HYW - Suggestions

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There should be some variance in the horses, particularly the warhorse line. As it is, all English and French mounts are identical in every respect except for aesthetics. However, if I'm not mistaken, France had a much more comprehensive and successful husbandry program for their warhorses than the English knighthood generally had at the time; also, it's frustrating as heck in gameplay terms when everyone's horses are 100% identical and everyone gallops around at full speed unable to catch one another or outmaneuver their opponents or anything. If there's grounds for differentiating either side's warhorses from one another, giving each of the aesthetically satisfying different horses a little bit of variance to give the players more of a choice to make, then it should be done. Expanded Gameplay II has done this quite successfully, and it's very satisfying.

(I do love all the aesthetic options, though, with the horses and armors and foofy helmets. This is one of the best Barbie Dress-up mods out there!  :mrgreen:)
 
I wonder if Gandalf had compensated for the slow halberds by giving the halberdiers high skill - and that we may now be feeling the double whammy of that?
 
Seff 说:
I wonder if Gandalf had compensated for the slow halberds by giving the halberdiers high skill - and that we may now be feeling the double whammy of that?
He might have in .751, but in Hal's .808 version which is what I was working off from, the Halberdiers pretty much sucked. I will probably compensate backwards; give them less skill but keep the halberds the same. I personally like it because it makes them a viable weapon for the player, whereas they were just plain too slow before.
 
Llew2 说:
Seff 说:
I wonder if Gandalf had compensated for the slow halberds by giving the halberdiers high skill - and that we may now be feeling the double whammy of that?
He might have in .751, but in Hal's .808 version which is what I was working off from, the Halberdiers pretty much sucked. I will probably compensate backwards; give them less skill but keep the halberds the same. I personally like it because it makes them a viable weapon for the player, whereas they were just plain too slow before.

Will you be doing the same for all polearms? Just a thought, for consistency :smile:
 
Well...I might. I've done it before for my own Native game, and I was considering it but just hadn't gotten there yet.
 
I would love to see allot more new weapons and unit types and allot more siegable settlements too! :grin:
 
Hi all!

I absolutely love this mod and registered here for the sole purpose of commenting :smile:

The setting and premise is very suitable for a mount and blade-type game.

The balance is quite good as it is (definitely more than playable). As people wrote in the balance thread, the French and could do with a little more missile units, especially in the garrisons. And make the factions' specialties slightly more pronounced.

For the next version, I would love to see some rebalancing on horses - the French generally had superior mounts, and and swords - the new swords are beautiful but there is little incentive to use them.

Eventually, it would be nice to have more factions, Burgundy comes to mind, along with Brittany, Flanders, Aquitaine etc would add some spice to the game.
 
I suppose that change of weapon stats is not serious problem,you can do it yourself by editing appropriate txt file (dont remember the name) also you can change stats of any other object in game (nr of missiles in quiver,horse stats...)
 
if you can how about double weapons? and some ancient artillery, i saw a missile lancher for the older days. its also used in Dynasty warriors 4, that would be awesome
 
Iron Shaman 说:
if you can how about double weapons? and some ancient artillery, i saw a missile lancher for the older days. its also used in Dynasty warriors 4, that would be awesome

Arty didn't play a significant role in any field battle of the HYW before Formigny, 1451. Which is...hmmm... 94 years after the mod's date ?
About the missile launcher, and the relevancy of a mention of dynasty warrior, I don't want to comment on that.  :razz:

Llew, about your PM, which I haven't been able to read until now:
Charles is... well, better a good diagram than a lengthy and confused explanation:
800px-G%C3%A9n%C3%A9alogie2_Guerre_de_Cent_Ans.png

Charles, king of Navarra was, legally at least, actually a *better* claimant to the throne than Edward: if you contend that Women can  trace inheritance of the crown of france, then his mother's renunciation was cleary illegal. And, in 1357, the date currently chosen for the mod, while not a huge player, he *is* in a position to entertain hopes of reaching his crown, in those troubled moments.
More generally:
423px-Jaqueries_et_compagnies.svg.png

Charles' own estates are in green. Not overly impressive, and that would mean adding Navarre to the map, and maybe even expanding the map's scale (to make his Normand holdings worthwhile) but it would add the possibility to play for a rogue ( his allegiances changing) darkhorse (Charles gets much bad press, beginning with this "the bad" nickname a Spanish chronicler gave him a few centuries later, and which stuck, but he was an interesting fellow).
What the picture does not show too, is that the duchy of Brittany is in 1357 torn apart by a civil war between the Penthièvres ( pro-French) and the Montforts (Pro English), a strife eventually ending into a Montfort victory, the Montforts then adopting a rather pro-french neutrality in the conflict (a English victory "pyrrhified" by Charles V's diplomacy, so to speak) . Currently, Brittany has like... hmm... 1 town, Brest/Zendar, and 2 villages. In the case you'd like to expand the map someday, this might add an interesting side conflict too... Another thing, Paris is not controlled by the King in 1357, but by its Prevot de Marchands Etienne Marcel, who'll eventually get assasinated in summer 1358. That might also add some spice to the game,the French starting without Paris, and  Marcel and Charles the Bad having considered allying with each other... The Green and Orange areas could give some ideas about neutral bandits: green= Jacques, huge bands of revolted peasants, orange = compagnies,  bands of pillaging enemployed soldiers.
As I already said, I'd shift "Zendar" from Brest (notorious English guarrison) to Avignon (which, incidentally, was plagued by companies too at the time, you have your outlaws :p )

