Place: Towns and Villages
Given By: Notables(Usually Merchant)
Time: 12 Days
- A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night.
- You need to go to the towns/villages at night and search on its outskirts for the cult members light armored usually 6-9 in each place (it would play a lot like "X wants his daughter found" or "Family feud" on agent spawning, but it would only work at night).
- Once finding the cult members, the hero would have 3 options.
If Fail: Town security decreases by 60% & town loyalty decreases 30%. Cultist parties spawn around the town, 30-50 cultists and bandits. Affecting trade.
Given By: Notables(Usually Merchant)
Time: 12 Days
- A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night.
- You need to go to the towns/villages at night and search on its outskirts for the cult members light armored usually 6-9 in each place (it would play a lot like "X wants his daughter found" or "Family feud" on agent spawning, but it would only work at night).
- Once finding the cult members, the hero would have 3 options.
- Attack and Kill Everyone (ELIMINATING THE CHANCE TO NEGOTIATE IN THE NEXT ENCOUNTERS OF THE SAME MISSION) - Leading to mission success after all villages and the town is clear - if the player is knock out he will have other chance in the next night.
- Negotiate to disband (Negotiation available)leading to mission success after all villages and the town are clear(be it via attack or negotiation).
- Don't interfere.(The village and town is "clear") leading to mission failing and some gold earning as bribery from the cult.
If Fail: Town security decreases by 60% & town loyalty decreases 30%. Cultist parties spawn around the town, 30-50 cultists and bandits. Affecting trade.