How to turn undead off?

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anderson0702

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I was playing the other day and realised there was about 500 undead chasing me, obviously i got owned.

I was wondering how to turn it off? because it breaks the immersion a lot (just my opinion) and I also get owned a lot as a result of it :L
 
if you don't have enough troops to defeat them how do they manage to reach you to begin with, they're awfully slow
 
As far as I know, there isn't a quick, built-in way to turn them off. You could simply play on the easiest difficulty, because I think they're not a part of it then. Honestly, if you get an average or better army at your back, undead change from annoying and scary enemies that chase you into walking massacres that result in oodles of XP and gold for you... So either play at an easier difficulty or run like hell? I guess there's probably a mod-ey way of turning them off...
 
That's it. You have to be a bit careful when marching, but you can avoid bigger armies and beat weaker ones. Later you can relax a little bit, as Hallegra said. Recently I met about 360 undeads with my 200 men. I had not so good feelings in the beginning because of bad experience. I had realistic AI battle tactics on, so the undead did not chase me but preferred to remain in a defensive position. That was my luck. I slowly advanced them and took their arrows with my heavy infantry, than my handgonners and sharpshooters started to work. I got one wounded halbardier for me and 360 "dead" undead for them.
 
ok thanks,but my main concern was that it was sort of ruining the experience for me, and id rather them just not there.

But if you cant give me a way to turn them off thats fine. Thanks!  :grin:
 
Should still work.  Gotta say, though, that if you're finding the Undead difficult and can't run away from them, you're really doing it wrong.  They're either something you run away from or they're yummy speedbumps that feed you gold and XP in 1.251. 

They, got a little bit more serious, if not terrifically fatal, in the next build.
 
Another way would be, if your speed is too low at the beginning, to cheat a little bit and give you or a companion more points in pathfinding.

I'm on the edge waiting for the terrible undead of the next build.  :smile:
 
yeah borcha *i think* has good pathfinding, get him and power level his intel until pathfinding is at 5, then put him on the bottom of your unit stack and keep him, and other support companions, safe.
of course keep leveling his PF until its at 10 :razz:
Then you move like 300 man rocket across the world
 
Why don't you just put the companions in your firing line as archers? Most of them have decent levels in one of the ranged masteries...
 
Hallegra said:
Why don't you just put the companions in your firing line as archers? Most of them have decent levels in one of the ranged masteries...

because then they have a chance to be killed, i would rather not 1 companion gets KO'ed followed by an arbitrary number of my troops running away

companions in group #6, group #6 stands behind EVERYTHING unless i'm charging looters
 
WTF is this... I see thousands of undead everywhere. They don't care about bandits. I thought this was supposed to be realistic and not fantasy... I would rather have elves and dwarves than undead.
 
Dear GOD people.
the undead are not THAT hard to kill.

while i am sad at the removal from the realistic front (and the addition of walkers) its part of the mod, if you want to complain don't hijack this guys thread
 
To remain with off-topic: the mod for me is very fantasy. Especially the army compositions with a lot of very old fashioned weapons and cannons and relatively fast firing firearms at the same time. I like it for that, if I want to play "realistic" mods, I use Brytenwalda and AD 1257. What is "realistic" and funny and rather special with B+S is the system of arms, armour, skills and damage and the combat itself. Such a nice feeling when you blow an ugly looking death knight from his horse with a double dragoon shot.  :mrgreen:
 
Without the fringe benefits of the undead and the days of doom, wouldn't this be a pretty realistic mod? It doesn't exactly follow historical development tracks though.
 
Well, it really depends on how we define "realism"  :lol:

IRL, guns took at least 45 seconds to reload, back then. 

So, the guys in Blood and Steel, firing every 5 seconds or so?  Totally not like real life. 

However, that's not what I'm modeling; I'm modeling the effective base of fire that one saw as firearms proliferated.  One of the things that happened when firearms showed up is that lots more infantry were armed with missile weapons, and armies got a lot bigger, too. 

Since the engine doesn't really allow me to expand the armies forever without crashing, the rate of fire was tweaked, instead.  Their ranges are accurate; their accuracy is adjusted to more-or-less represent their total base of fire.

But were there hand cannons?  Well, yes; they had grenade launchers.  Did they work like in the mod?  Not especially, no.  Lots of problems there with how the AI deals with ranged weapons; you literally cannot give the AI a weapon with a low enough trajectory to be used as a mortar, because they won't ever use it.  That's why I'm introducing the Alephs; they're a little closer (simulation-wise) to a mobile field gun.

Do I think the Dragon's an accurate representation of that weapon?  No, it should probably miss more people in the AOE, but for game-balance reasons and the fact that they're overwhelmingly popular as super-heroic deathwands, I've largely left them alone.  Otherwise, yeah; a dragon was basically a sawed-off shotgun, and absolutely not a joke gun :smile:
 
How any1 has trouble with undead is beyond me.

I was messing around as a bandit had an army of about 500 medium level bandits with 50 or so elite's who formed my personal guard and i found a light vs dark battle so horribly unbalanced i had to get involved.

5 undead armies totalling about 12000 enemies vs about 600 light soldiers.
So i jumped in ( ive changed a little bit so there can be about 2000 men on the field at any given time since my pc is custom built and can handle that without lag ).
So theres me my 50 guard about 100 of my bandits about 200 light soldiers and then around 1600 undead who bonzai charged us.

500 or more went down under arrows and javalins.
Another 300 or so dropped when my men charged into them the rest were shredded in short order.
This repeated over and over with numbers steadily increasing for me with each battle.

I lost 4 guardsmen when i charged about 700 enemies with nothing but my guard then i lost about 75 of my bandits and 150 or so light soldiers but theyd been fighting a while ( over 700 dead before i got involved ) so they were likely wounded before the battle even began.

Thats a total of less then 250 men lost the enemy had around 10000 dead 1500 taken prisoner and 500 or so who escaped ( until i ran them down 5 seconds later and killed them all ).

So how anybody can have difficulty facing the undead is beyond me.

The hardest part i faced was the enemy death knights because i dont have any cavalry but that was pretty simple in the end i just held fire until they got close then buried them in arrows and javalins.
Every single one of my bandits became elite from the battle and i made enough gold to buy all 13 of my companions milanese plate so there effectively now walking tanks and the 14 of us total on war horse's can cut through a 1000+ enemies before any 1 dies.
 
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