SP - Quests - Hunt Down Cult -

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Place: Towns and Villages

Given By: Notables(Usually Merchant)

Time: 12 Days



- A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night.

- You need to go to the towns/villages at night and search on its outskirts for the cult members light armored usually 6-9 in each place (it would play a lot like "X wants his daughter found" or "Family feud" on agent spawning, but it would only work at night).

- Once finding the cult members, the hero would have 3 options.



  1. Attack and Kill Everyone (ELIMINATING THE CHANCE TO NEGOTIATE IN THE NEXT ENCOUNTERS OF THE SAME MISSION) - Leading to mission success after all villages and the town is clear - if the player is knock out he will have other chance in the next night.
  2. Negotiate to disband (Negotiation available)leading to mission success after all villages and the town are clear(be it via attack or negotiation).
  3. Don't interfere.(The village and town is "clear") leading to mission failing and some gold earning as bribery from the cult.
If success: Affected town earns a small security and loyalty buff. Player earns gold

If Fail: Town security decreases by 60% & town loyalty decreases 30%. Cultist parties spawn around the town, 30-50 cultists and bandits. Affecting trade.
 
Great fun! +1

If Fail: Town security decreases by 60% & town loyalty decreases 30%. Cultist parties spawn around the town, 30-50 cultists and bandits. Affecting trade.
Unless quest is restricted to towns player own this is a great help for spawning rebel-clans :smile: This does in no way harm the player in fiefs he does not own.
 
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