Then once you have added a new item to a brf file, open up Data/scene_objects.txt and add a line for your new object.
The problem is you cant have a new collision mesh for your object yet, however you can use another objects collision mesh.
Increment the first number by 1, then add an entry at the end:
<name to display in in game editor> 0 <mesh name> <collision mesh name (bo_something), or 0 for no collision mesh> 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
Not sure what the 0s are for... but that should work.
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