I did it! I took the entire Map all by myself! I rule the ashes of Calradia! I learned weird stuff!

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I started killing the Empire lords as soon as I had 20 Khuzait raiders and I just kept killing.

When you're a lone Clan and you execute all of a faction, that factions land all goes semi-randomly to another faction, I suspect Empire factions get priority to get other Empire lands but I don't know how it really works. You can re-load and re-execute and sometimes it will go to a different faction.

Although doing this will make a faction's land and on-paper power double/triple ect..... they don't actually draw in more clans or do anything discernible to get more powerful.
I suppose they have more money but as you might expect, the ruler mostly takes all the stuff and seems to have no way of getting better troops with the money.

If a Ruler owns too many fiefs, you'll get a game freezing glitch when trying to talk to them, because they can't display all their fief in dialogue correctly to brag to you, I don't know how many but it's a lot and only happened after I destroyed about 5 Factions and The ruler of the Southern Empire had all that land to himself. I've reported this and hopefully it will get fixed.

When a faction is low on Clans, if enough time goes by they will take in Clans from other factions and it seems like the game is automatically doing this to balance the remaining factions. It took me a long time to destroy the Southern Empire due to the freezing glitch and so they kept taking equal amounts of Clans from Vlandia and Britannia, making them become extremely weak.

It turns out that if you're a Kingdom, via the main quest, when you finish of a faction via execution you have a chance to automatically take all their lands, but you may have to have destroyed the Empire factions first, or meet some unknown requirement, or it could just be random. WHen I first became a Kingdom I had 1 lone Southern Empire lord to deal with and when I killed him all the land went to Battania, but when I killed Battania off it all went to me surprisingly! Although I entertained the though of letting Derthhert and his family co-exist with me, he promptly declared war on me and so 20 mins later I have the entire map!

So, via execution you can take the whole world with only having to siege 1 property for the main quest! I also learned that forced recruitment is actually much more efficient then normal nice guy style. Every NPC in the world hates me, the world if overrun with endless bandits, there's 0 size glitch minor faction guys wandering around, I get 87K a day in taxes, and I guess this is the end of this play-through!
 
Yup, the fastest way to win the game is executing everyone and everything. Don't be afraid to wipe out your entire army to capture a noble or two. Troops are expendable. You can beat the game in 1 in-game year.
 
I'm not trying to be an ass, just asking... what's the point?
You're exploiting a newly introduced mechanic while the game is still in EA with missing and half-finished features. Executions atm only means others will hate you but since diplomacy is missing and incomplete that really means nothing, there's no substantial backlash.

ps1: I love the lore, immersion, the visuals, roleplaying, etc. and the kind of gameplay you described here is most certainly not something I would do...
ps2: I meant no insult
 
I'm not trying to be an ass, just asking... what's the point?
You're exploiting a newly introduced mechanic while the game is still in EA with missing and half-finished features. Executions atm only means others will hate you but since diplomacy is missing and incomplete that really means nothing, there's no substantial backlash.

ps1: I love the lore, immersion, the visuals, roleplaying, etc. and the kind of gameplay you described here is most certainly not something I would do...
ps2: I meant no insult

Imagine this as a possible solution implemented by TW later on:
  • everyone hates you so much means you can't recruit from villages and towns at all
  • everyone declares war on you for your killing spree
  • you will lose all right to rule (it was in a feature in Warband, not in Bannerlord atm)
  • you can only recruit bandits, kingdom troops will desert
  • no one would marry you
  • you can only enter cities you own, but even that city would lose loyalty constantly
Then what?
 
Imagine this as a possible solution implemented by TW later on:
  • everyone hates you so much means you can't recruit from villages and towns at all
  • everyone declares war on you for your killing spree
  • you will lose all right to rule (it was in a feature in Warband, not in Bannerlord atm)
  • you can only recruit bandits, kingdom troops will desert
  • no one would marry you
  • you can only enter cities you own, but even that city would lose loyalty constantly
Then what?
Those won't really stop anyone who wants to play that way.
  • It doesn't matter how much villages hate you if you can force conscription. It's one of the hostile actions.
  • Everyone being at war with you is a given. That's no big deal.
  • Like war, right to rule means nothing when you are going to kill everyone who cares.
  • Again, conscription is an option, and recruiting prisoners is also possible. Hell, if you are maxing out rogue, you can get all the bandit recruits you want.
  • Get married before hand. There is no divorce in this game that I am aware of, and your children can be raised to be just as evil as you.
  • Rule by fear. Once all the other clans are dead, their only choice is to be ruled by you.

