I would really love such an in-game option... but that's not going to happen officially. That said, the explanation for why this mechanic was scrapped is much more convincing than the one proposed for ambushes ? ? .
I think I didn't see the explanation of why they removed ambushes - can you link it to me? Since 50% of game features are scrapped, it's hard to track which one is really removed or which one hasn't implemented yet.
I also want to break this down a bit - because it's sad but also it was a red flag we all didn't notice. It shows how TW thinks and acts.
Can we still build castles in villages we own?
We had to drop that feature.
That is okay. As long as we know it, it's fine. It's a game and you can't have it all. Even promised features can be scrapped with good excuses and reasons. And if this was too much to handle - we can say it's bad for gameplay but it's okay as long as it's not a "Surprise mf" moment when you launch the game.
At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens.
Complex for who? Average Joe? Or in terms of development effort? I'm guessing the latter since no average IQ person would be confused by several more dropdowns.
The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
This example doesn't sound right. Why would demolishing a castle would revert the village to another kingdom? It's my land, it's my bricks and stones. Village kingdom should stay the same. If this was the outcome owner of this blog observed, then it's not related to design but related to bad code.
The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
(source)
This is a really weird solution, isn't it? In Warband, each village was an independent fief. You were able to own villages without owning castles. This had nothing to do with "village" upgrades or whatsoever. It was bringing granularized ownership feeling. You were guarding your own village, not your own region. You were dealing with the troubles of your villagers.
And they decided to remove that because of an unrelated promised feature? Weird..
It basically means "We messed up X, let's not work on it as a normal company and remove X and Y completely so we are out of the woods" - But why are you removing Y? So are they saying Warband was too complex because it had village fiefs in it? If this is their complexity definition, good luck with expecting more updates on this game.