How to summon?

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jamesnoob

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Ive play the mod The horde lands

and there I found a weapon that summons undead!

Is there a code in summoning?

please help!

thx
 
there are 2 ways to add troops to a scene, though I have only gotten one of them to work.  Unfortunately, it's the (I would say) suckier way (no offense to those that use it, I will explain my opinion) that I got working....

the way that I can get to work is using the operation (spawn_agent,<troopID>),.  First you would need to use the operation (set_spawn_position, <pos>),.  This works great except that each troop spawned is identical.  Doesn't matter what variety of weapons, armor, face codes, etc. you use, they all look the same.  This is why (imho) it's suckier.

the other way is to use the operation (add_visitors_to_current_scene,<entry point>,<troopID>,<number of troops>),.  This is what is used in the melee fights.  You notice there that troops (and their gear) is randomized.  I'm not sure what I am missing to get this operation working.  I even added the line (modify_visitors_at_site,<sceneID>), but that didn't help.

But there you go.  Just have something trigger the operation you want to use.
 
jik said:
there are 2 ways to add troops to a scene, though I have only gotten one of them to work.  Unfortunately, it's the (I would say) suckier way (no offense to those that use it, I will explain my opinion) that I got working....

the way that I can get to work is using the operation (spawn_agent,<troopID>),.  First you would need to use the operation (set_spawn_position, <pos>),.  This works great except that each troop spawned is identical.  Doesn't matter what variety of weapons, armor, face codes, etc. you use, they all look the same.  This is why (imho) it's suckier.

the other way is to use the operation (add_visitors_to_current_scene,<entry point>,<troopID>,<number of troops>),.  This is what is used in the melee fights.  You notice there that troops (and their gear) is randomized.  I'm not sure what I am missing to get this operation working.  I even added the line (modify_visitors_at_site,<sceneID>), but that didn't help.

But there you go.  Just have something trigger the operation you want to use.


Thanks!
 
Jik when you say the troops are identical do you mean their face or their equipment.  Because keedo's code spawned an assortment of badguys.
 
Berserker Pride said:
Jik when you say the troops are identical do you mean their face or their equipment.  Because keedo's code spawned an assortment of badguys.

Believe it or not, but I can answer that.
The troops spawn exactly identical. Both face and equipment.


That's about all I can answer. (because I don't fully understand the code)
 
Berserker Pride said:
Jik when you say the troops are identical do you mean their face or their equipment.  Because keedo's code spawned an assortment of badguys.

I'll have to pm keedo, cause it's a real p!$$ off that they all look identical.  I guess to get around it, we can make like 5 troops in a range and randomly pick one of them.  Just extra work...
 
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