alesch
Sergeant

I always liked the game pirates for it's beginning, where yu fought a duel against your old captain and possibly gained control of a decent ship and medium sized crew, or lost and were sent packing to start the game with a few lousy sailors and a lifeboat. It seemed to give the story a more concrete starting point, and I would really like to see somethign similar done in M&B.
Some people would probably read this and think "But I like being able to imagine my character's own backstory" or "I really don't care how the story starts" but it would have benifits.
For example if you created a character who was a squire, then you'd start the game fighting a rather large battle, against bandits, or possibly a random faction. If you're victorious you could start the game with the remnants of an army (inherited form the knight you served who was killed in the battle perhaps?) while if you lose you flee to Zendar, with nothign but a few weapons and a sickly horse that no one bothered to loot form the battle field. You could even have it like a normal battle so that you'd retain any wounds you sustained, possibly starting the game wiht only a few hit points.
If you were a merchant you could start the game defending your caravan, which a lot of money had been put into, from bandits. IF you won theb attle you begin the game with a few guards and a nice shipment of salt to deliver to Zendar. If you lose you could possibly begin only slightly better off than poor old Marnid. It would definately give the merchant character a bit of common ground with Marnid.
A hunter could possibly start in a hunting party which is ambushed by river pirates, while the priest is waylayed while carrying chuch tithes or something. There are really a hundred situations to start in, but actually starting in some sort of a dangerous situation or battle, which influenced your starting conditions would be fun.
Another addition to character creation which would be interesting would be the ability to select a race. This would influence starting default skills, based on cultural influences rather than anythign like "Elves are naturally inclined to sing and make toys for fat pedophiles to use in baiting children". Also, if you were a Swadian, Vaegirs could be more ill-disposed to you at the start, and vice versa. It mgiht even be interesting to make certian races identifiable, such as making Swadians have lighter hair than Vaegirs more often than not or some other type of subtle visual cues. Right now the only difference is that Vaegirs don't like shaving much, unless you as the commander make them.
You could also include being a Khergit, or some other foreign culture, such as the Sea Raiders. Just somethign to give the player a little more tangible way to diferentiate him/herself from every other character in the game world. Beign a Sea Raider or Khergit that's chosen a side in the war would be pretty cool.
Some people would probably read this and think "But I like being able to imagine my character's own backstory" or "I really don't care how the story starts" but it would have benifits.
For example if you created a character who was a squire, then you'd start the game fighting a rather large battle, against bandits, or possibly a random faction. If you're victorious you could start the game with the remnants of an army (inherited form the knight you served who was killed in the battle perhaps?) while if you lose you flee to Zendar, with nothign but a few weapons and a sickly horse that no one bothered to loot form the battle field. You could even have it like a normal battle so that you'd retain any wounds you sustained, possibly starting the game wiht only a few hit points.
If you were a merchant you could start the game defending your caravan, which a lot of money had been put into, from bandits. IF you won theb attle you begin the game with a few guards and a nice shipment of salt to deliver to Zendar. If you lose you could possibly begin only slightly better off than poor old Marnid. It would definately give the merchant character a bit of common ground with Marnid.
A hunter could possibly start in a hunting party which is ambushed by river pirates, while the priest is waylayed while carrying chuch tithes or something. There are really a hundred situations to start in, but actually starting in some sort of a dangerous situation or battle, which influenced your starting conditions would be fun.
Another addition to character creation which would be interesting would be the ability to select a race. This would influence starting default skills, based on cultural influences rather than anythign like "Elves are naturally inclined to sing and make toys for fat pedophiles to use in baiting children". Also, if you were a Swadian, Vaegirs could be more ill-disposed to you at the start, and vice versa. It mgiht even be interesting to make certian races identifiable, such as making Swadians have lighter hair than Vaegirs more often than not or some other type of subtle visual cues. Right now the only difference is that Vaegirs don't like shaving much, unless you as the commander make them.
You could also include being a Khergit, or some other foreign culture, such as the Sea Raiders. Just somethign to give the player a little more tangible way to diferentiate him/herself from every other character in the game world. Beign a Sea Raider or Khergit that's chosen a side in the war would be pretty cool.