Yertyl
Veteran
How wars should IMO go
I assume that this has a lot to do with wanting to prevent snowballing, but I feel it's not the best option to make wars an endless, meaningless whack-a-mole. So I would propose the following alternative:
- one kingdom builds up its armies over a period of time, and once it feels significantly stronger than a neighbor, declares war
- armies clash, both sides suffer losses, lords are imprisoned
- if one side has a lot of soldiers left over, they take fiefs, suffering significant losses in the process
- once both sides run out of men and gold, peace is made and lords are released
- kingdom spends a significant amount of time licking its wounds and rebuilding its troops, then considers declaring war again
- kingdom declares its fifth war this year
- armies run around aimlessly, but sometimes clash, both sides suffer losses, lords are taken captive
- " (...) has escaped your army" "(...) has been ransomed" "(...) has escaped from their prison"
- losses are immediately replenished because recruits are everywhere
- "Hey, didn't I already defeat you 3 times already in this war alone? Well, fourth time is the charm I guess"
- at some seemingly random point one side decides they've had enough, makes peace with one party, and immediately declares war on the next
I assume that this has a lot to do with wanting to prevent snowballing, but I feel it's not the best option to make wars an endless, meaningless whack-a-mole. So I would propose the following alternative:
- Significantly lower recruit spawning rate and lord escape chance. This would have the IMO welcome side-effect of making the player care about losing regular (non-noble, non-cavalry) units too.
- To make attackers not snowball too hard in a single war, make units/armies cost more upkeep in gold, food and/or influence the further away they are from a friendly (or neutral) fief. Money, supply, and men tended to be the limiting factors for attackers more than defenders immediately rebuilding armies after a defeat.
- To make kingdoms not snowball too hard overall, make weaker kingdoms band together against a stronger neighbors.