here - python script to recruit dark hunters.... you can change the dialogs to recruit anyone, change amounts, whatever. just exchange it for the existing converstaion in 'module_dialogs.py'.
i'd think you'd also want ta add a negative consequence - like change the relations of innocents and nutrals because of your interaction with the bad guys.... but thats up to you.... you can change the hiring amount or do away with it all together....
#########################################################
# Mod m3 Dark hunters - eventually, you'll be able to join them,
#if you want, and loll about beating up on everyone, taking slaves - at the cost of your soul...
#########################################################
[party_tpl|pt_dark_hunters,"party_encounter", [], "We are the Dark Knights. Serve our Master, and you will live. Resist and be forever damned.", "dark_hunter_talk",[]],
[anyone|plyr,"dark_hunter_talk", [], "Ummm...ahhh...I'm not really into organized religion...", "close_window",[[encounter_attack]]],
[anyone|plyr,"dark_hunter_talk", [], "Just what kinda service we talkin' here? Do I hafta dress up like a sheep?", "dark_hunter_recruit",[]],
[anyone|plyr,"dark_hunter_talk", [], "How 'bought I just bribe the hell outta ya?", "dark_hunter_bribe",[]],
[anyone,"dark_hunter_recruit", [], "The master demands unbelievers be brought to him, and undisputed loyalty, until all is united before him. For this he grants great rewards.", "dark_hunter_recruit_3",[]],
[anyone|plyr,"dark_hunter_recruit_3", [],"Hmmm. So... like... you just go about, knockin' off defenceless peasants an' sacrificing them to the tips o' yer swords? Sounds fun, but a helluva conversion path, I'd say....", "dark_hunter_recruit_4",[]],
[anyone,"dark_hunter_recruit_4", [],"You mock me, thou wicked one! I am not afraid to die!","dark_hunter_recruit_5",[]],
[anyone,"dark_hunter_recruit_5", [],"Good. 'Cause I'm not afraid ta kill ya...","close_window",[[encounter_attack]]],
[anyone,"dark_hunter_bribe",[[store_troop_gold,reg(0)],[lt,reg(0),1000]], ,"You don't have enough, unbeliever.","dark_hunter_recruit",[]],
[anyone,"dark_hunter_bribe", [],"For 1000 gold, we'll join you.","dark_hunter_bribe_accept",[]],
[anyone,"dark_hunter_bribe_accept", [[neg|party_can_join]], "You do not have room in your party for us.", "dark_hunter_recruit",[]],
[anyone|plyr,"dark_hunter_bribe_accept", [[troop_remove_gold, "trp_player",1000]],"Let's convert, baby...", "close_window",[[party_join]]],
[anyone|plyr,"dark_hunter_bribe_accept", [],"Too expensive fer me.", "dark_hunter_recruit",[]],
##################################
if you wanted to add a layer of complexity, get a scheme to count the troops in the party and multiply it by a number, set or randaom, so that the recruitment cost is more believably flexibale. what i've submitted is just a down and dirty assuming 20 or so dark hunter/black knights in the default party.
if you release it in a mod, just give me credit somewhere.
someone else can post Unofficial Editor directions to add a scheme to recruit just about any party you come accross.
maw