I am smithing weapons worth150k gold

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Rafa911

Regular
Is this working as intended?

Also shops never refresh items...
I bougth all plate boots/gauntlets i could find and new ones never spawn...

Also my smithy is making 0 cash for ages...
 
Personally I'm not making javelins, I'm making two handed swords and axes which sell for about 48/60k
 
Sure, this is called javelin-based economy model. Invented by TaleWorlds.
Im making 2h swords
I tried javelin 130k lol

i never saw plate armor (50/20/20) actualy being on sale im clan lvl6 3.5milions on bank
I built a weaponsmith in my town the demand of iron increased but it never spawn new armors (not 100% sure)
 
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The tricky part is finding a good recipe that will make you something that sells for around 10-20K so you can sell it everywhere. That's actually harder than making the 100K+ stuff
 
The tricky part is finding a good recipe that will make you something that sells for around 10-20K so you can sell it everywhere. That's actually harder than making the 100K+ stuff

You always can barter high valued items from cities and sell them later. Efficiency of this trade anyway will be beyond most wildest dreams of any capitalist. Better than selling drugs to celebrities.
 
You always can barter high valued items from cities and sell them later. Efficiency of this trade anyway will be beyond most wildest dreams of any capitalist. Better than selling drugs to celebrities.
I just save my really expensive items to use as gifts to pump up my relations with lords, so I do feel a little bit like a celebrity drug pusher.
 
This is just one of the reasons because making equipment so expensive to try to deal with playing becoming too rich is a nonsense.

Please reduce equipment costs. The more expensive equipment should not cost more than 15-20k.

Plus we need to be able to buy high tier armor since the begin like in Warband, and lot from battle should be better (this wont be a problem if costs get reduced and we wont become rich for selling loot). Reducing the equipment costs would fix a lot of the current issues.
 
This is just one of the reasons because making equipment so expensive to try to deal with playing becoming too rich is a nonsense.

Please reduce equipment costs. The more expensive equipment should not cost more than 15-20k.

Plus we need to be able to buy high tier armor since the begin like in Warband, and lot from battle should be better (this wont be a problem if costs get reduced and we wont become rich for selling loot). Reducing the equipment costs would fix a lot of the current issues.
+1 (but with really expensive shop only Lordly gear on top)
 
My shops respawn, but player made items seem to stay in shop inventory forever.

Btw something like a lordly longbow (cant remember the proper name) costs almost 300k gold now. In the last patch, some of the weapons have had their prices inflated 10x. So the player has a temporary money sink until the economy is fixed I guess. Ironically it just made it easier to make money when you empty a city of gold every time you sell your junk.
 
Ironically it just made it easier to make money when you empty a city of gold every time you sell your junk.

Yes, this is the thing. The bandai to try to deal with players becoming rich is currently the main reason because we are rich.
 
Item prices are kind of out of the roof.
I mean Warband was never balanced but at last it made sense(somewhat)
Bannerlord prices are out of the place. More reassembling MMO than single player game.
 
It's pretty cheese as it is.

Equipment, especially crafted items need some serious work. Prices are all out of whack and I don't like how your crafted items become tourney rewards and turn up in shops.
 
It's pretty cheese as it is.

Equipment, especially crafted items need some serious work. Prices are all out of whack and I don't like how your crafted items become tourney rewards and turn up in shops.
The whole economy is out of wack, but this is what we get when TW is convinced they need money sinks so badly in EA. Yeah it's annoying as hell when some p.o.s. item you made and melted shows up as a reward. :rolleyes:
 
This video is about 6 hours into a game.



This is on 1.4.2x

I don't bother to put any armor or weapons on him until this point, but after leveling smithing some you can see in about 2 minutes of video that I have a crafted polearm and pretty much whatever I want out of the market. Not that I couldn't have afforded it with workshops and caravans by this point, though. After this in the game smithing is basically an unlimited source of denars.

Smithed weapon prices are lol.
 
I've smelted tons of items and made a few weapons, yet im not unlocking many options for blades etc. Is there a reason? I even have the perk to 100% increase chance of new learned crafting items.
 
Yeah, 2-Handers have been a real money maker for me in recent campaigns, particularly if you can unlock higher level parts earlier on.
 
Wow they still haven't fixed prices for crafted weapons? How long has it been? 3 months? 4months?

I get they can't fix they economy of bannerlord that easily. That's an issue on a conceptual level and obviously can't be solved too quickly.
It's probably not even possible, given that the game attempts to somehow balance personal rpg style economy and strategy game economy on the other hand. Obviously it's either personal items being way too cheap and common to feel like a reward, or everything else being way overpriced.

But the prices for crafted items are just a limited amount of variables that need to be adjusted to fix a huge issue in the game. It boggles my mind to see they haven't done that yet.
 
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