It's been explained to me that the slider bar in Video Options, "Character Detail" affects the range at which lods trigger. Having scoured the forge and other various forum, I did not know this, and this has affected my M&B performance significantly.
I was curious if I was the only one not in the know about this, or had no idea on account of the description of it's function
lod = level of detail. These are lower polygon meshes which trigger at certain distances
I was curious if I was the only one not in the know about this, or had no idea on account of the description of it's function
lod = level of detail. These are lower polygon meshes which trigger at certain distances