I am repulsively disappointed in MP, Taleworlds.

正在查看此主题的用户

-The combat in multiplayer is terrible compared to singleplayer. It is sticky and has extremely low speed. This needs to be fixed immediately. Make our movements as responsive as they are in SP.

-You didn't allow us to create dedicated servers, which may fix that issue with the combat. I can speak on behalf of everyone that we, as a community can host servers much better than you. The community will always do a better job in any multiplayer game that requires as server.

-There are no duel servers. We have asked for this since the beginning of Alpha. Why this hasn't been done is beyond me. Huge oversight and poor management is my only guess.

-You ignored all of the pleas to get rid of the class system. You ignored the pleas to keep player customization. Take a quick look on the forums. There is an overwhelming negativity around the subject. No one asked for it. No one wants it. That's something you guys are going to have to wrap your head around.

-For the love of god, PLEASE turn friendly fire on in TDM and Siege. Again, like we've all been asking you to do because it's something we want.


I mean seriously. What the hell? The multiplayer is going to die in EA before it even starts on release. I am so disappointed that you guys managed to screw this up after 8 years.

You guys chose to completely ignore the playerbase about everything that was beloved in Warband, and my negative review on Steam will be lifted if this mindset of screwing over the MP community goes away. You guys had a whole 6-8 months of beta to change all of this while we were screaming at you about these issues the whole time. There was such great potential. What a shame.

You make a couple of good points but unfortunately its overwhelmed by how whiney, pathetic and entitled you sound.

Try writing this again like a grown up and we can have a proper conversation about it.
 
Why did you buy it then? :unsure:

I know - they had a 6 month demo to decide if they wanted to buy the game.... they bought it and now continue to complain.

I sometimes feel like theres a part of this community that purchased just so they could complain.
 
I sometimes feel like theres a part of this community that purchased just so they could complain.
I didn't want to be that frank, but yes these are my thoughts as well.
Guy got to play (and hate it) for free for months.
Proceeds to buy and bash it day two.

Now they're really entitled because they paid for the game.

The problem is that they totally ignore or try to discredit anyone who likes the game as it is.
 
No, recruit:
- worse combat
- no customization
- lacking gamemodes
etc.

- Forum rank corresponds only to amount of replies, posts. Nothing to do with amount someone has played the game - this is irrelevant. The combat needs tweaks yes but that's it. You make it sound like its unplayable.

- That's untrue. You just don't like the class system. As it stands there are 9 perks combinations per class, 7 classes per faction and 6 factions. That's 378 possible combinations as it currently stands and this is clearly still in development; we know more perks and cosmetic options are coming. You can argue that a swadian infantry had the option to choose a neckguard or flathelm for tiny stat changes all you like - it meant very little.

- They have been very honest about this - but four of the main games modes are avaliable from day 1 - with additional ones due to be implemented overtime in EA - not really a huge point.
 
- Forum rank corresponds only to amount of replies, posts. Nothing to do with amount someone has played the game - this is irrelevant.
It was a silly remark to a silly comment.
The combat needs tweaks yes but that's it. You make it sound like its unplayable.
No.
- That's untrue. You just don't like the class system. As it stands there are 9 perks combinations per class, 7 classes per faction and 6 factions. That's 378 possible combinations as it currently stands and this is clearly still in development; we know more perks and cosmetic options are coming. You can argue that a swadian infantry had the option to choose a neckguard or flathelm for tiny stat changes all you like - it meant very little.
What a interesting way to hide the total lack of customization you have in comparison to Warband in which you could choose every element of your gear.
- They have been very honest about this
Doesn't change the fact it's a downgrade.
 
What a interesting way to hide the total lack of customization you have in comparison to Warband in which you could choose every element of your gear.

Okay so I'm playing a Swadian footman right. What options can I take?

Sword & Shield
Pick & Shield
Awlpike
Greatsword
Javelins or Darts

Then I choose the best armour for my money (or none) and go.

Okay now im playing Vlandia;between peasant, voulgier and sergeant I can choose all of the options above.

Yes in Warband I can choose to have gloves or not for +2 body armour - it basically meant nothing. The chances of that having an impact were minimal at best. Same with all the options. Five types of one handed swords that do +1 or -1 damage maybe. Tiny tiny changes that made no difference. Every player just picked the best weapon (which there was 90% of the time only one choice) then selected the best armour for their money and done....

