I can suddenly recruit the murderer from Family Feud quests as a Wanderer

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imgran

Squire
Trying to figure out of that's from a mod, one of my mods is the Rookie Companions mod, but if it's a feature of that mod it's an undocumented one.

If it's a feature of the main game, I do approve, since one of the things we really need to deepen the game is to add rookie companions, and this adds companions whose stories we get to see unfold. But I suspect it is an undocumented mod feature.

 
I believe this is a bug that has cropped up in recent playthroughs. Basically, the npc from Family Feud and even from the "Missing Daughter" quest can or could join the player's party as a named character - much the same way as a basic companion can. Then once they leave the party, rather than being removed from the game, they are instead treated as companions that leave the player's clan.

So in one playthrough I had a bunch of named npc cropping up in the encyclopedia from quests where I had killed their boyfriends. Oh it's fine, you're safe, not like any random person with a small sack of coin can raise a warband feared throughout the lands to come after you.... oh wait.
 
The character from Find My Daughter even gets a name from the Wanderer pool. And they start as very low level companions which is actually GREAT because it means you can train them up to be whatever you need fairly easily.

If this is a bug, then work around it. I've desperately wanted a pool of malleable recruit level Companions, which is why I have that mod. But the mod turns ALL companions into rookies which I don't want either

Family Feud becoming a quest with a possible rookie Companion as a reward is actually awesome, and we know the dude can fight, he just killed a man. Roll with it!
 
They're only so so as new recruits though since they have 0 in all attributes and skills. At Level 1 a player has 18 attribute points and 12 skill points. This puts them roughly 54 levels behind the player in AP and 12 behind in SP. That's pretty gimped even if the auto-generated ones are bizarro builds.
 
Ahh, in that case my mod is intervening them, it's giving me a pool of attribute points to assign to them
 
They're only so so as new recruits though since they have 0 in all attributes and skills. At Level 1 a player has 18 attribute points and 12 skill points. This puts them roughly 54 levels behind the player in AP and 12 behind in SP. That's pretty gimped even if the auto-generated ones are bizarro builds.
They also come with negative XP, so probably quite the chore to level them legitimately.
 
ahh, maybe not, to be fair I never brought one in, I just looked at stats on the encylopedia and saw all zeros. It may be that the core game allows you to assign points. I know in the first week of release there were some odd duck companions you could do that to. So too soon to chalk it up to mod.

Frankly if they really are level 1 new recruits will full points that makes them really really useful.

edit: Ahh, if they have negative XP that's a different issue. I'm sure it's a temporary thing either way but now I'm curious.
 
Yeah I murdered the Missing Daughters lover for some Battanian schmuck and then she offered to join me as a "The Wanderer" background Companion. I was like, Wait. Didn't you just swear an oath to forever hate me, and now you wanna join me?

Lady plotting to stab me in my sleep when we get away from society and then flee to the woods no doubt.
 
Yeah I murdered the Missing Daughters lover for some Battanian schmuck and then she offered to join me as a "The Wanderer" background Companion. I was like, Wait. Didn't you just swear an oath to forever hate me, and now you wanna join me?

Lady plotting to stab me in my sleep when we get away from society and then flee to the woods no doubt.

She just *really* doesn't want to be part of that arranged marriage. Better the devil you know and all that. The AI in Bannerlord is really quite amazing.
 
She just *really* doesn't want to be part of that arranged marriage. Better the devil you know and all that. The AI in Bannerlord is really quite amazing.

I don't know, it sounded pretty convincing that she loved him, after I failed the Persuasion checks.

Pretty sure it's semi-intelligent self-learning AI planning to stab me in my sleep!
 
Maybe even in RL.

I wonder how long it will be before we have a FPS single player game where the AI figures out that it can win by swatting the RL player.
 
I believe this is a bug that has cropped up in recent playthroughs.

I kind of hope that if this is a bug it is refined and made into a proper feature. The idea of doing certain quests and getting a free companion out of it if you complete the quest right is really neat.

In my game I resolved the "Missing Daughter" quest peacefully and she ended up joining my company as "The healer". I thought it was pretty cool. The girl clearly has a wanderlust.

Though I can't imagine the father is okay with her joining a mercenary company if he didn't want her marrying a bandit.
 
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