Resolved [HUGE Exploit] Mods can work in MP (AUTOBLOCK WORKS)

  • Thread starter yndynihcovaqutpbzs
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Version number
e1.5.4
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Main

yndynihcovaqutpbzs

Summary:
Don't know how something so simple as this went overlooked. Basically, mods can actually be used in MP to gain an advantage. Autoblock is just one of the many. There are probably other mods out there that you can think of or create can potentially give you an advantage in MP. Autoblock mods have existed not long after the game was released in EA. So all this time, there could've been numerous people using autoblocks this whole time. And after all this time, not one person wanted to expose it. I thought people were joking when they said "imagine not using autoblock in 2020", but it turns out they were actually being serious.
How to Reproduce:
1. Navigate to the Mod's module folder ( Bannerlord folder > Modules > Module name )
2. Edit SubModule.xml and change the value from false to true "<MultiplayerModule value="true"/>"
3. Go to Documents > Bannerlord folder > Configs > Edit LauncherData.xml
4. Under the MultiplayerData part, change the Mod value you want to use from false to true "<IsSelected>true</IsSelected>"
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Last edited by a moderator:
If a user edits files in the game, the system would prompt them to edit the file, however, if the said file was saved and left open the game will prompt the user to change the mod file hence the cheat can still be accessible to the game.
 
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