Balor
Recruit

I'd say - add 2 extra slots (or even 3) for 'light' armor.
After all, in RL, armor is usually worn OVER padded vests or skull caps (liners)... And having to wear EITHER padded cap or a metal helm is unrealistic and annoying.
Also, (that kinda stems from that) what about armors having different soaks for different damage types?
Like, leather armor would be nice against bash (cause it's, in fact, rather inflexible in RL) and cut, but will be pierced easily, same for padded armors. Cloth armors (those that are flexible) should give only a bit of protection agaist slash.
Chain armors should be godly against cut, but bashing damage should get right thru. And not all that good against pierce - chainmails were used agaist 'antipersonnel' slashing arrows, not AP ones. To an AP arrow, chainmail as a lot of interconnected holes
.
And plate, of course, should be good against pretty much anything.
This way, you can nerf all all piercing damage, up slashing damage - and have realistic and balanced situation.
Or it's like that already (it's rather obvious, I think), only not visible to players?
After all, in RL, armor is usually worn OVER padded vests or skull caps (liners)... And having to wear EITHER padded cap or a metal helm is unrealistic and annoying.
Also, (that kinda stems from that) what about armors having different soaks for different damage types?
Like, leather armor would be nice against bash (cause it's, in fact, rather inflexible in RL) and cut, but will be pierced easily, same for padded armors. Cloth armors (those that are flexible) should give only a bit of protection agaist slash.
Chain armors should be godly against cut, but bashing damage should get right thru. And not all that good against pierce - chainmails were used agaist 'antipersonnel' slashing arrows, not AP ones. To an AP arrow, chainmail as a lot of interconnected holes
And plate, of course, should be good against pretty much anything.
This way, you can nerf all all piercing damage, up slashing damage - and have realistic and balanced situation.
Or it's like that already (it's rather obvious, I think), only not visible to players?