I can’t wait to build my village into a castle

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I think I didn't see the explanation of why they removed ambushes - can you link it to me? Since 50% of game features are scrapped, it's hard to track which one is really removed or which one hasn't implemented yet.

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Keep an antacid handy for this info; start here and end here :iamamoron: ?. I guess PR guys are sinless, they are the liaisons between the decision-makers and the fans.

It is posts like these which completely dash all hope I have of this game being anything more than it is right now. Too complex and streamlined are the worst phrases from them but the unappealing really hurts. Probably a feature on 90% of peoples top 5 and many have it as what they were most looking forward to.
I just bring the facts to the table, I am not some Oppenheimer of hopelessness... indeed, my devotion to the holy HOPE™ is public and notorious.
 
I understand that Mexxico's design won't work in the current game, but I don't see why villages can't have building projects and some sort of buildable palisade at least.
 
Keep an antacid handy for this info; start here and end here :iamamoron: ?. I guess PR guys are sinless, they are the liaisons between the decision-makers and the fans.
Don't want to be an ******* but I really don't trust the judgement of someone who announces this as " it wasn't much fun for the player" - like, it's okay if you never played the game from an SP perspective, but don't speak for people if you don't know what you are talking about. I know it looks like I'm ranting about an old message but this type of behaviour is all over the current Bannerlord and it's progress, which really pisses me off.

@Dejan Since we are on this, is this really the case? Did you guys completely drop the ambush feature/mechanic? Or is it on "We are not working on this but we can, in the future" state?

I understand that Mexxico's design won't work in the current game, but I don't see why villages can't have building projects and some sort of buildable palisade at least.
Forget upgrades, buildings projects etc - you can't even own one as fief. Which was in Warband but not in Bannerlord because it's too complex(?) I guess.
 
Considering how well weapons crafting was implemented, thank god they scrapped this idea. It would've been another trainwreck of a feature that completely unbalanced the game and slowed down development that much more as they tried to fix the endless balancing issues that it would almost certainly cause.
 
Releasing EA just allowed them to do whatever they wanted. They could lie about features all they want with no repercussions
 
Don't want to be an ******* but I really don't trust the judgement of someone who announces this as " it wasn't much fun for the player" - like, it's okay if you never played the game from an SP perspective, but don't speak for people if you don't know what you are talking about. I know it looks like I'm ranting about an old message but this type of behaviour is all over the current Bannerlord and it's progress, which really pisses me off.

@Dejan Since we are on this, is this really the case? Did you guys completely drop the ambush feature/mechanic? Or is it on "We are not working on this but we can, in the future" state?


Forget upgrades, buildings projects etc - you can't even own one as fief. Which was in Warband but not in Bannerlord because it's too complex(?) I guess.
Even with villages being bound to castles and cities, they could still be given projects and stuff you could build. Some mods have done it but are of course very limited. But yeah I know what you're saying lol. A lot of the reasons they give are baffling to the point that it feels like they're taking the mickey.
 
Don't want to be an ******* but I really don't trust the judgement of someone who announces this as " it wasn't much fun for the player" - like, it's okay if you never played the game from an SP perspective, but don't speak for people if you don't know what you are talking about. I know it looks like I'm ranting about an old message but this type of behaviour is all over the current Bannerlord and it's progress, which really pisses me off.
There may be a deeper problem here, and that is the undue influence of a mere PR (as opposed to a developer) person on Bannerlord. Callum and Lust before him are native English speakers which make people with poor English sound like idiots compared to them. They are also very articulate and can easily make a case for or against something.
Another problem here is that both have a MP-only background. That's why they prefer short, sharp fights compared to the more tactical, extended battles of Warband. This was obvious when Callum characterized BL as an action game.

Now let's imagine a slow day at Taleworlds a couple of years ago. The armor formulas are copied from Warband and the battles play like Warband.
Callum is playtesting battles and getting bored by the pace. In a moment of inspiration, he tweaks the armor formulas for less protection, just to see what happens. Suddenly the battles are quick affairs more familiar to his MP taste. He excitedly goes to Armagan and says, "look boss, I made the battles fun!" and convinces enough people that this is what players really want. Everyone in TW who talks about it now repeats his words about more fun action gaming, except few veterans who watch this in horror and swear in Turkish, so he won't understand. These people soon leave unhappy with the direction and progress of the game.
Sounds convincing, doesn't it?

@Dejan Since we are on this, is this really the case? Did you guys completely drop the ambush feature/mechanic? Or is it on "We are not working on this but we can, in the future" state?
As far as I know it's definitely dropped and not coming back as per devblogs. Even if they say "maybe" for something, their lack of planning would make them cut all "nice to have" features in the end.
 
Another problem here is that both have a MP-only background. That's why they prefer short, sharp fights compared to the more tactical, extended battles of Warband. This was obvious when Callum characterized BL as an action game.
This is why I don't trust his judgement and justification. He is an MP player, and that's fine. And If this decision taken by Armagan, if he really said "It wasn't much fun for player" then no extra questions. It's pointless to argue with "boss" about this since he won't care anyway. But if CM person is somehow adding his personal opinion while announcing a feature drop, then it's not just weird, but also bad CM'ing.
 
