Doktor Barber
Recruit

and thats exactly why you need a medic

Again, its similar on the surface, but it plays out differently because there's next to no passive XP gain to level up your recruits quickly and they even removed the after-battle shared XP, so the only way to level troops is to feed them into the meat grinder and hope a few survive or spend way too much time fighting looters in boring repetitive battles.The main difference for me is that it is slower and harder to become powerful in Bannerlord. Whereas in Warband I could do it a bit quicker and easier because the party sizes in general were much smaller, which meant I and my companions had a much bigger impact on the battle.
As with the thread topic, the recruiting of troops is mostly the same, with the only significant change being a la mode selection. There is still the same interaction of Do Village Quest --> More Access to Recruits, with the same ability to recruit from neutral standing and similar breakpoints for unlocking more/better troops. There was no morale mechanic tied to losses that made them reluctant to join if they thought you were going to throw their lives away. You didn't even have to return them at any point, ever.
Like I said, troops are expendable and they'll probably never change it because most people who play wouldn't find it as fun as crashing their troops into other troops.
Again, its similar on the surface, but it plays out differently because there's next to no passive XP gain to level up your recruits quickly and they even removed the after-battle shared XP, so the only way to level troops is to feed them into the meat grinder and hope a few survive or spend way too much time fighting looters in boring repetitive battles.
so the only way to level troops is to feed them into the meat grinder and hope a few survive or spend way too much time fighting looters in boring repetitive battles.
I haven't played in a long time, but I bet that the AI armies are still mostly just recruits, correct me if I'm wrong.
Wait, really? Damn, compared to before that's much better. Some of the updates have looked promising, specifically that and the block delay removal. Should I install this game again or still wait a while? I'm not that overly eager to jump back into it but if it's worth it, I'll do it.As long as you're not taking on an AI army that just finished a recruiting surge after respawning or a meatgrinder battle, this isn't the case. If anything, you run into an issue with the exact opposite: because of their daily XP bonus, if they've spent any length of time at peace, you'll be facing a huge, high-tier army with minimal recruits.
Wait, really? Damn, compared to before that's much better. Some of the updates have looked promising, specifically that and the block delay removal. Should I install this game again or still wait a while? I'm not that overly eager to jump back into it but if it's worth it, I'll do it.

I get your point, but Looters... you're fighting looters. Even bandits makes it much worse. And "training" in that way is just busy work in this game after about 60 days. It's just. IDK. The way it works now takes sooooo much nursing it's just not flowing.

Giving them even the most basic shields makes a big difference. It's weird to me that they don't have them.

Exactly. I used to use a mod which gave all recruits the makeshift kite shield (or whichever type for their culture). This didn't make them OP but it meant they weren't all wiped out by arrows and could actually make it to the enemy.The shields exist in the game too. There are several makeshift shields that look as if they were cobbled together from scrap. They definitely look like something recruits should be using.