
pretty elite-tier (true), only low-tier (sad) just 'cuz the state of affairs.Low-tier shítpost my man.
you could literally build a castle from a village in warband with the 1257 AD mod. So, I dont buy it.

I thing in my oppinion peole/players should go on extensive resarch get as much in detail information as posible and then make a sheet same as people who did with the No Man Sky.I envy that heavly detailed sheet where ethey closely followed development and you cna say religiously updated it all the time where they have:At least we can hope, I guess ¯\_(ツ)_/¯ Still better than "Nah it was a lame feature, me didn't likey"
Is there a full official list where we can see features that are removed and won't be added? As well as features that are not in priorities but may still be touched ( Like horse racing, minor faction bases, criminal activities etc ) If not, are you planning to create one or can you create one? That would eliminate a lot of ambiguity in the forum.
Not if you had just one per kingdom or something. Every design issue can be solved if there's a will and creativity.Oh come on. This feature would have been difficult to balance and would have cluttered the map.
I remember this:[...]
For each thing Callum said in a dev blog that it can't be done or it can't work, there was a modder that made it work.
(Devblog 21/09/17)37. Can we force certain body parts/bones to play specific animations and apply ragdoll physics on them? (Useful to simulate various injuries on different body parts)
Sorry, the game engine does not support that.
I thing in my oppinion peole/players should go on extensive resarch get as much in detail information as posible and then make a sheet same as people who did with the No Man Sky.I envy that heavly detailed sheet where ethey closely followed development and you cna say religiously updated it all the time where they have:
1)Features that were promised
2)Features that wer eofficialy comfirmed
3)Features that were talked about but not sure if they will be worked on/added
4)Features that were asked by Community/fans/Players
5)Features that Community/Fans/Players didnt asked/didnt think about that were added to the game.
I think that SAME type of sheet should be made by MB community and then being managed/operated/updated by the most vered veterans in the MB community.
That way we will know in so much details all in one self explanatory place alongside with text explanations on the side of what they promised but did/didnt do,features added/not added that community/fans/players asked for and features that no one asked for that soly stemed from TW themself.
I realy do hope someone actualy makes that in detail sheet/list like that one that people made for No Man Sky.


well unlike many my PC is at its dying legs 10+ yers it served me whle ssome componenst of it arent as old they are slowly dying alongside the whole thing together and i have lots of problems alongside half functioning keyboard.Also im not that well versed into stuff like that or managing those stuff hence why i said others to do for benefit of us all.If i was that smart i wouldnt be making the comment in he first place and would alredy make it myself.you could make this yourself. Spare all the details. Use "feature" as a placeholder, use red for all that were promised, and make 2 boxes green for the gaming having it.
All explanations could use placeholder "too complex" or "impossible due to design"
Don’t really see this as valid excuse since AI can always be improved if they want to put the effort into iteven if the castle building feature gets implemented, I think it will be too complicated for the ai to handle. These could lead to the AI making some weird decisions like we see with regard to campaign ai and the battle ai. The player might be able to make sound decisions about where to build the castle but the same cannot be said about AI. Another issue would be money, the AI clans already have issues with managing finances(I think it was mentioned in snowballing thread but I might be wrong), so most clans would not be able to build castles if they cost a lot which would give unfair advantage to player as he would be able to build up enough money way faster than the AI either through exploits or clever tactics. They can give some money cheat to the AI but it might create issues such as fiefless clan wont disband for a long time cause they have a huge reserve of money.
Regarding the fief system, I like the fief system of Bannerlord better than warband. In both games when you capture a town/ castle the adjoining villages get annexed too. So it makes sense to give the ownership of both the settlement and adjoining villages to the elected clan. In warband, it was cool to get the ownership of the village when you join a faction but the seperate ownership of villages becomes an annoyance at the later stages when you own a town because (if I'm not wrong) the prosperity of the town depends on the prosperity of the adjoining villages. if the adjoining village gets looted, the prosperity of town might decline, so sometimes you have to make a choice between protecting these villages linked to your town or that one village very far from your town.
Alternatively, they could have made fief management system a bit better by allowing player to distribute the responsibility of fiefs among clan members with them acting as both governors and party leaders. Even if the castle improvement to villages was not possible, they shouldn't have scrapped off the other improvements such as mill, watchtower, school etc. It would have provided sufficient interaction with villages other than just solving issues.