I am killed!

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Shrugging Khan

Sergeant Knight at Arms
Blasted, you frivolous eggs!

TEATRC, now patched to exclude the message spam, has once again cost me an entire night!
And I had an exam to attend today!

...but the examiner was sick, so it's all right. I loves you alls.


PS: Does anyone know how far I can go with neutral-aligned caravans when I'm under mercenary contract? As in, can I extort and/or rob from caravans from factions that my faction is not at war with, without drawing my faction's leader's ire?
More directly speaking; can I rob those likers and polacks blind like they deserve without getting Imelda all up in my business?
 
Somebody said:
You'll get comments about accosting caravans, breaking truces (if any) and lose some honour for attacking "innocents".
Good luck on your examination.
Thing is, for all that I remember those comments you get from your ruler are accompanied by a -20 decrease in relation...so I don't want to make that mistake (And save-scumming is a sin, as we all know!)  :smile:

And thanks, but I won't need much luck, the exam is not a big thing...just a little sleep is all, all that stands between a solid good impression and an awkwardly neutral one  :razz:
 
Only the leader of the caravan's faction will comment on it. And it's only around a -1 relationship loss. I'll probably make the effects more severe if you want it to affect the caravan owner and your own faction leader. The only time you'll get -20 relationship loss by talking is if you quarreled with the lord over a lady.
 
  ("cheat_find_item",0,
  "{!}Current item range: {reg5} to {reg6}",
  "none",
  [
    (assign, reg5, "$cheat_find_item_range_begin"),
    (store_add, reg6, "$cheat_find_item_range_begin", max_inventory_items),
    (val_min, reg6, "itm_items_end"),
    (val_sub, reg6, 1),
    ],
    [

      ("cheat_find_item_prev_range",[], "{!}Move to previous range.",
      [
        (val_sub, "$cheat_find_item_range_begin", max_inventory_items),
        (try_begin),
          (lt, "$cheat_find_item_range_begin", 0),
          (assign, "$cheat_find_item_range_begin", itm_items_end-max_inventory_items),
        (try_end),
        (jump_to_menu, "mnu_cheat_find_item"),
      ]
      ),
      ("cheat_find_item_next_range",[], "{!}Move to next item range.",
      [
        (val_add, "$cheat_find_item_range_begin", max_inventory_items),
        (try_begin), #no uniques for you!
          (ge, "$cheat_find_item_range_begin", artifacts_begin),
          (assign, "$cheat_find_item_range_begin", 0),
        (try_end),
        (jump_to_menu, "mnu_cheat_find_item"),
      ]
      ),
     
      ("cheat_find_item_modifier",[
      (store_add, ":string", reg42, "str_imod_plain"),
      (str_store_string, s42, ":string"),
      ], "{!}Change {reg42?{s42}:arbitrarily best }item modifier.",
      [
        (val_add, reg42, 1),
        (try_begin),
          (neg|is_between, reg42, imod_plain, imod_large_bag + 1),
          (assign, reg42, 0),
        (try_end),
      ]
      ),

      ("cheat_find_item_choose_this",[], "{!}Choose from this range.",
      [
        (troop_clear_inventory, "trp_find_item_cheat"),
        (store_add, ":max_item", "$cheat_find_item_range_begin", max_inventory_items),
        (try_begin), #in single-player
          (gt, "$g_player_luck", 0),
          (val_min, ":max_item", artifacts_begin), #no cheating
        (try_end),
        # (store_sub, ":num_items_to_add", ":max_item", "$cheat_find_item_range_begin"),
        (try_for_range, ":item_id", "$cheat_find_item_range_begin", ":max_item"),
        # (try_for_range, ":i_slot", 0, ":num_items_to_add"),
          # (store_add, ":item_id", "$cheat_find_item_range_begin", ":i_slot"),
          (try_begin), #chosen imod
            (is_between, reg42, imod_cracked, imod_large_bag + 1),
            (troop_add_item, "trp_find_item_cheat", ":item_id", reg42),
          (else_try),
            (item_get_type, ":i_type", ":item_id"),
            (try_begin),
              (eq, ":i_type", itp_type_horse),
              (troop_add_item, "trp_find_item_cheat", ":item_id", imod_champion),
            (else_try),
              (this_or_next|eq, ":i_type", itp_type_shield),
              (is_between, ":i_type", itp_type_head_armor, itp_type_pistol),
              (troop_add_item, "trp_find_item_cheat", ":item_id", imod_lordly),
            (else_try),
              (this_or_next|is_between, ":i_type", itp_type_one_handed_wpn, itp_type_goods),
              (is_between, ":i_type", itp_type_pistol, itp_type_animal),
              (troop_add_item, "trp_find_item_cheat", ":item_id", imod_masterwork),
            (else_try),
              (troop_add_item, "trp_find_item_cheat", ":item_id", imod_plain),
            (try_end),
          (try_end),
        (try_end),
        (change_screen_loot, "trp_find_item_cheat"),
      ]
      ),

      ("camp_action_4",[],"{!}Back to menu.",
      [(jump_to_menu, "$return_menu"),
        ]
      ),
      ]
  ),
This menu in the latest version lets you toggle between all the item modifiers or the best (masterwork/lordly).
Find mno_cheat_find_item_choose_this in menus.txt, and find 1530, go three numbers down, and change the 36/29/17 to 0 so it only give the plain modifier.
 
Is that simply in the menus.txt, or is it in the .py files?

Because...if it is, then I need to be reminded of where to find them. Sorry bout dat  :oops:


PS: You speak of a latest version...have you released it already? I haven't seen anything new in the sticky thread. Have I simply overlooked it, or did you release it over the module updater? Or are you keeping it all for yourself?  :smile:
 
latest = wip. I haven't added/ported half the features I said I would and now I can't recall what they were.
The spoilered part is the source code. The text below that is the text edits you can a perform instead.
 
Thanks a lot...and don't worry about the next version; with the message bug fixed, I'm having far too much fun with the current one already  :lol:

...still looking forward to it tho :3

PS: By the gods, man! Do you want me to kiss you? To give my firstborn unto ye? IT WORKS!  :grin:
 
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