NecroVane
Recruit

The AI lords dont have to spend horses to make cavalry, and cavalry get simulation advantages. This is why khuzait and vlandia typically do well, if you actually fight against them you realize pretty quickly their armies are like 2/3 cavalry, which is completely unrealistic on such a large scale simply based on the warhorse requirements alone. When i go up against an army of 900-1000 khuzaits, i shouldnt be fighting against 300 heavy lancers and 300 heavy horse archers. Even if you bought every single warhorse available in the khuzait lands from the start of the game(since AI lords dont go to other lands to buy goods), it would take like 400 in-game days to get that many warhorses, yet the khuzait lords just pump out hundreds of heavy cav like its nothing.
All this cavalry also makes them move way quicker on the campaign map, so when they form armies they dont move like slugs.
Vlandia is fairly balanced unit wise, if even a bit weak with their sergeants randomly deciding to become bad 2h infantry instead of the shield wall infantry they are supposed to be, crossbows generally being weak as ranged units right now, and their tier 5 heavy cav being a joke compared to khuzaits. However, bad cavalry in simulations is still cavalry, so when vlandian lords are running around with several hundred heavy cav, they still have move speed and simulation advantages.
Khuzaits on the other hand need a nerf, why do they have by far the best t5 heavy cav in the game, as well as having t2 horse archers and t3 light cav, their archers are tied for the best t5 normal line archers as well as great infantry? Their t2 infantry have better shields than most t5 infantry of other civs FFS, and their units have really heavy armor for what is supposed to be a mongol/steppe tribe faction. They clearly imbalanced the khuzaits in an effort to avoid them being awful like the khergits were in warband, but all it results in is an annoying horse archer faction being dominant in every single campaign.
All this cavalry also makes them move way quicker on the campaign map, so when they form armies they dont move like slugs.
Vlandia is fairly balanced unit wise, if even a bit weak with their sergeants randomly deciding to become bad 2h infantry instead of the shield wall infantry they are supposed to be, crossbows generally being weak as ranged units right now, and their tier 5 heavy cav being a joke compared to khuzaits. However, bad cavalry in simulations is still cavalry, so when vlandian lords are running around with several hundred heavy cav, they still have move speed and simulation advantages.
Khuzaits on the other hand need a nerf, why do they have by far the best t5 heavy cav in the game, as well as having t2 horse archers and t3 light cav, their archers are tied for the best t5 normal line archers as well as great infantry? Their t2 infantry have better shields than most t5 infantry of other civs FFS, and their units have really heavy armor for what is supposed to be a mongol/steppe tribe faction. They clearly imbalanced the khuzaits in an effort to avoid them being awful like the khergits were in warband, but all it results in is an annoying horse archer faction being dominant in every single campaign.





