This. I've played 250 hours of the beta - I'm ready to give it a rest for a bit and enjoy SP. In the longterm I will play significantly more MP then SP though.Yeah but again, you fail to take into account that MP has been around for like 8 months or so and people have played it quite extensively. Whereas SP is shiny and new.
You also seem to have dropped 1k from that number while posting.
The more mods that are required to create a better multiplayer experience, the more the playerbase will be fractured; the more multiplayer will have a barrier to entry. This was a large part of the problem with Warband - scene was split into Native, CRPG, Mercs, and other modded servers of varying quality. Further, I trust modders as much as I trust TW to fix the problems, which is to say, not at all.
It's important to get the base game that the average player clicks onto and joins a queue for as well balanced, engaging, and fun as possible. I do not understand the mindset that we should just go "eh! it's fine, modders will do the rest!"
I don't think you realize what we're trying to do metefa
If a mod comes out and its a lot more enjoyable then native, it will directly compete with native. You think all of the people here in this thread are somehow making a conspiracy on trying to destroy taleworlds?
Just like you are trying to make the game better, a lot of people are also trying to.
Its a common thing here on the forums that somehow people are trying to "push their vision" which is obviously what everyone is doing on the forums for god's sake.
We don't have an issue with TW laying groundwork. We just want it to be BETTER than it is right now.There isn't that ONE multiplayer experience that we all seek. Some wil wait for something PW-like, others cRPG, for others that's horror. It's all about getting some of those many SP players to MP now.
No. I just think it's all for nothing. TW will offer a framework, that's what their task is. M&B and I would argue all games nowadays to varying degrees live off mods and community content created off and with that framework. If the framework is good, the mods will be good, more players will come. It's exactly with BL's way of appealing to the masses - which you all complain about - that they're laying the groundwork for later there being more players.
"All games live off mods" what? The most popular multiplayer games may have modding scenes or custom servers but their core experience is the main, vanilla game because that's what everyone shares. Mods add flavour and diversity to a scene but they don't make up for a lack of base game.
What you just wrote is exactly what i was saying. You call taleworlds vision of the game good but many other players see this completely going the wrong way.No. I just think it's all for nothing. TW will offer a framework, that's what their task is. M&B and I would argue all games nowadays to varying degrees live off mods and community content created off and with that framework. If the framework is good, the mods will be good, more players will come. It's exactly with TW's way of appealing to the masses - which you all complain about - that they're laying the groundwork for later there being more players.
Completely disagreed. After about 3 weeks I didn't play ANY native anymore in WB, going on playing with mods for years. In MP there was just a disappointingly low number of good mods, probably because of the lack of a good framework, and proper programming language. That will change in BL, TW already confirmed.
...They're out there if you look for them, but they aren't the official way of doing things, and the majority of people aren't going to give them the time of day...
In MP there was just a disappointingly low number of good mods, probably because of the lack of a good framework, programming language. That will change in BL, TW already confirmed.
Calling mount and blade multiplayer a bad framework but at the same time never even tried to play the countless multiplayer mods shows you actually have no experience in multiplayer.
Misread what metefa said probably because i'm lacking sleep, you claim that warband multiplayer was terrible yet you played for years mods on multiplayer. Didn't you also say a bad framework wouldn't make good mods? I mean playing a game for years surely means the game is good
If warband was such a bad game, bannerlord wouldn't have been so popular by the way. I don't know what you're trying to claim here. That warband was a terrible game despite the success of bannerlord mostly because of warband?True lol! Because I hated it. I already stated that. I hated the combat, didn't spend a lot of time with it. And neither did most other players apparently.
With BL's better appeal to the masses that could all change and mods could be the trigger it needs to keep those players. Look at the the whole counter strike franchise, community, that started as a mod. It brought multitudes of more players to the genre than native Half-Life ever could. We could witness the same happening with Bannerlord! The one mod spawning off a whole new genre in itself for all we know. You're thinking very "parallel" comparing everything to WB when thinking about BL. But as you all noticed and stated, it's a different game. It not WarBand. It Bannerlord. It has potential to go much beyond WB's niche existence. You just have to put down your tunnel-vision for once.
Look at the the whole counter strike franchise, community, that started as a mod.
If warband was such a bad game, bannerlord wouldn't have been so popular by the way. I don't know what you're trying to claim here. That warband was a terrible game despite the success of bannerlord mostly because of warband?
Yes CS started as a mod - and then became a full game developed professionally with improved mechanics, with matchmaking, official servers, constant patches, etc. CS is the perfect example to show how you can take a rough MP scene with loads of potential and with the proper care make it into something huge. It's not an example of "meh, mods will fix it!"