How to speeding Up Melee Weapon Ready and Block Speed

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Hi everyone,

I’m currently working on a mod that allows the player to enter a "bullet time" mode, where the scene’s time slows down, but the player's actions speed up. I’ve been able to increase the speed of most actions successfully, but I’m having trouble with melee weapon ready speed and block speed.

Here’s what I’ve tried so far:

  • AgentDrivenProperties: I adjusted various properties like SwingSpeedMultiplier, ThrustOrRangedReadySpeedMultiplier, and others, but none of these seem to affect the melee weapon ready phase. It can only speed up ready speed in chain swing after first swing.
  • SetCurrentActionSpeed and SetActionChannel: These worked for most actions (e.g., weapon switching), but they didn’t affect the readiness phase for attacks or blocking actions. It can also only speed up ready speed in chain swing after first swing.
Is there any way to specifically speed up the melee weapon ready speed and block speed that I might be missing? Any suggestions or guidance would be greatly appreciated. Thank you!
 
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