Once an item is crafted, it looks like its blueprints are saved somewhere since it starts being produced and sold by cities.
I find it very, very untidy that exact "copies" (technically not copies since I actually crafted the same blueprint twice) do not stack.
Is it possible to remove those items so they stop being produced by cities?
Is there a way to not only remove them from the game (its internal hard "memory"/save file) but also remove existing copies of them from cities' and heroes' inventories?
Is there documentation anywhere on how smithing works and how and where things are stored in the game save?
I find it very, very untidy that exact "copies" (technically not copies since I actually crafted the same blueprint twice) do not stack.
Is it possible to remove those items so they stop being produced by cities?
Is there a way to not only remove them from the game (its internal hard "memory"/save file) but also remove existing copies of them from cities' and heroes' inventories?
Is there documentation anywhere on how smithing works and how and where things are stored in the game save?