HMS its the open source mocap data generated by Mixamo auto rigger and adapted to warband engine and skeleton.
Download: HumanMotionSet v1.0
Additional information:
- Set contains skeleton animations and animation code.
- Not all of set animations are used, you can view its in brf editor.
- Set contains 33 motion clips and 20 idle clips
- Set animation list:
- Animation Structure:
Code:
["stand_single", 0, amf_client_prediction,
[1.5, "tester", 0, 37, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
Swyter said:Code:1. Total Animation Time In Seconds, 2. Skeletal Animation to pick from the loaded BRF tree. 3. These are the beginning and ending times (not frames) from the selected Skeletal Animation. 4. Animation Flags (Specified at header_animations.py) / Configures blending time, if cyclic or not... bodypart enforcements. 5. Consolidates the following values into an binary digest. 6 & 7. References a real World coordinate movement. Not local. Check this. http://forums.taleworlds.com/index.php/topic,65520.msg1703891.html 8. Animation Delay in Seconds
Demonstration Gifs:
Run animations improvement for all directions:
One-handed
Two-handed
Polearm
Different idle clips in random play, for some animations:
Guards
Standard man idle
One-handed
Two-handed
Polearm
(Backward spear directions wip)
Different idle clips in random play, for some animations:
Guards
Standard man idle
You can use it without asking for my permission. Just remember to:
- use it for non-commercial purposes
- give credit