As for your question about Burgundy, in 1357 the Duchy was in the hand of Philip, count of Artois, Franche Comté, Auvergne and Boulgne, a child, who'll die in 1461 from the plague, aged 15. Then the Duchy was inherited by Jean I of France (though there was another possible inheritor... Charles the bad!), who gave the Duchy in 1363 to his fourth son Philip, who would later become the "third player" in the decond half of the HYW.

Also, another suggestion: make the knights upgrade tree independant of the peasant one.
just a  Ecuyer->bachelier- banneret tree (and I have under my eyes atm the text of an payment roll from Liège that indicates that the relative scale of their payment was 1->2->4 ), and a separate peasant->&c tree that would go no higher than mounted Sergents (which would be similar to Squires)
I subscribe to the sugegstion to give better horses to the french knights, which could be balanced by giving far better athetics to the English, to illustrate their tendancy to fight dismounted...
 
Sidus Preclarum 说:
And, in 1357, the date currently chosen for the mod, while not a huge player, he *is* in a position to entertain hopes of reaching his crown, in those troubled moments.

I was a bit confused about your suggestions to change King Charles V's name to Regent of France. Now I realise where it comes from... I'm not sure where you got that the mod was taking place in 1357. If you check this thread, you'll see that I had picked 1371 as the starting date for the mod, not 1357.
However, Llew2 is the one who ported the mod for M&B 0.903, and he may have changed the date (and I haven't noticed), among other things. In that case, just disregard what I said.

But if HYW 4.1 is still taking place in 1371, Charles V is King, and not Regent anymore. The Breton war of succession is finished, and Charles de Navarre's dreams about the French crown are broken. That's some of the reasons that made me choose that precise date by the way, since I wanted to have a background as simple as possible. Of course, that's only my point of view, and the date could be changed to include the Breton war and Charles de Navarre's plots.
 
If just checked my save games of the latest version, and you are indeed correct.
Where does my 57 come from ?  :shock: I have imagined it? or it comes from before the latest post ?
Anyway: let's change this to "I think a 1357 date would be interesting if you want to make things a bit more complicated "  :mrgreen:
 
-GandalfTheGrey 说:
I assume Llew meant "still 1371". It's getting confusing. :lol:

now where the hell did I get the 1357 notion?
(and I even thought "hey, that's a good choice for a date)  :???:
Have i finally descended into madness ?  :sad:
 
Hi,
  I have a degree in history and i'd like to make a few suggestions.

I think it would be cool to introduce "Routiers" (Literally "landless men") into the game instead of "Forest Bandits" etc. The reason being that during the period (and before) there were large groups of these men stemming mainly from the fluctuating need for troops. Men released from service often took to banditry hiding in woods etc and raiding villages and the nobility were not above this either. In fact there were so many Routiers that they were one of the reasons behind the crusades as often then not the Routiers would target monastic houses and Manors. The Pope realized he had a ready Supply of blooded and well equipped troops at this desposal.

Monastic Houses:

These should be available to raid as they were wealthy however the penalties should be severe, heavy reduction in renown, heavy reduction in morale and ultimate Excommunication which makes you a fair game target for everyone and also deters soldiers from joining you.

Indulgences and Intercession:

As religion was such a powerful factor during the period most generals would not have made important decisions without consulting a priest first. The medieval way of thinking was that the more monks that prayed for your forgiveness to as many different saints as possible the more likely you were to get into heaven (and the more justifiable the business of war). Everybody right from the lowliest of Longbowmen to the mightiest of lords would have employed priests to pray (or Intercess) for them.Perhaps this could be shown in game by a morale boost, ie pay 1 priest 60 dinars for a 1% morale increase over a given period. And this could be stackable wit other priests.

Astrology and Ill Omen:

Much to the church's disgust most leading nobles had astrologers in their parties to help them make decisions while on campaign (to see into the future). Perhaps for a large one off morale bonus an astrologer could be consulted and the bonus should only last until your next military encounter. However the twist could be that the result might not always be could, the astrologer could predict a great loss and this could incur a morale penalty. An interesting note however is that if you consult medieval texts you find out very quickly that many astrologer who did  not give out good predictions did not last very long..........but others grew very wealthy knowing what nobles with more money than sense wanted to hear.

Thanks

Nick
 
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