I am repulsively disappointed in MP, Taleworlds.

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the main problem I have with multiplayer rn is that I can't even play it, even on GeforceNow...
 
Yeah but again, you fail to take into account that MP has been around for like 8 months or so and people have played it quite extensively. Whereas SP is shiny and new.

You also seem to have dropped 1k from that number while posting.
This. I've played 250 hours of the beta - I'm ready to give it a rest for a bit and enjoy SP. In the longterm I will play significantly more MP then SP though.
 
I don't get this desperation some here are displaying. As I said in a longer posting in the other "complain-thread" just now, there will be mods. Server-side mods with vastly different requirements for loadout, different missions, ect. Nothing to ever be comprehensively solvable by TW, and doesn't have to. Get yourself together people.
 
The more mods that are required to create a better multiplayer experience, the more the playerbase will be fractured; the more multiplayer will have a barrier to entry. This was a large part of the problem with Warband - scene was split into Native, CRPG, Mercs, and other modded servers of varying quality. Further, I trust modders as much as I trust TW to fix the problems, which is to say, not at all.

It's important to get the base game that the average player clicks onto and joins a queue for as well balanced, engaging, and fun as possible. I do not understand the mindset that we should just go "eh! it's fine, modders will do the rest!"
 
The more mods that are required to create a better multiplayer experience, the more the playerbase will be fractured; the more multiplayer will have a barrier to entry. This was a large part of the problem with Warband - scene was split into Native, CRPG, Mercs, and other modded servers of varying quality. Further, I trust modders as much as I trust TW to fix the problems, which is to say, not at all.

It's important to get the base game that the average player clicks onto and joins a queue for as well balanced, engaging, and fun as possible. I do not understand the mindset that we should just go "eh! it's fine, modders will do the rest!"

But that's how it should be because the more TW implements, the more will disagree with this or that and they will figure it's not worth their time and it isn't. Warband was a niche game, NO ONE I know, not even gamers know it. Bannerlord could become a VERY different story and the more exciting mods come out the more curious even hardened SP players will become to try them out. Look at the amount of players who bought this game. There will be many more playing MP than in Warband I think.
 
There will be many more playing MP...until it rapidly drops off and suddenly not many are playing, and those that are are confined to very different mods and custom servers, creating a barrier to entry that results in population stagnating. People might very well "disagree" with changes but that should not be a barrier to actually making changes for the better to the game.
 
I don't think you realize what we're trying to do metefa

If a mod comes out and its a lot more enjoyable then native, it will directly compete with native. You think all of the people here in this thread are somehow making a conspiracy on trying to destroy taleworlds?

Just like you are trying to make the game better, a lot of people are also trying to.

Its a common thing here on the forums that somehow people are trying to "push their vision" which is obviously what everyone is doing on the forums for god's sake.
 
There isn't that ONE multiplayer experience that we all seek. Some wil wait for something PW-like, others cRPG, for others that's horror. It's all about getting some of those many SP players to MP now.

I don't think you realize what we're trying to do metefa

If a mod comes out and its a lot more enjoyable then native, it will directly compete with native. You think all of the people here in this thread are somehow making a conspiracy on trying to destroy taleworlds?

Just like you are trying to make the game better, a lot of people are also trying to.

Its a common thing here on the forums that somehow people are trying to "push their vision" which is obviously what everyone is doing on the forums for god's sake.

No. I just think it's all for nothing. TW will offer a framework, that's what their task is. M&B and I would argue all games nowadays to varying degrees live off mods and community content created off and with that framework. If the framework is good, the mods will be good, more players will come. It's exactly with BL's way of appealing to the masses - which you all complain about - that they're laying the groundwork for later there being more players.
 
There isn't that ONE multiplayer experience that we all seek. Some wil wait for something PW-like, others cRPG, for others that's horror. It's all about getting some of those many SP players to MP now.



No. I just think it's all for nothing. TW will offer a framework, that's what their task is. M&B and I would argue all games nowadays to varying degrees live off mods and community content created off and with that framework. If the framework is good, the mods will be good, more players will come. It's exactly with BL's way of appealing to the masses - which you all complain about - that they're laying the groundwork for later there being more players.
We don't have an issue with TW laying groundwork. We just want it to be BETTER than it is right now.
 
"All games live off mods" what? The most popular multiplayer games may have modding scenes or custom servers but their core experience is the main, vanilla game because that's what everyone shares. Mods add flavour and diversity to a scene but they don't make up for a lack of base game.
 
"All games live off mods" what? The most popular multiplayer games may have modding scenes or custom servers but their core experience is the main, vanilla game because that's what everyone shares. Mods add flavour and diversity to a scene but they don't make up for a lack of base game.

Completely disagreed. After about 3 weeks I didn't play ANY native anymore in WB, going on playing with mods for years. In MP there was just a disappointingly low number of good mods, probably because of the lack of a good framework, and proper programming language. That will change in BL, TW already confirmed.
 
No. I just think it's all for nothing. TW will offer a framework, that's what their task is. M&B and I would argue all games nowadays to varying degrees live off mods and community content created off and with that framework. If the framework is good, the mods will be good, more players will come. It's exactly with TW's way of appealing to the masses - which you all complain about - that they're laying the groundwork for later there being more players.
What you just wrote is exactly what i was saying. You call taleworlds vision of the game good but many other players see this completely going the wrong way.

