stigma
Recruit

I've noticed the same thing about volleys. I run a very large division of high-tier archers, so sometimes when enemy infantry has just about closed with me I order volley-fire at a range where pretty much every arrow will hit something in the enemy ranks. The result is usually devastating, but as you two have noticed it seems to be far more likely to induce panic than just letting my archers continue to free-fire. Rhodok cossbowmen probably have THE biggest potential for this as they produce the single biggest hit in the game even though they fire slowly.
I think that might actually be one of the greatest benefits of volley-fire. I think morale and psycological aspects were big partsof why they used volley-fire in real-life too.
Some of that running and turning around to fight may be due to skirmish formation on archers though. That's exactly what skirmish does - it tries to flee from melee, get a little bit of distance, and then resume archer-fire. Unfortunately for unmounted archers - when significant quantities of cavalry decent upon them their attempts at outrunning horses are somewhat futile on most cases, leading to a slaughter-train instead. Even though this behavior could be "smarter" and the AI could realize that the archers are trapped and just have them melee to the death I don't mind it too much because it feels somewhat realistic actually. If a cav charge breaks down an unprotected line of archers you'd pretty much expect to see them break and run as a panic and self-preservation reaction. I just wish the AI would send them scattering in many different directions so that it made chasing them down far less convenient, especially if you only had a few cav units.
-Stigma
I think that might actually be one of the greatest benefits of volley-fire. I think morale and psycological aspects were big partsof why they used volley-fire in real-life too.
Some of that running and turning around to fight may be due to skirmish formation on archers though. That's exactly what skirmish does - it tries to flee from melee, get a little bit of distance, and then resume archer-fire. Unfortunately for unmounted archers - when significant quantities of cavalry decent upon them their attempts at outrunning horses are somewhat futile on most cases, leading to a slaughter-train instead. Even though this behavior could be "smarter" and the AI could realize that the archers are trapped and just have them melee to the death I don't mind it too much because it feels somewhat realistic actually. If a cav charge breaks down an unprotected line of archers you'd pretty much expect to see them break and run as a panic and self-preservation reaction. I just wish the AI would send them scattering in many different directions so that it made chasing them down far less convenient, especially if you only had a few cav units.
-Stigma


