How to Mod cinematic features

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I'm Making cinematic Videos ..
BUT Bannerlord NEEDS new features for that like

- Emotions or interaction system for characters (speech,talk,gesture) using F9 to activate
and then use F1 to F8 to start playing anim sequences to be captured

- Camera angles for the player: like pressing Alt+1 changes to close up
Alt+2 changes to Mid camera .. Alt+3 changes to side camera all attached to player

How Can I Edit Camera that follows player make it closer and can zoom more to the head?
Also when pressing Q (make it higher)
 
I'm Making cinematic Videos ..
BUT Bannerlord NEEDS new features for that like

- Emotions or interaction system for characters (speech,talk,gesture) using F9 to activate
and then use F1 to F8 to start playing anim sequences to be captured

- Camera angles for the player: like pressing Alt+1 changes to close up
Alt+2 changes to Mid camera .. Alt+3 changes to side camera all attached to player

How Can I Edit Camera that follows player make it closer and can zoom more to the head?
Also when pressing Q (make it higher)
Bannerlord’s replay editor is promised but currently unpublished. Meanwhile the RTS Camera mod might help https://www.nexusmods.com/mountandblade2bannerlord/mods/355?tab=description
 
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We need a user emote/lip sync system in which a player presses F9 To activate
then presses F1-F8 for different animation
Example
Talk Morph Anims for modders. Good for hero lip sync
talking_angry
talking_engaged
talking_happy
talking_mean
talking_normal
talking_sad
 
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I'm not modding it >> I need someone to do it :smile:

Useful Anims sequences
anim_apploud_5
anim_argue_trio_right
anim_bartender_hangout_1
anim_bartender_hangout_2
anim_guard_report_leader
anim_hangout_argue_man
anim_hangout_gossip_man
anim_hangout_idle_7
anim_hangout_idle_8
anim_helper_1
anim_npc_argue_male_1_group_1
anim_npc_argue_male_group_2
anim_npc_client_talk_male_2
anim_npc_seller_talk_male_1
anim_npc_seller_talk_male_2
 
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I'm looking on making cinematics so playing animation files on prompt would help
Animations can be played in the Tools model viewer. As this is outside the game, you would need some kind of green screening to extract the sequences for merger with game footage. Unfortunately, the drop down list of animations, in the model viewer, are referenced by code numbers as opposed to descriptions, so, finding the right animations will be a pain.
Most modders just use the model viewer to test the rigging, cloth physics and clipping of new armours.
 
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