BL Scening How to set Spawnpoint for SimpleMountedPlayer[Testmissions]

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Firunien

#Feedrunien
Grandmaster Knight
So, when i want to walk around in the scene i use Start Mission as SimpleMountedPlayer[Testmissions]. Just to see how it feels.
I always keep spawning at the corner of the map, have moved all entities i could away from there but i still spawn there.
Any idea how i can choose from where to walk around in my scene for testing purpose?
 
You should be able to check the spawn points and their neccessities/crashes using the “Spawn Point Debug Tool”, and spawn points are placed using the “sp_player_(something here)” prefabs.

Anyways it is better for you to take a look by yourself here (if you already haven't), hope it helps
Scene Spawn Point Guide
 
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This seems to be only for getting the spawns right for the final scene, so it checks if you got the spawn points you need for the corresponing map type. I went through the different spawn point entities again but still can find anything which lets me spawn directly from the scene editor to the place i want.
 
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So i read the discussion about this on Modding Discord, everyone seems to agree that changing the player spawn point is currently bugged and can't be done at the moment.

mQ42vgO.jpg
 
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So, when i want to walk around in the scene i use Start Mission as SimpleMountedPlayer[Testmissions]. Just to see how it feels.
I always keep spawning at the corner of the map, have moved all entities i could away from there but i still spawn there.
Any idea how i can choose from where to walk around in my scene for testing purpose?
im totaly new to modding, i have created a map ( a little camp) but my game crashes, when i try testing my Mission. how did you manage to test the scene?
 
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I have dabbled in map making since ea release. It does look buggy. When i opened the xml file, the spawn points are there in xyz coordinates. Did they change something?
 
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