Honestly, so long as execution is in the game and there is no means implemented to replenish nobles, this will forever be a cheap and easy way to win. Here are some of my own ideas to make this more difficult if not impossible:
  • Bring back assassins from Warband. The more universally hated you are, the higher chance an assassin will appear any time you go to a town or village or castle. The more hated you are, the stronger the assassin, eventually getting up to max combat stat assassins. If the assassins beat you (you fight them solo or with your single companion escort), it sneaks you out of the village/castle/city, and you get captured by the lord who sent the assassin. Once imprisoned, they have the option to execute you depending on how much they hate you. Other of your clan members can also be assassinated with a low percentage when they are in a town or village.
  • When a clan starts running low on members, they will start to "adopt" a new member or pull in a "distant relative", so that the clan doesn't die, essentially generating a new random noble for the clan to make sure that there is always someone there. If you can wipe out the clan fast enough, you can prevent this, but it would be incredibly difficult to set up just the right situation to wipe out an entire clan so quickly.
  • When a clan starts running low on members, children will be "born" to the clan in order to inherit it. Even if your wipe out an entire clan's active nobles, their children are still growing and cannot be killed by the player until they become active (at which time they will marry and have more children to continue the chain). They will grow with a vendetta against the player's clan and hunt them down even if peace is somehow made or their faction is eliminated. Their stats will be much higher than their parents due to their vendetta-fueled training and lead large volunteer armies (no upkeep) if you are universally hated enough. If they beat your army, they can execute you.
The first and last suggestion create real repricussions for the player, making it possible for the player's clan to be wiped out just like they tried to wipe out the other clans. The 2nd and last suggestions make fully eliminating a clan much, much harder. This type of tyranical victory should be just as hard as all the others if not harder.
 
Imagine this as a possible solution implemented by TW later on:
  • everyone hates you so much means you can't recruit from villages and towns at all
  • everyone declares war on you for your killing spree
  • you will lose all right to rule (it was in a feature in Warband, not in Bannerlord atm)
  • you can only recruit bandits, kingdom troops will desert
  • no one would marry you
  • you can only enter cities you own, but even that city would lose loyalty constantly
Then what?
1 As I said, forced recruitment is Superior ATM, by far.

2 I can kill an 1k army of the richest(= best troops) faction by myself, meaning just my natural party, no army, no vassals. I'm faster then them on the map. I'm smarter then them. I hoped they would stop me. They couldn't. TW could drastically improve the AI, units, and lord abilities to command though and I hope they do.

3 No vassals, no need for RTR. Of course if there was any use for vassals and if they could be managed, I wouldn't do this and would play a honorable game.

4 this would be an interesting challenge, although have you met the steppe bandits? I think I could still win.


5 I got married before I started killing because I though of this..... but of course it doesn't matter ATM, nothing does. I killed husbands whole family and
we're cool. I get married ASAP anyways because female is only fertile the first few game years and it's easy early gear.

6 you get so much money and food from all the killing you don't need anything. If you wanted a town of course this wouldn't work for you. Honestly if they want to make too impossible to play like this they should just disable the feature.

I hope they add a variety of consequences and was hoping there would be a secret ending. like if you've played Tactics Ogre the old snes game
If you make certain evil choices in the game at the end, after becoming the ruler your character is assassinated!

I'm not trying to be an ass, just asking... what's the point?
You're exploiting a newly introduced mechanic while the game is still in EA with missing and half-finished features. Executions atm only means others will hate you but since diplomacy is missing and incomplete that really means nothing, there's no substantial backlash.

ps1: I love the lore, immersion, the visuals, roleplaying, etc. and the kind of gameplay you described here is most certainly not something I would do...
ps2: I meant no insult
I've got other games where I'm a good guy doing the meat and potatoes style. In WB I always rack up honor to make a kingdom with devoted Honorable lords ruling the world and would do so in BL too if it had such features, it doesn't yet!

I did mostly because it is a new mechanic and in fact one of the only new mechanics that actually works. Also I'm aware that traditional kingdom stuff isn't up and running yet as I see endless thread about vassal and quest problems.

EDIT: Also I wanted to know what would happen and how the AI interacts with lords dropping like flies.... the result was...weird.
 
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I've got other games where I'm a good guy doing the meat and potatoes style. In WB I always rack up honor to make a kingdom with devoted Honorable lords ruling the world and would do so in BL too if it had such features, it doesn't yet!

I did mostly because it is a new mechanic and in fact one of the only new mechanics that actually works. Also I'm aware that traditional kingdom stuff isn't up and running yet as I see endless thread about vassal and quest problems.

EDIT: Also I wanted to know what would happen and how the AI interacts with lords dropping like flies.... the result was...weird.
Well, maybe it's as it should be then? You win? Maybe it's just one option; an option I wouldn't take though...
Now you can go to the camp menu (except you can't, not sure why TW scrapped that...) and select 'Retire from Adventuring' and you'll be declared King of Kings although a cruel and murderous one.
 
