From what I understand, the reason why alot of notable rulers and lords are constantly being captured by looters and small parties of other bandits is because when they're released from captivity, they spawn at the party/town/castle where they were being held prisoner, but with no army to support them. As they then attempt to make their way back to their own territory in order to start recruiting troops, they inevitably get caught by some bandit party at some point, and just end up being constantly taken prisoner over and over again.
An easy way to fix this, in my mind atleast, would be to implement the following behaviour as soon as a person is released from captivity.
- Released from captivity.
In descending order of priority:
- If person owns a town, spawn there (from most prosperous to least prosperous)
- If person owns a castle, spawn there.(from most prosperous to least prosperous)
- If person does not own any fiefs, but clan owns a town, spawn at town (from most prosperous to least prosperous)
- If person does not own any fiefs, but clan owns a castle, spawn at castle (from most prosperous to least prosperous)
- If neither person nor clan owns any fiefs, spawn at town -> castle of best friends (from most prosperous to least prosperous)
- If neither person nor clan owns any fiefs, and if person has no friends, spawn at place of release from captivity
And also:
When at extremely low or no army at all, and sitting in either town or castle, allow person to recruit until 20-30 units or so before they try to move away from that place, so as to scare off the small bandit parties atleast.
An easy way to fix this, in my mind atleast, would be to implement the following behaviour as soon as a person is released from captivity.
- Released from captivity.
In descending order of priority:
- If person owns a town, spawn there (from most prosperous to least prosperous)
- If person owns a castle, spawn there.(from most prosperous to least prosperous)
- If person does not own any fiefs, but clan owns a town, spawn at town (from most prosperous to least prosperous)
- If person does not own any fiefs, but clan owns a castle, spawn at castle (from most prosperous to least prosperous)
- If neither person nor clan owns any fiefs, spawn at town -> castle of best friends (from most prosperous to least prosperous)
- If neither person nor clan owns any fiefs, and if person has no friends, spawn at place of release from captivity
And also:
When at extremely low or no army at all, and sitting in either town or castle, allow person to recruit until 20-30 units or so before they try to move away from that place, so as to scare off the small bandit parties atleast.
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