There is no good and wrong in this. There has to be a balance but right now the scale is way off its balance.

Completely disagreed. After about 3 weeks I didn't play ANY native anymore in WB, going on playing with mods for years. In MP there was just a disappointingly low number of good mods, probably because of the lack of a good framework, and proper programming language. That will change in BL, TW already confirmed.

Calling mount and blade multiplayer a bad framework but at the same time never even tried to play the countless multiplayer mods shows you actually have no experience in multiplayer.
 
Even though it wasn't the topic of Rhade's post and he was talking about Skirmish, he explained it perfectly and the point can be taken over.

Modules are NOT the official way of playing the game. It's not what people see when they buy the game and it's not where people learn to play the game. The official way of doing things will always be preferred.

...They're out there if you look for them, but they aren't the official way of doing things, and the majority of people aren't going to give them the time of day...
 
In MP there was just a disappointingly low number of good mods, probably because of the lack of a good framework, programming language. That will change in BL, TW already confirmed.

Multiplayer mods were just as easy/hard to make as singleplayer mods, but the vast majority of them failed because player counts would drop off exponentially. The moment a server only has 10 people at peak hours, it's basically dead. The same problem obviously doesn't affect SP mods which you can wank away to despite nobody else playing.

Let's say there's an MP mod which fixes all the problems in bannerlord currently. Now anyone who doesn't give a crap enough to go download a mod is effectively excluded, which is a hell of a lot of people. Also you're going to have a hard time attracting people with "this mod fixes some imperceptible but crucial problems with the combat which we've discovered through frame analysis and hours of play".

Warband has 3 MP mods which get a lot of attention: cRPG, Full Invasion, and Persistent World. Even these 3 combined often have fewer players than the native siege server.
 
Misread what metefa said probably because i'm lacking sleep, you claim that warband multiplayer was terrible yet you played for years mods on multiplayer. Didn't you also say a bad framework wouldn't make good mods? I mean playing a game for years surely means the game is good
 
Calling mount and blade multiplayer a bad framework but at the same time never even tried to play the countless multiplayer mods shows you actually have no experience in multiplayer.

True lol! Because I hated it. I already stated that. I hated the combat, didn't spend a lot of time with it. And neither did most other players apparently.

With BL's better appeal to the masses that could all change and mods could be the trigger it needs to keep those players. Look at the the whole counter strike franchise, community, that started as a mod. It brought multitudes of more players to the genre than native Half-Life ever could. We could witness the same happening with Bannerlord! The one mod spawning off a whole new genre in itself for all we know. You're thinking very "parallel" comparing everything to WB when thinking about BL. But as you all noticed and stated, it's a different game. It not WarBand. It Bannerlord. It has potential to go much beyond WB's niche existence. You just have to put down your tunnel-vision for once.


Misread what metefa said probably because i'm lacking sleep, you claim that warband multiplayer was terrible yet you played for years mods on multiplayer. Didn't you also say a bad framework wouldn't make good mods? I mean playing a game for years surely means the game is good

No, I said I played mods for years in SP. I hated MP too much, stayed a few months until I was half- decent, then lost the interest in that ultra-stressful experience.
 
True lol! Because I hated it. I already stated that. I hated the combat, didn't spend a lot of time with it. And neither did most other players apparently.

With BL's better appeal to the masses that could all change and mods could be the trigger it needs to keep those players. Look at the the whole counter strike franchise, community, that started as a mod. It brought multitudes of more players to the genre than native Half-Life ever could. We could witness the same happening with Bannerlord! The one mod spawning off a whole new genre in itself for all we know. You're thinking very "parallel" comparing everything to WB when thinking about BL. But as you all noticed and stated, it's a different game. It not WarBand. It Bannerlord. It has potential to go much beyond WB's niche existence. You just have to put down your tunnel-vision for once.
If warband was such a bad game, bannerlord wouldn't have been so popular by the way. I don't know what you're trying to claim here. That warband was a terrible game despite the success of bannerlord mostly because of warband?
 
Look at the the whole counter strike franchise, community, that started as a mod.

Yes CS started as a mod - and then became a full game developed professionally with improved mechanics, with matchmaking, official servers, constant patches, etc. CS is the perfect example to show how you can take a rough MP scene with loads of potential and with the proper care make it into something huge. It's not an example of "meh, mods will fix it!"
 
If warband was such a bad game, bannerlord wouldn't have been so popular by the way. I don't know what you're trying to claim here. That warband was a terrible game despite the success of bannerlord mostly because of warband?

Omg, it's only black and white for you huh? It had a bad framework for mods, noticeable through the being not many mods with their own quests. Those that had them were done with incredible effort by very dedicated people. The same amount of effort could really move mountains in Bannerlord with the proper tools.

Yes CS started as a mod - and then became a full game developed professionally with improved mechanics, with matchmaking, official servers, constant patches, etc. CS is the perfect example to show how you can take a rough MP scene with loads of potential and with the proper care make it into something huge. It's not an example of "meh, mods will fix it!"

Someone found the usual half-life deathmatch experience too dull - he created a mod to fix the dullness. That only morphed into what it became with some time passing. New mechanics, new maps, there. It's like you don't want to understand me. So important to give contra to everything I'm saying.
 
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