I for one love this dystopian version of middle ages lol. Can just imagine there is like a medieval version of Stalingrad, but for nobility. Lords keep getting killed but more and more are sucked into the meatgrinder from all over the land. Honing relations with villages becomes pointless, as everyone hates participating in this barbarism, but gets drafted by force into the total war anyway. Bandits flock to the army, as they actually hold more prestige by being able to cynically become "noble" troops, as the actual nobles are dying out.

It might be interesting if there was like a evil/neutral/good way to play, sort of like ideologies in civ5, hoi4 etc. Like you get boni for evil stuff and separate ones for being good and honorable. And then you would have the last 2-3 remaining factions, of different ideologies, battling each other for the supremacy of their way of doing things lol. Could make the future diplomacy more interesting too - big world war between allied "evil" factions and "the good alliance" or something...oh nevermind, this is all just basically the lotr mod :mrgreen:
 
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I for one love this dystopian version of middle ages lol. Can just imagine there is like a medieval version of Stalingrad, but for nobility. Lords keep getting killed but more and more are sucked into the meatgrinder from all over the land. Honing relations with villages becomes pointless, as everyone hates participating in this barbarism, but gets drafted by force into the total war anyway. Bandits flock to the army, as they actually hold more prestige by being able to cynically become "noble" troops, as the actual nobles are dying out.

It might be interesting if there was like a evil/neutral/good way to play, sort of like ideologies in civ5, hoi4 etc. Like you get boni for evil stuff and separate ones for being good and honorable. And then you would have the last 2-3 remaining factions, of different ideologies, battling each other for the supremacy of their way of doing things lol. Could make the future diplomacy more interesting too - big world war between allied "evil" factions and "the good alliance" or something...oh nevermind, this is all just basically the lotr mod :mrgreen:
While I do support variety and choices I'd rather see a more traditional, FINISHED AND WORKING Bannerlord first :smile:
 
While I do support variety and choices I'd rather see a more traditional, FINISHED AND WORKING Bannerlord first :smile:

For sure, just sharing my imagination, but, well, the first paragraph is already in the game, technically, the second part could be implemented by having separate policies for "good" and "evil", so that's halfway done, and then diplomacy, that should be coming, for the rest lol.
 
I feel it's puzzling to see people discussing how this "playstyle" can be nerfed. To what purpose? If someone wants to conquer Calradia as fast as humanly possible by any means regardless of how much they will be hated, why should there not be a way to do exactly that?

Edit: one of my stock characters for RPGs is the classic tyrant archetype and now I'll probably go and attempt to follow in OPs footsteps :grin:
 
I feel it's puzzling to see people discussing how this "playstyle" can be nerfed. To what purpose? If someone wants to conquer Calradia as fast as humanly possible by any means regardless of how much they will be hated, why should there not be a way to do exactly that?

Edit: one of my stock characters for RPGs is the classic tyrant archetype and now I'll probably go and attempt to follow in OPs footsteps :grin:
Yeah, I mean there's lost of fun stuff they could add, like bounty mercenaries or rebellions in you fiefs, cooos (lol can't spell it)... imagine one of your companions attacking you and having to fight 1/2 your own party without warning! But if they don't want people to do it at all they could just take it away.

That said, if it had proper diplomacy and vassal/relation building I would play a normal long term game and try to make the best Calradia I can and let the kids grow up.
 
I'm not trying to be an ass, just asking... what's the point?
You're exploiting a newly introduced mechanic while the game is still in EA with missing and half-finished features. Executions atm only means others will hate you but since diplomacy is missing and incomplete that really means nothing, there's no substantial backlash.

ps1: I love the lore, immersion, the visuals, roleplaying, etc. and the kind of gameplay you described here is most certainly not something I would do...
ps2: I meant no insult
There will be replacement lords in the future so this might not always work.
 
It's an interesting experiment...playing in an extreme way pushes the game to it's limits and shows TW where the game struggles to cope.
 
i did this because i thought it would be fun to be an early medieval robespierre and end fuedalism with an executioners axe but i really wanted to use a peasant army.

anyway I don't really like all the arbitrary repercussions for executions people are suggesting. instead they should look to make it less powerful by generating new lords, or maybe even having a pool of inactive nobles who step up in these circumstances. and having a proper inheritance system.

and let evil nobles execute me so i have a reason to get revenge with the currently underdeveloped family system.
 
i did this because i thought it would be fun to be an early medieval robespierre and end fuedalism with an executioners axe but i really wanted to use a peasant army.

anyway I don't really like all the arbitrary repercussions for executions people are suggesting. instead they should look to make it less powerful by generating new lords, or maybe even having a pool of inactive nobles who step up in these circumstances. and having a proper inheritance system.

and let evil nobles execute me so i have a reason to get revenge with the currently underdeveloped family system.
Might not work for everyone...
I belong to the group of ppl who believes this heir/inheritance system along with the accelerated time is utter and complete BS and should be optional. I don't want to play with my heir's heir's heir, I want to play with my toon like we did in WB...
 
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