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I created another Castle :)

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Obytack

Regular
This is will be used for future Multiplayer battles. It's not finished yet.
It only has 1 objective. Capture the flag (attackers) or defend the flag (defenders) within the allocated time to win. It's located at the highest point (See photos)

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Ragratt

Squire
WB
Good effort. Here’s some feedback: Everything in your maps is perfectly symmetrical and mechanically places. Try placing the ships and tents asymmetrically and rotating each slightly. Place one ship offshore in distance. Vary the edge of moat so it doesnt appear to be stamped by a giant cookie cutter. Add clutter like carts, haystacks. Needs road. Vary height of ground especially by shoreline, try sinking that down and raising map.
 
Good effort. Here’s some feedback: Everything in your maps is perfectly symmetrical and mechanically places. Try placing the ships and tents asymmetrically and rotating each slightly. Place one ship offshore in distance. Vary the edge of moat so it doesnt appear to be stamped by a giant cookie cutter. Add clutter like carts, haystacks. Needs road. Vary height of ground especially by shoreline, try sinking that down and raising map.

+1. Make it less symmetrical for sure!
 

sifis172

Sergeant Knight
WB
nice, outside walls, and a baily(is this how you write it?).
nice and simple functional castle!
 

Barbellz

Veteran
Good effort. Here’s some feedback: Everything in your maps is perfectly symmetrical and mechanically places. Try placing the ships and tents asymmetrically and rotating each slightly. Place one ship offshore in distance. Vary the edge of moat so it doesnt appear to be stamped by a giant cookie cutter. Add clutter like carts, haystacks. Needs road. Vary height of ground especially by shoreline, try sinking that down and raising map.
The symmetry pleases my eyes tho!

@Op nice job! Can't wait to play CTF if my game works again :grin:
 
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