I when to module_scenes.py, copied the base scene five times, and then placed five different towns on the map and associated them with the respective scene. My theory was that I could then go into edit mode and modify the scenes as I wanted. What happened, is when I entered the scene, it gave me an error message about not finding objects for the scene. I am also not sure that the landscape was rendered right. It is hard to tell without the buildings.
SO obviously I am missing something big here. I thought that maybe there was another file that defined what objects go where on what map that I hadn't edited. but I couldn't figure out which one it was....
Any help would be appreciated
-Rhider
I am working on a new town type that upgrades solely based on population. Name changes, icon gets bigger. This part works nicely, no trouble there. I am also, obviously, able to direct the player to different scenes based on population. IE, if it has been upgraded to a bigger town, the player goes to a different, bigger scene.
The trouble I am having is creating these scenes. I have the base scene, the one for the smallest town type. I when to module_scenes.py, copied the base scene five times, and then placed five different towns on the map and associated them with the respective scene. My theory was that I could then go into edit mode and modify the scenes as I wanted. What happened, is when I entered the scene, it gave me an error message about not finding objects for the scene. I am also not sure that the landscape was rendered right. It is hard to tell without the buildings.
SO obviously I am missing something big here. I thought that maybe there was another file that defined what objects go where on what map that I hadn't edited. but I couldn't figure out which one it was....
Any help would be appreciated
-Rhider


