tbox
Sergeant

I was just wondering if anyone can give me a quick outline on what would be needed to make a costume character model that would not use any taleworlds owned information and get player made armors to fit it. I would like to use some open source armors in a learning project I am playing with on unity 3d. I am not asking about how to make a costume model to be an avatar but like how a piece of armor gets equipped. Do you just change out the skin and make the armor the exact same dimensions? I know the helmets go over the head but is that also true for the pants, chest and boots?