Please give me an example of one specific build on warband you can no longer recreate in bannerlord? (Naked doesn't count - that was stupid to start with).
 
the actual combat its self if very **** at the moment, just because spamming works really well and shields take forever to break
 
I was so excited for this soft launch since I never got in the beta but after seeing the absolute fecalith we got (and likely are stuck with) I have lost a bit of respect for TW over how they seemingly didn't give a **** when every warband player was telling them that their ideas were **** and that they needed to scrap the new loadout garbage and listen to the players and they had nearly a year to do so

Dudes with thousands of MP hours since warband beta all telling them they are making a huge mistake but they go ahead with the forced skirmish garbo mode matchmaking and get rid of all the charm of warband with the forced loadouts in a vain attempt to please a casual audience (newsflash true casual players don't actually like MP because it doesn't have auto block ((which SP doesnt even have BIG LOL)) )

Can't even give us battle or duel like dudes that isn't even hard to code in you already have it and we all know bannerlord is based off warband engine

Pretty sad I can only hope they come to their senses and at least push out community servers in a timely matter so the community itself can fix what they can't as is a multiplayer m&b tradition
 
Okay so I'm playing a Swadian footman right. What options can I take?

Sword & Shield
Pick & Shield
Awlpike
Greatsword
Javelins or Darts

Then I choose the best armour for my money (or none) and go.

[snip]

Please give me an example of one specific build on warband you can no longer recreate in bannerlord? (Naked doesn't count - that was stupid to start with).

That's a lot of choice for one class: Swadian Infantry.
Weapons:
1hd sword vs. pick: Greater reach, 1 extra attack direction, less piercing damage (not as good against heavy armor).

War spear vs. Awlpikes: Less reach, less damage, less money, 2 extra attack directions as 2 handed.

Bastard Sword vs. other 2 hand swords: Less reach, less money, can use with a shield or 2 handed.

2 hand sword vs. great sword: Less reach, less money, less cheese.

War darts vs. javelins: Less money, less range, less accuracy, less damage, more ammo.

Shields:
Light vs. Heavy: Free, block just as well, but break fast. Heavy ones last longer, cost more, and add encumbrance.

Armor:
Naked vs. armor: Light, fast, and free, but you die in 1-2 hits. You can outrun and outjump tin cans.

Medium Armor vs. Heavy: Middle speed, cheaper, you can survive ~2-4 solid hits. Maintaining heavy armor requires a decent KDR to afford it, and you are slower but you can survive ~3-6 solid hits.

Heavy Armor vs. Elite Armor: Far less expensive, doesn't inspire the same amount of awe. Not the main target for every archer and jav thrower.

Helmet: Wear the heaviest one you can afford and survive a throwing axe to the skull.

Gloves: Adds body armor without adding any encumbrance. Leather gloves are relatively cheap.

Boots: Protection from those swings that cut through the ground. I usually stop at leather.

Like I said, that's a lot of choice for a single faction and class. You change gear and tactics depending on the situation. Lots of cavalry? Get a better awlpike. Lots of archers? Get a shield. Lots of tin cans? Get a pick. Channeling the berserker? Take off your clothes and pick up a 2hder.

Other factions, like Rhodoks and Nords, have more tactical options for infantry thanks to hammers, pikes, throwing axes, etc.

I don't have Bannerlord yet, but the thought of losing all of this is disappointing.
 
I played like 600 hours of Warband MP and I was cackling like a maniac dropping rocks on people and hitting them with ballista in siege last night. Game's fun AF. Biggest issue atm in lack of dedi servers, and matchmaking being a terrible concept. Game/combat feel is fine and a lot of fun. Yeah individual gear selection would be better but I'm not that upset about having pre-defined classes. Whatevs. It does have some advantages (keeps units looking like an army, instead of half the team being 80yo shirtless dudes, quicker to change gear setup, probably easier to balance)

Some super minor things:

It's lame that rocks can't be re-picked up once dropped/used.
Shields are probably too strong
 
Sequels are meant to be additions to game series, improvements, added features, that sort of thing.

That is not what we got here.

