How to use open source m&b armor on a non mount and blade character model.

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tbox

Sergeant
I was just wondering if anyone can give me a quick outline on what would be needed to make a costume character model that would not use any taleworlds owned  information and get player made armors to fit it.  I would like to use some open source armors in a learning project I am playing with on unity 3d.  I am not asking about how to make a costume model to be an avatar but like how  a piece of  armor gets equipped.  Do you just change out the skin and make the armor the exact same dimensions?  I know the helmets go over the head but is that also true for the pants, chest and boots?
 
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