How to take large garrisoned settlements

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Tried this with some Fierd AAs instead of Huscarls, and died getting knocked off the ladder by my own men. I only had 20 of each handy, though, so maybe I'll try again with some stand-in Wardens or maybe get real huscarls.
 
iskar 说:
Ladies and Gentlemen, we're still taking bets on how Carlos's character will die.

Assassin's throwing knife: 1:2
Bladesman's war dart: 1:4
Noble Raider's arrow: 1:3
Dervish Raider's arrow: 1:4
Desert Bowman's arrow: 1:5
An ordinary blade: 1:6

:wink:

I bet he'll be targeted by Bladesman's war darts :smile:.
 
noosers 说:
Yes it is.

1 try, 150 battlesize, full damage to anything, no cheating, no compansies (25 Rangers and Huscarls each, remember?), no player abusation of the equipment chest, no exploits in general (like using the friggin´ open backdoor or jumping over foes), and a regular decently mixed and trained garrison.

edit:
And of course, pictures or it didn´t happen!

They only way I see it happening, is if the guy holds his Rangers back and sets his Huskies forward to absorb the artillery; until the enemy are mostly out of ammo. If enough infantry survive being pin-cusions, and if his Rangers can cause enough causalities, his Huskies might make it up the ladder, and might be able to gain a foothold.

If he can get enough huskies on the wall, supported by Ranger fire, he might be able to take the castle.

Might. If. Maybe.
 
Shingen 说:
noosers 说:
Yes it is.

1 try, 150 battlesize, full damage to anything, no cheating, no compansies (25 Rangers and Huscarls each, remember?), no player abusation of the equipment chest, no exploits in general (like using the friggin´ open backdoor or jumping over foes), and a regular decently mixed and trained garrison.

edit:
And of course, pictures or it didn´t happen!


Might. If. Maybe.

shhh
 
Not necessarily.

If he´s the archer chap he will simply park his huscarls in the front row, the RR far behind, spend 2 quivers in the safety  of those big horned helmets and their nasty shields and kill enough stuff to trigger the 1st reinforcement wave which brains the autocharge into the AI which will in return clog upon the entry point and beeing shot and killed by the Ravenstern Rangers.

It needs a lot of micromanaging but with excellent knowledge of the game and the various locations altogether with their strenghts and weakness it´s bound to fail.

No matter what, it will end in pain and utter failure and almost as much fun to be had as watching x-dude´s ungainly attitude and rather clumsy attempts at flame-baiting.

And now, bringo forth teh Vaseline for Mr. Örkl the Mighty! - and keep in mind, Carlos Danger, pics or it didn´t happen. Bonus points if you manage to take a video from your futile attempt of convincing Fortuna to patron Might. If. Maybe. - Episode One: The Lost Cause.
 
i think he's gonna make it and it doesn't even take much micro management. just hold position and tell infantry to advance once. after that sharpshooting with two quivers, huscarls absorb damage with their shields, RRs + carlos will kill 70-80 troops and the huscarls charge right before the next reinforcements come in. with any luck there won't be any ranged troops on the walls after the RRs do their thing and the huscarls won't have much trouble climbing the ladder. when they're in, RRs and Carlos charge after them, Carlos finds some more arrows on the walls and pew-pews away as his troops butcher the rest.

now that i'm reading my own post it sounds harder. 25 huscarls isn't enough to do their thing on the walls and 25 RRs isn't enough to do their thing from below. 50 each would do the job without a doubt. he's gonna fail. miserably. RIP.

he's gonna make it only if there are just a few top tiers on the walls
 
Carlos Danger 说:
brzi 说:
carlos? you alive? i guess you would be bragging by now if you made it.

I haven't had enough time lately, but it'll happen soon.

I could even do this :smile:, just I'm currently not war with the D'shar, and have to defend against Empire, Sarleon and Fierdsfain, while they are sieging all of my towns (Laria,Cez and Ethos), at the same time.
 
What I've being doing is amassing an massive quantity of cannon fodder troops and zerging the enemy. Usually(in other mods) that works well even if u lose the first 2 sieges.

The trick lies in deducting the defending numbers to 100 and then going for the capture, sometimes u manage to hand the enemies asses on a platter by doing the zerg and actually pulling it off, I always try that by amassing tons of good archers and keeping the zerg flowing, the archers do 75% of the job with my PC killing countless people while the zerg troops simply keep distracting the enemy...

This probably won't work on all nations in PoP, but it usually pays off, one only has pay attention to defending armies, the zerg tactic doesn't work against field armies / battles... If that happens try to run, go over another fief and do that there, if they come to the other fief to defend, u keep switching, at some point they'll fall back due to troop morale drop
 
Multi-round zerg is exceptionally easy if you are an archer and have 10+4 surgery.
When you are still alone, it's probably easier to take land than to properly (fast enough) garrison them.

Luckily PoP manages to throw an occasional wrench into your gears. Like the sally out -feature, where your archers start basically naked and most likely will lose the round. It might keep you from taking land too early for your own good.
 
The sallies usually backfire, when you use Ravenstern Rangers backed up by some armoured companions or rogue knights. Those Ravenstern greatswords cut through most enemies like butter.
 
zerging always work, because when I from up the zerg party I have around 240 units which is my current party limit...
 
Actually what I remember from some of the sieges is that when there are so many garrisoned troops, you don't actually have to fight all of them (in this case, 600+).  Sometimes the game seems to give you 3 places to take over the castle: at the walls/courtyard, in the town streets, and at the actual castle.  Sometimes you get all 3, sometimes just 2 or most of the time, just 1.  The only thing I can think of is that it does this when there are many garrisoned troops.  I don't think it relates to the particular castle (and what was programmed for that castle), but I could be wrong.

Now as for ways to defeat the castle -- we are used to playing and being hero with our own band, but in fact, one of the ways you can overcome large numbers is to have ally lords helping you.  If you're ready to start your own kingdom, then you could do that and immediately make one of your companions to be vassals.  They will start to come with their own troops, and then all of you can attack together.

Another way is to whittle down the defenders.  You will lose troops and not take the castle but it will take a few attempts and rebuilding your army (or resting to heal up) as each defense has decreased their total count, so eventually you will win.

 
bluegayle 说:
Actually what I remember from some of the sieges is that when there are so many garrisoned troops, you don't actually have to fight all of them (in this case, 600+).  Sometimes the game seems to give you 3 places to take over the castle: at the walls/courtyard, in the town streets, and at the actual castle.  Sometimes you get all 3, sometimes just 2 or most of the time, just 1.  The only thing I can think of is that it does this when there are many garrisoned troops.  I don't think it relates to the particular castle (and what was programmed for that castle), but I could be wrong.

Warband old news, this has being in the game since M&B 1, and I believe that at some point no matter how many troops were in the battle u would always have to win the 3 stages back in the old game...

bluegayle 说:
Now as for ways to defeat the castle -- we are used to playing and being hero with our own band, but in fact, one of the ways you can overcome large numbers is to have ally lords helping you.  If you're ready to start your own kingdom, then you could do that and immediately make one of your companions to be vassals.  They will start to come with their own troops, and then all of you can attack together.
I think most people know that to be honest...

bluegayle 说:
Another way is to whittle down the defenders.  You will lose troops and not take the castle but it will take a few attempts and rebuilding your army (or resting to heal up) as each defense has decreased their total count, so eventually you will win.

That's what I was talking about, that's the zerg tactic... Sometimes with that tactic it's possible to bring archers and eventually win on the first or second run....
 
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