The term EA is doing exactly what TW wants it to do. All the critiques, overwhelming MP negativity (for good reason), the complaints about missing features, core features mind you, they’re all just quickly shoved under the rug because “ITS ONLY THE SECOND DAY OF EARLY ACCESS AND ALL YOU DO IS COMPLAIN”

Yeah everyone is complaining and they should be.

They had the template, they had Warband, massive success in their pocket.

Cod did it and maintained a following, although they didn’t really improve rather they just copy and pasted, but their communities were happy for a while.

DayZ Mod for ArmA 2 was the biggest hit in zombie related gaming in the past two decades so much so they tried to make a stand-alone game. Low and behold it was in EA for years, saw terrible development habits, community outrage, and overall poor poor decision making by the devs. They could have just copy and pasted DayZ mod into a prettier graphics engine, such as the one they made for ArmA 3, and had a far more successful game. What’d they do? Made an entirely new engine plagued with problems and left it up to modders to fix everything they thought was a good decision. Sound familiar? It should.

TW without a doubt in my mind handled Bannerlord poorly at multiple points in development, smaller teams accomplish great tasks all the time. 8 years, a plethora of delays, no set release date until about six months ago maybe not even, and some of you dare resort to “its early access”. MP has ALMOST NONE of the core features of Warband and there’s plenty of threads detailing this so I won’t repeat them. The class system is the biggest gripe and 90% of people on the forums and people I’ve talked to absolutely prefer the Warband system.

You people who haven’t played Warband SP/MP at all and just bought Bannerlord to play for the first time and then come onto the forums spouting “EARLY ACCESS IS GONNA HAVE PROBLEMS” can kindly **** off. They didn’t even bother to center the ****ing banner icons that you start with 2 minutes into Single Player and I’m somehow expected to believe it’s a passion project that is getting the right amount of attention.

I’m not saying developing is easy or anything to demean, but I don’t think some of this stuff can be excused.
 
That's a lot of choice for one class: Swadian Infantry.
Weapons:
1hd sword vs. pick: Greater reach, 1 extra attack direction, less piercing damage (not as good against heavy armor).

War spear vs. Awlpikes: Less reach, less damage, less money, 2 extra attack directions as 2 handed.

Bastard Sword vs. other 2 hand swords: Less reach, less money, can use with a shield or 2 handed.

2 hand sword vs. great sword: Less reach, less money, less cheese.

War darts vs. javelins: Less money, less range, less accuracy, less damage, more ammo.

Shields:
Light vs. Heavy: Free, block just as well, but break fast. Heavy ones last longer, cost more, and add encumbrance.

Armor:
Naked vs. armor: Light, fast, and free, but you die in 1-2 hits. You can outrun and outjump tin cans.

Medium Armor vs. Heavy: Middle speed, cheaper, you can survive ~2-4 solid hits. Maintaining heavy armor requires a decent KDR to afford it, and you are slower but you can survive ~3-6 solid hits.

Heavy Armor vs. Elite Armor: Far less expensive, doesn't inspire the same amount of awe. Not the main target for every archer and jav thrower.

Helmet: Wear the heaviest one you can afford and survive a throwing axe to the skull.

Gloves: Adds body armor without adding any encumbrance. Leather gloves are relatively cheap.

Boots: Protection from those swings that cut through the ground. I usually stop at leather.

Like I said, that's a lot of choice for a single faction and class. You change gear and tactics depending on the situation. Lots of cavalry? Get a better awlpike. Lots of archers? Get a shield. Lots of tin cans? Get a pick. Channeling the berserker? Take off your clothes and pick up a 2hder.

Other factions, like Rhodoks and Nords, have more tactical options for infantry thanks to hammers, pikes, throwing axes, etc.

I don't have Bannerlord yet, but the thought of losing all of this is disappointing.

This is the point though isn't it - lots of these are none choices. As you have described gloves and boots made little difference - armour and helmets were negligible between variations of high armour or low armour.

Picks Vs Swords - Bannerlord has maces and sword that covers this same issue in the same exact way.

War spear vs. Awlpikes: I will sort of give you this one... some factions have pikes and some spears.

Bastard Sword vs. other 2 hand swords: Both are available in bannerlord mp.

2 hand sword vs. great sword: The greatsword was an improvement of the others in every respect - it was a null choice; the only reason to not take the greatsword was if you couldn't afford it.

