Well, before all you formation-people loose your grip on reality completely and start going on about cavalry, infantry and so on -regiments assuming different formations etc, let me just remind you that the battles are hardly going to have more than 40-50 soldiers per team, so it takes some of the spunge out of the whole formation-mania of yours to create, (And I quote.):
"...Cavalry in a formed line charging, archers in a line, squared up heavy infantry and so on", and:
"...Halberdiers and Heavy Crossbowmen in line formation, Feudal Knights in wedge formation and Teutonic Knights in square formation".
When the "Cavalry in a formed line charging" consists of five people, the "Archers in a line" consists of five to say, eight people and the stuff about those halberdiers etc... well, the men are often pretty much a mix when it comes to melee infantry and there aren't quite enough people of the same type to start dividing the formations into
what weapons are used like that. If you ask me, which you haven't, the formations would rather be divided into broad types. Say, cavalry and infantry. Or perhaps cavalry, infantry and ranged. But then what about horse archers?! Coupled with the fact that a lot of soldiers carry two weapons of different class!
Get real, people!

Even if you use the Battlesizechanger - module and crank it up to max, (And disable corpses so that the game won't CTD when there's more than about a hundred soldiers participating.

), the battles are probably never going to have as much as 414 soldiers, (Which is the maximum, I think.), in them anyway. And even if they did, the engine is hardly meant to have that many soldiers on the battlefield at once, and will, I repeat,
will move slower than snailsex.
So to sum my points up, before Amargan & CO officially increases the battle-scale and somehow makes the engine capable of this, (Several ways have been suggested as you may recall, among other things to decrease the detail on the soldiers the further they are from the screen.), begging for intricate formations like these is just stupid. Couple this with the fact that many players might never have heard of the Battlesizechanger at all, and... well, yeah.