The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing. (source)
This is a really weird solution, isn't it? In Warband, each village was an independent fief. You were able to own villages without owning castles. This had nothing to do with "village" upgrades or whatsoever. It was bringing granularized ownership feeling. You were guarding your own village, not your own region. You were dealing with the troubles of your villagers.

And they decided to remove that because of an unrelated promised feature? Weird..
It basically means "We messed up X, let's not work on it as a normal company and remove X and Y completely so we are out of the woods" - But why are you removing Y? So are they saying Warband was too complex because it had village fiefs in it? If this is their complexity definition, good luck with expecting more updates on this game.
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There is no such thing as hope left...
 
I don't know if I have ever been so underwhelmed by the lack of any impressive features in a game that I assumed would have new ideas. This game is bland and uninspiring in every detail. Without mods I would never touch it, that is sad. Everything they do is either lazy or coded badly. Go look at scores of mods for Warband, just pathetic.
 
They should just fully release the mod tools and pay some modders to help them. I mean, half the **** created by them, absolutely amazes me and they way less people than Tale worlds let alone one guy usually
 
Interesting thing about villages I've noticed which I've not seen anyone else post about is they do actually evolve on the world map. I did a Vlandian playthrough and actually noticed after spending a lot of time around one certain village the overworld icon for it evolved, so the village was growing from 3 or 4 houses and one unit of horses (it's a horse village) to nearly a dozen houses and x3 horse units spread out around the village. I'm pretty sure this happens with all villages but I've no idea what causes it. Must be prosperity, tho not had time to test it out.

Obviously this is not anything close to turning a village into a castle but it's clear that there must be a little more to villages that first seems, so who knows, hopefully they'll be expanded into in future updates once the game's nearing its vanilla completion.
 
They should just fully release the mod tools and pay some modders to help them. I mean, half the **** created by them, absolutely amazes me and they way less people than Tale worlds let alone one guy usually
No, please not, paying modders result in CDLCs like in Arma.

TW should reduce their team on the very little, i have the feeling they have more employees as they need and the progress of the developement in the last months shows how good they are, TW could hire some from the modding community wich already have enaught qualification, concepts and toughts how a M&B 2 could look like, you know, the wish of a better Warband wich could result in a Bannerlord Napoleonics War DLC and a Vikings DLC and what not else.
 
I don't know if I have ever been so underwhelmed by the lack of any impressive features in a game that I assumed would have new ideas. This game is bland and uninspiring in every detail. Without mods I would never touch it, that is sad. Everything they do is either lazy or coded badly. Go look at scores of mods for Warband, just pathetic.
It's not that there aren't good ideas: it's that they don't capitalize on what they create!

Take the crafting system, appart from the balancing, it's a ton of fun to design your own weapons. But just dropping it in the game isn't fun.

What about quests? Starting off by forging tools for villagers? Perhaps forging for bandits to gain relations? Making weapons for lords, bringing materials to a blacksmith who would reward you by giving discounts when forging weapons for you or better, who would grant you access to "masterwork" weapons?

Heck, if you get creative you can actually end up wih unique quests, such as a lord asking you to collect weapons in a low loyalty settlement to smelt them, preventing the populace from being armed, which coudl then give a choice to the player (like the tax quest in Warband): stop smelting and gain relations with all notables or keep doing it and fight.

Why not allow the player to have a "bodyguard" troop tree, small, expensive, but that you could equip as you wish? And then allow the player to assign the crafted weapons to these troops?

Like, that's probably what pisses me off the most: there are so many simple opportunities to make the game superior, and they never seize them!
 
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It's not that there aren't good ideas: it's that they don't capitalize on what they create!

Take the crafting system, appart from the balancing, it's a ton of fun to design your own weapons. But just dropping it in the game isn't fun.

What about quests? Starting off by forging tools for villagers? Perhaps forging for bandits to gain relations? Making weapons for lords, bringing materials to a blacksmith who would reward you by giving discounts when forging weapons for you or better, who would grant you access to "masterwork" weapons?
I also would like if there was the possibility to take a profession in the villages. Like in Bannerlord online, working on the farm. They could do it for every specific Villages, like taming/breeding horses instead of just buying them. Or working on farm to get wool/wheat/linen and stuff, working as woodcutter to get hardwood and so on. You could either sell it , use for you caravans, or use the horses for your army.

That would be atleast something you could do, while you kingdom is in peace, to earn some money. Instead of battles loops, low income workshops, and smithing exploit
 
@Dejan Since we are on this, is this really the case? Did you guys completely drop the ambush feature/mechanic? Or is it on "We are not working on this but we can, in the future" state?
Ambushes aren't part of our current priorities but we may explore this feature in the future.
 
Ambushes aren't part of our current priorities but we may explore this feature in the future.
At least we can hope, I guess ¯\_(ツ)_/¯ Still better than "Nah it was a lame feature, me didn't likey"

Is there a full official list where we can see features that are removed and won't be added? As well as features that are not in priorities but may still be touched ( Like horse racing, minor faction bases, criminal activities etc ) If not, are you planning to create one or can you create one? That would eliminate a lot of ambiguity in the forum.
 
Since we are on this, is this really the case? Did you guys completely drop the ambush feature/mechanic? Or is it on "We are not working on this but we can, in the future" state?
Ambushes aren't part of our current priorities but we may explore this feature in the future.
haha, best reply :LOL:
 
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