War darts vs. javelins: Multiple thrown weapons types are available in bannerlord. For example Sergeants can have throwing axes - compared to a sling for peasants and javelins for Voulgiers - makes for an interesting dynamic.

Again nothing here is missing. This is why I get so confused when people hate on the class system. Nothing is missing - it's just streamlined.
 
This is the point though isn't it - lots of these are none choices. As you have described gloves and boots made little difference - armour and helmets were negligible between variations of high armour or low armour.

Picks Vs Swords - Bannerlord has maces and sword that covers this same issue in the same exact way.

War spear vs. Awlpikes: I will sort of give you this one... some factions have pikes and some spears.

Bastard Sword vs. other 2 hand swords: Both are available in bannerlord mp.

2 hand sword vs. great sword: The greatsword was an improvement of the others in every respect - it was a null choice; the only reason to not take the greatsword was if you couldn't afford it.

War darts vs. javelins: Multiple thrown weapons types are available in bannerlord. For example Sergeants can have throwing axes - compared to a sling for peasants and javelins for Voulgiers - makes for an interesting dynamic.

Again nothing here is missing. This is why I get so confused when people hate on the class system. Nothing is missing - it's just streamlined.

You're wrong, you're just completely, completely wrong..

He outlined ONE FACTION IN WARBAND, ONE FACTION.

That was also, ONE CLASS.

I'm not even going to go into detail you're so behind.

He ACTUALLY OUTLINED THE ENTIRE ARMOR SYSTEM FOR YOU AND YOU CALL IT "NEGLIGIBLE".
 
idk why ppl complain about it aswell they probably didnt even play mp yet, the class system is the only thing that somewhat works
 
idk why ppl complain about it aswell they probably didnt even play mp yet, the class system is the only thing that somewhat works
most of the people that complain about mp have already played it for many hours in beta, and what is depressing is the fact that TW did literally nothing to improve mp for the last months, all old issues are still valid, they just seem to be ignoring people that they invited for the beta test. And before you ask, i played both beta and EA and EA seems to work even worse because of the poor hosting - 200 people waiting for a 6v6 match is something outrageous, whats worse they knew such problem exists because during beta sometimes even 30 people couldnt find a game. All they did during beta when i was still playing it was tweaking weapons and armours stats and reversing some game mechanics which looked to me like doing sth just to do sth, so that no-one says you are doing nothing.
 
You're wrong, you're just completely, completely wrong..

He outlined ONE FACTION IN WARBAND, ONE FACTION.

That was also, ONE CLASS.

I'm not even going to go into detail you're so behind.

He ACTUALLY OUTLINED THE ENTIRE ARMOR SYSTEM FOR YOU AND YOU CALL IT "NEGLIGIBLE".
Not only is he totally wrong on that technical level, but he also totally ignores the aesthetic customization aspect.
 
most of the people that complain about mp have already played it for many hours in beta, and what is depressing is the fact that TW did literally nothing to improve mp for the last months, all old issues are still valid, they just seem to be ignoring people that they invited for the beta test. And before you ask, i played both beta and EA and EA seems to work even worse because of the poor hosting - 200 people waiting for a 6v6 match is something outrageous, whats worse they knew such problem exists because during beta sometimes even 30 people couldnt find a game. All they did during beta when i was still playing it was tweaking weapons and armours stats and reversing some game mechanics which looked to me like doing sth just to do sth, so that no-one says you are doing nothing.
They know that the problem exists aswell, it puts player in top priority who played a match
 
This is the point though isn't it - lots of these are none choices. As you have described gloves and boots made little difference - armour and helmets were negligible between variations of high armour or low armour.

I don't agree that these are non-choices. Gloves and boots make me feel better. Helmets give the highest armor boost of anything. A naked guy with a great helm is just as protected from headshots as anyone. And loadouts change depending on the server's starting gold. 1000 gp plays a lot different than 1500. Every time I make money I improve my loadout on the next spawn. It feels like an RPG with incremental improvements. Or I die too often, lose everything and start over. Its also cool when you start to recognize other players by their preferred gear.

2hd sword vs. great sword: Unless its swadian vs. swadian, I never take the great sword. It feels dirty.

There's something that sets M&B games apart from the rest, that kept people playing for a decade. Depth.

Why not keep the streamlined classes the defaults, but include optional faction gear for each slot?
 
后退
顶部 底部