How will they fix Sturgia getting completely eliminated in one year, and Khuzait and Vlandia taking half the map in 3 years?

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Sturgia's problem doesn't have anything to do with their troop roster at all. If anything, they're roughly where they should be now, thanks to buffs. Their infantry comes out on top against other factions. If anything, I'd rather see changes to Battania.
 
200 Druzhnik Champions
mhm. look, unless i have disciplinarian and i also cultivate sea raiders for an upgrade into Drujhina, there is no way you can amass such numbers in a realistic game preset. Simply because of the losses inflicted on the parties. Besides, i see little point in heavy cav for Sturgia, because Raiders spike much harder. Yes, in the prolonged fight Drughina is better, but again they are very few in numbers to make a substantial difference. I can always have Raiders, but i have to work hard for my heavy cav, the value of which is questionable.
But i see your point.
Those were certainly different armies
i won't argue on that hence i removed that PT, but i was grinding my charm during that period i think that 2k units strong horde had the same lords i barely managed to defeat a week before.
This would mean once they're defeated they would have a significant drop in power since it would take time (or sometimes be impossible) to collect enough mounts for too many mounted units. This could also mean the AI going the footman/archer rout which would make them slower (if perk works correctly) and less powerful in auto-calc battles.
yes, exactly.

Anyway. Decapitation looks more and more appealing the more i play Sturgia.
 
Sturgia's problem doesn't have anything to do with their troop roster at all. If anything, they're roughly where they should be now, thanks to buffs. Their infantry comes out on top against other factions. If anything, I'd rather see changes to Battania.

Amen!!! Others have tested this extensively in custom battles.

In any case, on the scale of a campaign, the items to be balanced are 1) auto resolve bonuses/maluses 2) geography 3) diplomacy (which seems a lot healthier in 1.4.2).
 
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Amen!!! Others have tested this extensively in custom battles.

In any case, on the scale of a campaign, the items to be balanced are 1) auto resolve bonuses/maluses 2) geography 3) diplomacy (which seems a lot healthier in 1.4.2).

I totally agree with you, especially the first two.

The one thing that I would really like is the first two points you mentioned because if implemented, they will allow smaller factions to sometimes survive or locally dominate a larger faction.

Because currently when there is a war between two AI factions, the one with the most men ALWAYS win... I want the game to be more "complex"in that regard ( will be more interesting)

But with what you said : Auto calculation taking terrain into account and weather, this is crucial IMO.

For instance if one army is defending a mountain pass or a strategic bridge, then some bonuses should be applied for the defending side.

I also think for instance in sieges or swampy terrain, cavalry should not retain its auto calc advantage like on a flat plain or open field battle.

The point will be to make the game balance less relying on brute force of manpower but to make tactics and strategies have more of an influence.

It would affect Sturgia because their resistance to cold bonus and the geography of their territory ( chokepoints) would make it easier to defend for them.
 
connect a path, near Revyl Town, Korsyas Village and Nevyansk Castle, and North of Varcheg would have a land mass that would connect up ... it would be nice if the sturgians didnt have to travel so far to reinforce the front lines. By that time the castle or village had already been sack. ( be nice if they had boat travel )
 
I use console commands to make peace between vlandia and strugia, that helps sturgia to survive. Their lords won't quit the kingdom within 3 days. I also declare war between khuzait and aserai (if they don't fight amoung themselves they'll both be superpowers). That's a simple solution, changing the diplomatic relations at the begginig of the game.
 
For me its very simple. I have Diplomacy fixes mod, so it lets me change duration of war/peace. For example if you set war cooldown for 200 days, then would be no wars until you’ll finish your smithing/trading/killing looters part.

If you dont want to join the Sturgians with only 2 fiefs remaining after 1 ingame year then just try it :wink:
 
Another thing to note. Quest about extortion by deserters.
I checked with Vlandia and Aserai. Both of these factions can capture and convert future T6 units. Like Vlandian Gallant. It is possible to take up to 6 of them as prisoners (from personal experience), and if they survive and they often do, that is your limitless source of Banner Knights. With Aserai it is possible to do the same with their Noble line units, Faris?
But if it's Sturgia? no. you can't have T6 units as prisoners, they just not part of the deserters' group.
10 years of the campaign for Sturgia and i only had 5 heavy cav units in the party during these years, five. Even with Disciplinarian. Probably on lower difficulty situation is different, and sea raiders and warrior sons have a longer lifetime, but as it now i rock with Raiders and they are my only cav.
 
Fix the garbage noble troop for Sturgia. It makes no sense that their elite troop is... cavalry.

But otherwise, I find Sturgia to be a lot of fun. It makes the game much more challenging.
 
Fix the garbage noble troop for Sturgia. It makes no sense that their elite troop is... cavalry.

Druzh are arguably the best heavy cav in the game and directly counter Khuzait horse archers.
 
garbage noble troop
emmm. no, they are not garbage, Druzhinnik is on the same level with Banner Knight. The problem is, that a player can only get them from villages or sea raiders. In order to convert sea raiders into Noble Unit a player should have Disciplinarian perk and sea raiders should survive the process of becoming Druzhinnik.
Cavalry is essential when dealing with those pesky and deadly Vlandian Crossbows and basically all of Khuzaits. But it's rather difficult to get and maintain Sturgian Noble line in appropriate numbers.
 
Fix the garbage noble troop for Sturgia. It makes no sense that their elite troop is... cavalry.
And you think huscarls will somehow fix everything? In a game where cavalry is favoured?

Druz are badly underrated. Being just as good, if not better than a banner knight is a pretty big deal. Granted, shock cavalry kind of suck, but they'll overcome infantry all the same.
 
emmm. no, they are not garbage, Druzhinnik is on the same level with Banner Knight. The problem is, that a player can only get them from villages or sea raiders. In order to convert sea raiders into Noble Unit a player should have Disciplinarian perk and sea raiders should survive the process of becoming Druzhinnik.
Cavalry is essential when dealing with those pesky and deadly Vlandian Crossbows and basically all of Khuzaits. But it's rather difficult to get and maintain Sturgian Noble line in appropriate numbers.
Tbf, the same could be said for other nobles.
 
Tbf, the same could be said for other nobles.

Not really. Only Sturgia's noble line stays infantry in T3/T4. Everyone else is either mounted by T3 or is a dedicated ranged unit. That does make it difficult to stack up Druzh in comparison to other nobles.

Fortunately Sturgian cav is also good, so you aren't completely screwed if you can't get T5/T6 nobles in enough numbers against the Khuzaits.
 
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Not really. Only Sturgia's noble line stays infantry in T3/T4. Everyone else is either mounted by T3 or is a dedicated ranged unit. That does make it difficult to stack up Druzh in comparison to other nobles.

Fortunately Sturgian cav is also good, so you aren't completely screwed if you can't get T5/T6 nobles in enough numbers against the Khuzaits.
True I suppose, but its not like you can't rack them up eventually.

And yeah, Horse raiders are pretty useful to contend against other cavalry. Quite unlike the Battanian Mtd Skirmisher...
 
In my campaign in 1.4.2 only the empire factions got eliminated and, most of it, by the khuzaits(yeah who else should it be). But now, every other kingdom is at war with them and they slowly loose towns because they are the strongest faction atm. I have my own kingdom with 2 other clans and it seems they also just want war with the khuzaits. In the diplomacy screen, right now, the war declaration is at 100% when I choose khuzaits as my enemy. So it seems that the more wealthy a faction becomes the more enemies they get.
 
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