Lyx
Sergeant
Okay, situation is as follows:
- modifying Native Expansion mod
- want to make certain troops NOT appear in taverns as mercs
I know how to use the troops-editor and i also know that supposedly the game starts looking for mercs at "watchman" and stops looking at "end mercenaries" (something like that). So here is what i did so far:
First try: Moved the undesired troops in troops.txt BEFORE watchman. Afterwards fixed affected inconsistencies (changed troop-positions) via troop editor. Nope, they still appear in taverns.
Second try: Same as first, but instead moved them AFTER the "mercenary end"-marker. This still appear in taverns. Yes, i started a new game, its not a savegame issue.
I someway suspect that when a module gets compiled, only the positions of where mercenaries start and where they end in the troops.txt are saved, not the names of the begin- and end-mark itself. If that is the case, then where is that position stored, so that i can change it? Again, i am NOT looking for a way to do this with the module system. The module system is no option, because i made more than enough changes outside of it, for it not being feasible to start anew from scratch, just to fix mercs.
- modifying Native Expansion mod
- want to make certain troops NOT appear in taverns as mercs
I know how to use the troops-editor and i also know that supposedly the game starts looking for mercs at "watchman" and stops looking at "end mercenaries" (something like that). So here is what i did so far:
First try: Moved the undesired troops in troops.txt BEFORE watchman. Afterwards fixed affected inconsistencies (changed troop-positions) via troop editor. Nope, they still appear in taverns.
Second try: Same as first, but instead moved them AFTER the "mercenary end"-marker. This still appear in taverns. Yes, i started a new game, its not a savegame issue.
I someway suspect that when a module gets compiled, only the positions of where mercenaries start and where they end in the troops.txt are saved, not the names of the begin- and end-mark itself. If that is the case, then where is that position stored, so that i can change it? Again, i am NOT looking for a way to do this with the module system. The module system is no option, because i made more than enough changes outside of it, for it not being feasible to start anew from scratch, just to fix mercs.